MariENB 1.2015.8.2 (and 1.2015.8.5, which was identical for some reason)
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11 changed files with 384 additions and 308 deletions
BIN
enbseries/enbraindrops.tga
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BIN
enbseries/enbraindrops.tga
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@ -245,88 +245,6 @@ float4 PS_ASCII( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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}
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}
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return res;
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return res;
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}
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}
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/* Painting filter */
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float4 PS_Paint1( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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float4 res = tex2D(SamplerColor,coord);
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if ( !paintenable ) return res;
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/* Kuwahara filter */
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = (1.0/bresl)*paintradius;
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float n = 16.0;
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float3 m[4], s[4], c;
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int i, j;
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[unroll] for ( i=0; i<4; i++ )
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{
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m[i] = float3(0,0,0);
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s[i] = float3(0,0,0);
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}
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[unroll] for ( i=-3; i<=0; i++ ) [unroll] for ( j=-3; j<=0; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[0] += c;
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s[0] += c*c;
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}
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[unroll] for ( i=-3; i<=0; i++ ) [unroll] for ( j=0; j<=3; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[1] += c;
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s[1] += c*c;
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}
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[unroll] for ( i=0; i<=3; i++ ) [unroll] for ( j=-3; j<=0; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[2] += c;
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s[2] += c*c;
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}
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[unroll] for ( i=0; i<=3; i++ ) [unroll] for ( j=0; j<=3; j++ )
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{
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c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
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m[3] += c;
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s[3] += c*c;
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}
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float min_sigma2 = 1e+2, sigma2;
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[unroll] for ( i=0; i<4; i++ )
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{
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m[i] /= n;
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s[i] = abs(s[i]/n-m[i]*m[i]);
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sigma2 = s[i].r+s[i].g+s[i].b;
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if ( sigma2 >= min_sigma2 ) continue;
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min_sigma2 = sigma2;
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res.rgb = m[i];
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}
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return res;
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}
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float4 PS_Paint2( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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float4 res = tex2D(SamplerColor,coord);
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if ( !paintenable ) return res;
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/* Median filter */
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = (1.0/bresl)*paintmradius;
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float3 m1, m2, m3;
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float3 a, b, c;
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a = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
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b = tex2D(SamplerColor,coord+float2( 0,-1)*bof).rgb;
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c = tex2D(SamplerColor,coord+float2( 1,-1)*bof).rgb;
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m1 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
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:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
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a = tex2D(SamplerColor,coord+float2(-1, 0)*bof).rgb;
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b = tex2D(SamplerColor,coord+float2( 0, 0)*bof).rgb;
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c = tex2D(SamplerColor,coord+float2( 1, 0)*bof).rgb;
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m2 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
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:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
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a = tex2D(SamplerColor,coord+float2(-1, 1)*bof).rgb;
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b = tex2D(SamplerColor,coord+float2( 0, 1)*bof).rgb;
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c = tex2D(SamplerColor,coord+float2( 1, 1)*bof).rgb;
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m3 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
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:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
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res.rgb = (luminance(m1)<luminance(m2))?((luminance(m2)<luminance(m3))
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?m2:max(m1,m3)):((luminance(m1)<luminance(m3))?m1:max(m2,m3));
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return res;
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}
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float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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{
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{
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float2 coord = IN.txcoord.xy;
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float2 coord = IN.txcoord.xy;
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@ -337,40 +255,6 @@ float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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return res;
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return res;
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}
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}
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technique PostProcess
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technique PostProcess
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{
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pass p0
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{
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VertexShader = compile vs_3_0 VS_Pass();
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PixelShader = compile ps_3_0 PS_Paint1();
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DitherEnable = FALSE;
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ZEnable = FALSE;
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CullMode = NONE;
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ALPHATESTENABLE = FALSE;
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SEPARATEALPHABLENDENABLE = FALSE;
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AlphaBlendEnable = FALSE;
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StencilEnable = FALSE;
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FogEnable = FALSE;
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SRGBWRITEENABLE = FALSE;
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}
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}
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technique PostProcess2
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{
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pass p0
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{
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VertexShader = compile vs_3_0 VS_Pass();
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PixelShader = compile ps_3_0 PS_Paint2();
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DitherEnable = FALSE;
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ZEnable = FALSE;
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CullMode = NONE;
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ALPHATESTENABLE = FALSE;
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SEPARATEALPHABLENDENABLE = FALSE;
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AlphaBlendEnable = FALSE;
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StencilEnable = FALSE;
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FogEnable = FALSE;
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SRGBWRITEENABLE = FALSE;
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}
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}
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technique PostProcess3
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{
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{
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pass p0
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pass p0
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{
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{
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@ -387,7 +271,7 @@ technique PostProcess3
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SRGBWRITEENABLE = FALSE;
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SRGBWRITEENABLE = FALSE;
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}
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}
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}
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}
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technique PostProcess4
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technique PostProcess2
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{
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{
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pass p0
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pass p0
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{
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{
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@ -404,7 +288,7 @@ technique PostProcess4
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SRGBWRITEENABLE = FALSE;
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SRGBWRITEENABLE = FALSE;
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}
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}
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}
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}
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technique PostProcess5
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technique PostProcess3
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{
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{
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pass p0
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pass p0
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{
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{
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@ -130,24 +130,6 @@ float bsaturation
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string UIName = "SaturationMod";
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string UIName = "SaturationMod";
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string UIWidget = "Spinner";
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string UIWidget = "Spinner";
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> = {1.1};
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> = {1.1};
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/* Painting filter, mixes Kuwahara with median for a smooth result */
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bool paintenable
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<
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string UIName = "EnablePainting";
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string UIWidget = "Checkbox";
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> = {false};
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float paintradius
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<
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string UIName = "PaintingRadius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float paintmradius
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<
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string UIName = "PaintingMedianRadius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* ASCII art filter */
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/* ASCII art filter */
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bool asciienable
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bool asciienable
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<
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<
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@ -39,12 +39,12 @@ float3 Sharpen( float3 res, float2 coord )
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crawling += tex2D(SamplerColor,coord+float2(0,1)*bof);
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crawling += tex2D(SamplerColor,coord+float2(0,1)*bof);
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crawling *= 0.25;
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crawling *= 0.25;
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float3 inmyskin = res-crawling.rgb;
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float3 inmyskin = res-crawling.rgb;
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float thesewounds = dot(inmyskin,0.33);
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float thesewounds = luminance(inmyskin);
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thesewounds = clamp(thesewounds,-sharpclamp,sharpclamp);
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thesewounds = clamp(thesewounds,-sharpclamp*0.01,sharpclamp*0.01);
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float3 theywillnotheal = res+thesewounds*sharpblend;
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float3 theywillnotheal = res+thesewounds*sharpblend;
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return theywillnotheal;
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return theywillnotheal;
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}
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}
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/* New and improved edge detection, generally useful for contour shading */
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/* New and improved edge detection, for contour shading */
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float3 Edge( float3 res, float2 coord )
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float3 Edge( float3 res, float2 coord )
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{
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{
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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@ -55,6 +55,61 @@ float3 Edge( float3 res, float2 coord )
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float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod),
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float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod),
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lerp(edgefademult_in,edgefademult_id,tod),ind);
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lerp(edgefademult_in,edgefademult_id,tod),ind);
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float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgeradius;
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float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgeradius;
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float dep = depthlinear(coord);
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float cont = depthlinear(coord+float2(-1,-1)*bof);
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cont += depthlinear(coord+float2(0,-1)*bof);
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cont += depthlinear(coord+float2(1,-1)*bof);
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cont += depthlinear(coord+float2(-1,0)*bof);
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cont += depthlinear(coord+float2(0,0)*bof);
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cont += depthlinear(coord+float2(1,0)*bof);
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cont += depthlinear(coord+float2(-1,1)*bof);
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cont += depthlinear(coord+float2(0,1)*bof);
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cont += depthlinear(coord+float2(1,1)*bof);
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cont /= 9.0;
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float mud = 0.0;
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if ( abs(cont-dep) > (edgethreshold*0.00001) ) mud = 1.0;
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float fade = 1.0-tex2D(SamplerDepth,coord).x;
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mud *= saturate(pow(fade,edgefadepow)*edgefademult);
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mud = saturate(pow(mud,edgepow)*edgemult);
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if ( edgedebug ) return 1.0-mud;
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return lerp(res,0,mud);
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}
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/* Secondary "comicbook filter" for additional contour shading */
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float3 EdgeColor( float3 res, float2 coord )
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{
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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if ( fixedx>0 ) bresl.x = fixedx;
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if ( fixedy>0 ) bresl.y = fixedy;
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float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*celradius;
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float3 col = tex2D(SamplerColor,coord).rgb;
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float lum = luminance(col);
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float3 ccol = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(0,-1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(1,-1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(-1,0)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(0,0)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(1,0)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(-1,1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(0,1)*bof).rgb;
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ccol += tex2D(SamplerColor,coord+float2(1,1)*bof).rgb;
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ccol /= 9.0;
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float clum = luminance(ccol);
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float mud = abs(clum-lum);
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mud = saturate(pow(mud,celpow)*celmult);
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if ( celdebug ) return 1.0-mud;
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return lerp(res,0,mud);
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}
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/* old Edgevision mode */
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float3 EdgeView( float3 res, float2 coord )
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{
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float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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if ( fixedx>0 ) bresl.x = fixedx;
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if ( fixedy>0 ) bresl.y = fixedy;
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float edgevfadepow = lerp(lerp(edgevfadepow_n,edgevfadepow_d,tod),
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lerp(edgevfadepow_in,edgevfadepow_id,tod),ind);
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float edgevfademult = lerp(lerp(edgevfademult_n,edgevfademult_d,tod),
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lerp(edgevfademult_in,edgevfademult_id,tod),ind);
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float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgevradius;
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float mdx = 0, mdy = 0, mud = 0;
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float mdx = 0, mdy = 0, mud = 0;
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/* this reduces texture fetches by half, big difference */
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/* this reduces texture fetches by half, big difference */
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float3x3 depths;
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float3x3 depths;
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mdy += GY[2][2]*depths[2][2];
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mdy += GY[2][2]*depths[2][2];
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mud = pow(mdx*mdx+mdy*mdy,0.5);
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mud = pow(mdx*mdx+mdy*mdy,0.5);
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float fade = 1.0-tex2D(SamplerDepth,coord).x;
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float fade = 1.0-tex2D(SamplerDepth,coord).x;
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mud *= saturate(pow(fade,edgefadepow)*edgefademult);
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mud *= saturate(pow(fade,edgevfadepow)*edgevfademult);
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mud = saturate(pow(mud,edgepow)*edgemult);
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mud = saturate(pow(mud,edgevpow)*edgevmult);
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if ( edgeview ) return mud;
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return mud;
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return max(0,res-mud);
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}
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}
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/* the pass that happens before everything else */
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/* the pass that happens before everything else */
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float4 PS_FirstPass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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float4 PS_FirstPass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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@ -99,6 +153,8 @@ float4 PS_FirstPass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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float4 res = tex2D(SamplerColor,coord);
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float4 res = tex2D(SamplerColor,coord);
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if ( sharpenable ) res.rgb = Sharpen(res.rgb,coord);
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if ( sharpenable ) res.rgb = Sharpen(res.rgb,coord);
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if ( edgeenable ) res.rgb = Edge(res.rgb,coord);
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if ( edgeenable ) res.rgb = Edge(res.rgb,coord);
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if ( celenable ) res.rgb = EdgeColor(res.rgb,coord);
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if ( edgevenable ) res.rgb = EdgeView(res.rgb,coord);
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return res;
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return res;
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}
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}
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/* Crappy SSAO */
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/* Crappy SSAO */
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@ -328,7 +384,8 @@ float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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float2 coord = IN.txcoord.xy;
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float2 coord = IN.txcoord.xy;
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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float dfc = tex2D(SamplerColor,coord).a;
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float dfc = tex2D(SamplerColor,coord).a;
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if ( dofdebug ) return dfc;
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if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
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if ( dfcdebug ) return dfc;
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float bresl = (fixedx>0)?fixedx:ScreenSize.x;
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float bresl = (fixedx>0)?fixedx:ScreenSize.x;
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float bof = (1.0/bresl)*dofbradius;
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float bof = (1.0/bresl)*dofbradius;
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float4 res = float4(0,0,0,0);
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float4 res = float4(0,0,0,0);
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@ -369,7 +426,8 @@ float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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float2 coord = IN.txcoord.xy;
|
float2 coord = IN.txcoord.xy;
|
||||||
if ( dofdisable ) return tex2D(SamplerColor,coord);
|
if ( dofdisable ) return tex2D(SamplerColor,coord);
|
||||||
float dfc = tex2D(SamplerColor,coord).a;
|
float dfc = tex2D(SamplerColor,coord).a;
|
||||||
if ( dofdebug ) return dfc;
|
if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
|
||||||
|
if ( dfcdebug ) return dfc;
|
||||||
float bresl = (fixedy>0)?fixedy:(ScreenSize.x*ScreenSize.w);
|
float bresl = (fixedy>0)?fixedy:(ScreenSize.x*ScreenSize.w);
|
||||||
float bof = (1.0/bresl)*dofbradius;
|
float bof = (1.0/bresl)*dofbradius;
|
||||||
float4 res = float4(0,0,0,0);
|
float4 res = float4(0,0,0,0);
|
||||||
|
|
|
||||||
|
|
@ -577,18 +577,17 @@ bool dofdebug
|
||||||
string UIName = "DebugDepth";
|
string UIName = "DebugDepth";
|
||||||
string UIWidget = "Checkbox";
|
string UIWidget = "Checkbox";
|
||||||
> = {false};
|
> = {false};
|
||||||
|
bool dfcdebug
|
||||||
|
<
|
||||||
|
string UIName = "DebugFocus";
|
||||||
|
string UIWidget = "Checkbox";
|
||||||
|
> = {false};
|
||||||
/* enable edge detect filters */
|
/* enable edge detect filters */
|
||||||
bool edgeenable
|
bool edgeenable
|
||||||
<
|
<
|
||||||
string UIName = "EdgeEnable";
|
string UIName = "EdgeEnable";
|
||||||
string UIWidget = "Checkbox";
|
string UIWidget = "Checkbox";
|
||||||
> = {false};
|
> = {false};
|
||||||
/* use "edge vision" instead of contour filter (just because it looks fancy) */
|
|
||||||
bool edgeview
|
|
||||||
<
|
|
||||||
string UIName = "EdgeView";
|
|
||||||
string UIWidget = "Checkbox";
|
|
||||||
> = {true};
|
|
||||||
/* factors */
|
/* factors */
|
||||||
float edgefadepow_n
|
float edgefadepow_n
|
||||||
<
|
<
|
||||||
|
|
@ -643,18 +642,131 @@ float edgepow
|
||||||
string UIName = "EdgePower";
|
string UIName = "EdgePower";
|
||||||
string UIWidget = "Spinner";
|
string UIWidget = "Spinner";
|
||||||
float UIMin = 0.0;
|
float UIMin = 0.0;
|
||||||
> = {0.5};
|
> = {1.5};
|
||||||
float edgemult
|
float edgemult
|
||||||
<
|
<
|
||||||
string UIName = "EdgeMultiplier";
|
string UIName = "EdgeMultiplier";
|
||||||
string UIWidget = "Spinner";
|
string UIWidget = "Spinner";
|
||||||
float UIMin = 0.0;
|
float UIMin = 0.0;
|
||||||
> = {128.0};
|
> = {1.0};
|
||||||
float edgeradius
|
float edgeradius
|
||||||
<
|
<
|
||||||
string UIName = "EdgeRadius";
|
string UIName = "EdgeRadius";
|
||||||
string UIWidget = "Spinner";
|
string UIWidget = "Spinner";
|
||||||
float UIMin = 0.0;
|
float UIMin = 0.0;
|
||||||
|
> = {0.01};
|
||||||
|
float edgethreshold
|
||||||
|
<
|
||||||
|
string UIName = "EdgeThreshold";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {0.01};
|
||||||
|
bool edgedebug
|
||||||
|
<
|
||||||
|
string UIName = "DebugEdge";
|
||||||
|
string UIWidget = "Checkbox";
|
||||||
|
> = {false};
|
||||||
|
/* use luma edge detection filter */
|
||||||
|
bool celenable
|
||||||
|
<
|
||||||
|
string UIName = "CelEnable";
|
||||||
|
string UIWidget = "Checkbox";
|
||||||
|
> = {false};
|
||||||
|
float celradius
|
||||||
|
<
|
||||||
|
string UIName = "CelRadius";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {1.0};
|
||||||
|
float celmult
|
||||||
|
<
|
||||||
|
string UIName = "CelMultiplier";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {4.0};
|
||||||
|
float celpow
|
||||||
|
<
|
||||||
|
string UIName = "CelPower";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {0.5};
|
||||||
|
bool celdebug
|
||||||
|
<
|
||||||
|
string UIName = "DebugCel";
|
||||||
|
string UIWidget = "Checkbox";
|
||||||
|
> = {false};
|
||||||
|
/* use "edge vision" filter */
|
||||||
|
bool edgevenable
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewEnable";
|
||||||
|
string UIWidget = "Checkbox";
|
||||||
|
> = {false};
|
||||||
|
/* factors */
|
||||||
|
float edgevfadepow_n
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadePowerNight";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {2.0};
|
||||||
|
float edgevfadepow_d
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadePowerDay";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {2.0};
|
||||||
|
float edgevfadepow_in
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadePowerInteriorNight";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {2.0};
|
||||||
|
float edgevfadepow_id
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadePowerInteriorDay";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {2.0};
|
||||||
|
float edgevfademult_n
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadeMultiplierNight";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {500.0};
|
||||||
|
float edgevfademult_d
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadeMultiplierDay";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {500.0};
|
||||||
|
float edgevfademult_in
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadeMultiplierInteriorNight";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {500.0};
|
||||||
|
float edgevfademult_id
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewFadeMultiplierInteriorDay";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {500.0};
|
||||||
|
float edgevpow
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewPower";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {0.25};
|
||||||
|
float edgevmult
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewMultiplier";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
|
> = {4.0};
|
||||||
|
float edgevradius
|
||||||
|
<
|
||||||
|
string UIName = "EdgeViewRadius";
|
||||||
|
string UIWidget = "Spinner";
|
||||||
|
float UIMin = 0.0;
|
||||||
> = {1.0};
|
> = {1.0};
|
||||||
/* ssao filter */
|
/* ssao filter */
|
||||||
bool ssaoenable
|
bool ssaoenable
|
||||||
|
|
|
||||||
|
|
@ -23,14 +23,14 @@ GammaCurve=1.0
|
||||||
DetectorDefaultDay=false
|
DetectorDefaultDay=false
|
||||||
DetectorLevelDay=0.5
|
DetectorLevelDay=0.5
|
||||||
DetectorLevelNight=0.15
|
DetectorLevelNight=0.15
|
||||||
DetectorLevelCurve=0.95
|
DetectorLevelCurve=0.6
|
||||||
|
|
||||||
[ADAPTATION]
|
[ADAPTATION]
|
||||||
ForceMinMaxValues=true
|
ForceMinMaxValues=true
|
||||||
AdaptationSensitivity=0.65
|
AdaptationSensitivity=0.25
|
||||||
AdaptationTime=3.0
|
AdaptationTime=1.5
|
||||||
AdaptationMin=0.3
|
AdaptationMin=0.35
|
||||||
AdaptationMax=1.2
|
AdaptationMax=1.25
|
||||||
|
|
||||||
[BLOOM]
|
[BLOOM]
|
||||||
Quality=1
|
Quality=1
|
||||||
|
|
@ -60,14 +60,14 @@ EnableSupersampling=false
|
||||||
UseIndirectLighting=true
|
UseIndirectLighting=true
|
||||||
SamplingQuality=1
|
SamplingQuality=1
|
||||||
SamplingPrecision=1
|
SamplingPrecision=1
|
||||||
SamplingRange=0.1
|
SamplingRange=1.0
|
||||||
FadeFogRangeDay=0.5
|
FadeFogRangeDay=0.5
|
||||||
FadeFogRangeNight=0.5
|
FadeFogRangeNight=0.5
|
||||||
SizeScale=0.5
|
SizeScale=0.5
|
||||||
SourceTexturesScale=0.5
|
SourceTexturesScale=0.5
|
||||||
FilterQuality=1
|
FilterQuality=1
|
||||||
AOAmount=1.0
|
AOAmount=1.5
|
||||||
AOAmountInterior=1.0
|
AOAmountInterior=1.4
|
||||||
ILAmount=0.5
|
ILAmount=0.5
|
||||||
ILAmountInterior=0.4
|
ILAmountInterior=0.4
|
||||||
AOIntensity=0.8
|
AOIntensity=0.8
|
||||||
|
|
@ -78,79 +78,79 @@ AOMixingTypeInterior=0
|
||||||
EnableDenoiser=true
|
EnableDenoiser=true
|
||||||
|
|
||||||
[ENVIRONMENT]
|
[ENVIRONMENT]
|
||||||
LightingIntensityDay=1.0
|
LightingIntensityDay=0.9
|
||||||
LightingIntensityNight=1.0
|
LightingIntensityNight=0.8
|
||||||
LightingIntensityInterior=1.0
|
LightingIntensityInterior=0.9
|
||||||
LightingCurveDay=1.0
|
LightingCurveDay=0.9
|
||||||
LightingCurveNight=1.0
|
LightingCurveNight=0.8
|
||||||
LightingCurveInterior=1.0
|
LightingCurveInterior=0.9
|
||||||
LightingDesaturationDay=0.0
|
LightingDesaturationDay=0.0
|
||||||
LightingDesaturationNight=0.0
|
LightingDesaturationNight=0.0
|
||||||
LightingDesaturationInterior=0.0
|
LightingDesaturationInterior=0.0
|
||||||
|
|
||||||
AmbientLightingIntensityDay=0.6
|
AmbientLightingIntensityDay=1.0
|
||||||
AmbientLightingIntensityNight=0.7
|
AmbientLightingIntensityNight=1.0
|
||||||
AmbientLightingIntensityInterior=0.8
|
AmbientLightingIntensityInterior=1.0
|
||||||
AmbientLightingCurveDay=1.3
|
AmbientLightingCurveDay=1.0
|
||||||
AmbientLightingCurveNight=1.4
|
AmbientLightingCurveNight=1.0
|
||||||
AmbientLightingCurveInterior=1.5
|
AmbientLightingCurveInterior=1.0
|
||||||
AmbientLightingDesaturationDay=0.0
|
AmbientLightingDesaturationDay=0.0
|
||||||
AmbientLightingDesaturationNight=0.0
|
AmbientLightingDesaturationNight=0.0
|
||||||
AmbientLightingDesaturationInterior=0.0
|
AmbientLightingDesaturationInterior=0.0
|
||||||
|
|
||||||
FogColorMultiplierDay=0.6
|
FogColorMultiplierDay=0.85
|
||||||
FogColorMultiplierNight=0.5
|
FogColorMultiplierNight=0.95
|
||||||
FogColorMultiplierInterior=0.8
|
FogColorMultiplierInterior=0.85
|
||||||
FogColorCurveDay=1.1
|
FogColorCurveDay=1.25
|
||||||
FogColorCurveNight=1.3
|
FogColorCurveNight=1.15
|
||||||
FogColorCurveInterior=1.4
|
FogColorCurveInterior=1.2
|
||||||
|
|
||||||
[SKY]
|
[SKY]
|
||||||
Enable=true
|
Enable=true
|
||||||
|
|
||||||
StarsIntensity=0.5
|
StarsIntensity=0.9
|
||||||
StarsCurve=1.5
|
StarsCurve=1.25
|
||||||
|
|
||||||
CloudsIntensityDay=0.8
|
CloudsIntensityDay=0.900001
|
||||||
CloudsIntensityNight=0.700001
|
CloudsIntensityNight=0.800001
|
||||||
CloudsCurveDay=0.9
|
CloudsCurveDay=1.2
|
||||||
CloudsCurveNight=1.2
|
CloudsCurveNight=1.15
|
||||||
CloudsDesaturationDay=0.0
|
CloudsDesaturationDay=0.0
|
||||||
CloudsDesaturationNight=0.0
|
CloudsDesaturationNight=0.0
|
||||||
|
|
||||||
CloudsEdgeClamp=0.25
|
CloudsEdgeClamp=0.25
|
||||||
CloudsEdgeIntensity=0.75
|
CloudsEdgeIntensity=0.75
|
||||||
|
|
||||||
GradientIntensityDay=1.000001
|
GradientIntensityDay=0.950001
|
||||||
GradientIntensityNight=0.9
|
GradientIntensityNight=0.900001
|
||||||
|
|
||||||
GradientDesaturationDay=0.0
|
GradientDesaturationDay=0.0
|
||||||
GradientDesaturationNight=0.0
|
GradientDesaturationNight=0.0
|
||||||
|
|
||||||
GradientTopIntensityDay=0.9
|
GradientTopIntensityDay=0.9
|
||||||
GradientTopIntensityNight=0.7
|
GradientTopIntensityNight=0.8
|
||||||
GradientTopCurveDay=0.6
|
GradientTopCurveDay=0.75
|
||||||
GradientTopCurveNight=0.7
|
GradientTopCurveNight=0.8
|
||||||
|
|
||||||
GradientMiddleIntensityDay=0.85
|
GradientMiddleIntensityDay=0.85
|
||||||
GradientMiddleIntensityNight=0.7
|
GradientMiddleIntensityNight=0.900001
|
||||||
GradientMiddleCurveDay=0.8
|
GradientMiddleCurveDay=0.8
|
||||||
GradientMiddleCurveNight=1.3
|
GradientMiddleCurveNight=1.1
|
||||||
|
|
||||||
GradientHorizonIntensityDay=0.95
|
GradientHorizonIntensityDay=1.000001
|
||||||
GradientHorizonIntensityNight=0.45
|
GradientHorizonIntensityNight=0.9
|
||||||
GradientHorizonCurveDay=1.0
|
GradientHorizonCurveDay=1.0
|
||||||
GradientHorizonCurveNight=1.2
|
GradientHorizonCurveNight=0.9
|
||||||
|
|
||||||
SunIntensity=2.0
|
SunIntensity=2.0
|
||||||
SunDesaturation=0.0
|
SunDesaturation=0.0
|
||||||
SunCoronaIntensity=1.001
|
SunCoronaIntensity=0.001
|
||||||
SunCoronaCurve=1.0
|
SunCoronaCurve=1.0
|
||||||
SunCoronaDesaturation=0.0
|
SunCoronaDesaturation=0.0
|
||||||
MoonIntensity=2.0
|
MoonIntensity=2.0
|
||||||
MoonCurve=1.0
|
MoonCurve=1.0
|
||||||
MoonDesaturation=0.0
|
MoonDesaturation=0.0
|
||||||
MoonCoronaIntensity=1.0
|
MoonCoronaIntensity=0.001
|
||||||
|
|
||||||
[DEPTHOFFIELD]
|
[DEPTHOFFIELD]
|
||||||
FadeTime=0.4
|
FadeTime=0.4
|
||||||
|
|
|
||||||
|
|
@ -9,22 +9,22 @@ BloomMix7=1.2
|
||||||
BloomMix8=1.33
|
BloomMix8=1.33
|
||||||
BloomMixNoBlur=0.0
|
BloomMixNoBlur=0.0
|
||||||
BloomMixBaseImage=0.0
|
BloomMixBaseImage=0.0
|
||||||
BloomIntensityNight=1.14
|
BloomIntensityNight=0.96
|
||||||
BloomIntensityDay=1.12
|
BloomIntensityDay=0.89
|
||||||
BloomIntensityInteriorNight=1.18
|
BloomIntensityInteriorNight=0.96
|
||||||
BloomIntensityInteriorDay=1.15
|
BloomIntensityInteriorDay=0.92
|
||||||
BloomPowerNight=1.03
|
BloomPowerNight=1.02
|
||||||
BloomPowerDay=1.01
|
BloomPowerDay=1.01
|
||||||
BloomPowerInteriorNight=1.04
|
BloomPowerInteriorNight=1.03
|
||||||
BloomPowerInteriorDay=1.02
|
BloomPowerInteriorDay=1.02
|
||||||
BloomSaturationNight=0.81
|
BloomSaturationNight=0.83
|
||||||
BloomSaturationDay=0.73
|
BloomSaturationDay=0.91
|
||||||
BloomSaturationInteriorNight=0.85
|
BloomSaturationInteriorNight=0.87
|
||||||
BloomSaturationInteriorDay=0.74
|
BloomSaturationInteriorDay=0.93
|
||||||
BloomBumpNight=-0.31
|
BloomBumpNight=-0.12
|
||||||
BloomBumpDay=-0.41
|
BloomBumpDay=-0.2
|
||||||
BloomBumpInteriorNight=-0.28
|
BloomBumpInteriorNight=-0.09
|
||||||
BloomBumpInteriorDay=-0.35
|
BloomBumpInteriorDay=-0.16
|
||||||
BloomCapNight=100.0
|
BloomCapNight=100.0
|
||||||
BloomCapDay=100.0
|
BloomCapDay=100.0
|
||||||
BloomCapInteriorNight=100.0
|
BloomCapInteriorNight=100.0
|
||||||
|
|
@ -41,15 +41,15 @@ BlueShiftColorInteriorNightBlue=1.0
|
||||||
BlueShiftColorInteriorDayRed=0.3
|
BlueShiftColorInteriorDayRed=0.3
|
||||||
BlueShiftColorInteriorDayGreen=0.7
|
BlueShiftColorInteriorDayGreen=0.7
|
||||||
BlueShiftColorInteriorDayBlue=1.0
|
BlueShiftColorInteriorDayBlue=1.0
|
||||||
BlueShiftIntensityNight=0.66
|
BlueShiftIntensityNight=0.44
|
||||||
BlueShiftIntensityDay=0.47
|
BlueShiftIntensityDay=0.34
|
||||||
BlueShiftIntensityInteriorNight=0.73
|
BlueShiftIntensityInteriorNight=0.48
|
||||||
BlueShiftIntensityInteriorDay=0.66
|
BlueShiftIntensityInteriorDay=0.38
|
||||||
EnableAnamorphicBloom=true
|
EnableAnamorphicBloom=true
|
||||||
AnamBlendNight=0.54
|
AnamBlendNight=0.88
|
||||||
AnamBlendDay=0.43
|
AnamBlendDay=0.72
|
||||||
AnamBlendInteriorNight=0.61
|
AnamBlendInteriorNight=0.91
|
||||||
AnamBlendInteriorDay=0.51
|
AnamBlendInteriorDay=0.83
|
||||||
AnamBlueShiftColorNightRed=0.35
|
AnamBlueShiftColorNightRed=0.35
|
||||||
AnamBlueShiftColorNightGreen=0.08
|
AnamBlueShiftColorNightGreen=0.08
|
||||||
AnamBlueShiftColorNightBlue=1.0
|
AnamBlueShiftColorNightBlue=1.0
|
||||||
|
|
@ -62,31 +62,31 @@ AnamBlueShiftColorInteriorNightBlue=1.0
|
||||||
AnamBlueShiftColorInteriorDayRed=0.21
|
AnamBlueShiftColorInteriorDayRed=0.21
|
||||||
AnamBlueShiftColorInteriorDayGreen=0.42
|
AnamBlueShiftColorInteriorDayGreen=0.42
|
||||||
AnamBlueShiftColorInteriorDayBlue=1.0
|
AnamBlueShiftColorInteriorDayBlue=1.0
|
||||||
AnamBlueShiftIntensityNight=2.83
|
AnamBlueShiftIntensityNight=1.22
|
||||||
AnamBlueShiftIntensityDay=1.83
|
AnamBlueShiftIntensityDay=1.13
|
||||||
AnamBlueShiftIntensityInteriorNight=3.27
|
AnamBlueShiftIntensityInteriorNight=1.57
|
||||||
AnamBlueShiftIntensityInteriorDay=2.15
|
AnamBlueShiftIntensityInteriorDay=1.34
|
||||||
AnamPowerNight=1.05
|
AnamPowerNight=1.11
|
||||||
AnamPowerDay=1.11
|
AnamPowerDay=1.15
|
||||||
AnamPowerInteriorNight=1.04
|
AnamPowerInteriorNight=1.09
|
||||||
AnamPowerInteriorDay=1.07
|
AnamPowerInteriorDay=1.12
|
||||||
AnamLengthMultiplier=4.0
|
AnamLengthMultiplier=4.0
|
||||||
BloomAngle=0.0
|
BloomAngle=0.0
|
||||||
BloomVertical=false
|
BloomVertical=false
|
||||||
BloomHQBlur=false
|
BloomHQBlur=false
|
||||||
EnableLensDirt=true
|
EnableLensDirt=true
|
||||||
DirtMix1=0.03
|
DirtMix1=0.21
|
||||||
DirtMix2=0.16
|
DirtMix2=0.47
|
||||||
DirtMix3=0.46
|
DirtMix3=0.88
|
||||||
DirtMix4=1.22
|
DirtMix4=1.86
|
||||||
DirtMix7=2.79
|
DirtMix7=2.8
|
||||||
DirtMix8=4.33
|
DirtMix8=6.06
|
||||||
DirtMixNoBlur=0.0
|
DirtMixNoBlur=0.0
|
||||||
DirtMixBaseImage=0.0
|
DirtMixBaseImage=0.0
|
||||||
DirtPreserveAspect=true
|
DirtPreserveAspect=true
|
||||||
DirtDiffraction=0.7
|
DirtDiffraction=0.67
|
||||||
DirtBumpPower=1.64
|
DirtBumpPower=1.34
|
||||||
DirtPower=0.71
|
DirtPower=0.82
|
||||||
DirtFactor=0.669999
|
DirtFactor=0.369999
|
||||||
BlueShiftLuminanceFactorPass=0.29
|
BlueShiftLuminanceFactorPass=0.44
|
||||||
BlueShiftColorFactorPass=0.39
|
BlueShiftColorFactorPass=0.83
|
||||||
|
|
|
||||||
|
|
@ -21,7 +21,7 @@ GrainIntensity=0.03
|
||||||
GrainSaturation=0.33
|
GrainSaturation=0.33
|
||||||
GrainTwoPass=true
|
GrainTwoPass=true
|
||||||
GrainBlend=3
|
GrainBlend=3
|
||||||
GrainDarkMaskPower=2.46
|
GrainDarkMaskPower=2.43
|
||||||
GrainTwoPassFactor=0.04
|
GrainTwoPassFactor=0.04
|
||||||
GrainMagnification1=13.25
|
GrainMagnification1=13.25
|
||||||
GrainMagnification2=19.639999
|
GrainMagnification2=19.639999
|
||||||
|
|
@ -32,16 +32,16 @@ GrainPass1Magnification3=2.22
|
||||||
GrainPass2Magnification1=4.25
|
GrainPass2Magnification1=4.25
|
||||||
GrainPass2Magnification2=0.42
|
GrainPass2Magnification2=0.42
|
||||||
GrainPass2Magnification3=6.29
|
GrainPass2Magnification3=6.29
|
||||||
GrainPower=2.67
|
GrainPower=1.74
|
||||||
UseCurve=false
|
UseCurve=false
|
||||||
CurveChromaAberration=0.03
|
CurveChromaAberration=0.03
|
||||||
UseAdaptation=true
|
UseAdaptation=true
|
||||||
AdaptationMinNight=0.57
|
AdaptationMinNight=0.31
|
||||||
AdaptationMinDay=0.63
|
AdaptationMinDay=0.53
|
||||||
AdaptationMinInteriorNight=0.38
|
AdaptationMinInteriorNight=0.25
|
||||||
AdaptationMinInteriorDay=0.46
|
AdaptationMinInteriorDay=0.38
|
||||||
AdaptationMaxNight=1.03
|
AdaptationMaxNight=1.03
|
||||||
AdaptationMaxDay=1.13
|
AdaptationMaxDay=1.28
|
||||||
AdaptationMaxInteriorNight=1.18
|
AdaptationMaxInteriorNight=1.18
|
||||||
AdaptationMaxInteriorDay=1.21
|
AdaptationMaxInteriorDay=1.21
|
||||||
UseTonemapping=true
|
UseTonemapping=true
|
||||||
|
|
@ -49,23 +49,23 @@ TonemapHighlightStrengthNight=0.85
|
||||||
TonemapHighlightStrengthDay=0.82
|
TonemapHighlightStrengthDay=0.82
|
||||||
TonemapHighlightStrengthInteriorNight=0.89
|
TonemapHighlightStrengthInteriorNight=0.89
|
||||||
TonemapHighlightStrengthInteriorDay=0.8
|
TonemapHighlightStrengthInteriorDay=0.8
|
||||||
TonemapHighlightGammaNight=0.93
|
TonemapHighlightGammaNight=0.92
|
||||||
TonemapHighlightGammaDay=0.95
|
TonemapHighlightGammaDay=0.95
|
||||||
TonemapHighlightGammaInteriorNight=0.93
|
TonemapHighlightGammaInteriorNight=0.93
|
||||||
TonemapHighlightGammaInteriorDay=0.96
|
TonemapHighlightGammaInteriorDay=0.96
|
||||||
TonemapMidtoneStrengthNight=0.18
|
TonemapMidtoneStrengthNight=0.19
|
||||||
TonemapMidtoneStrengthDay=0.17
|
TonemapMidtoneStrengthDay=0.17
|
||||||
TonemapMidtoneStrengthInteriorNight=0.19
|
TonemapMidtoneStrengthInteriorNight=0.19
|
||||||
TonemapMidtoneStrengthInteriorDay=0.18
|
TonemapMidtoneStrengthInteriorDay=0.18
|
||||||
TonemapMidtoneGammaNight=0.62
|
TonemapMidtoneGammaNight=0.55
|
||||||
TonemapMidtoneGammaDay=0.57
|
TonemapMidtoneGammaDay=0.57
|
||||||
TonemapMidtoneGammaInteriorNight=0.66
|
TonemapMidtoneGammaInteriorNight=0.58
|
||||||
TonemapMidtoneGammaInteriorDay=0.61
|
TonemapMidtoneGammaInteriorDay=0.61
|
||||||
TonemapShadowStrengthNight=0.05
|
TonemapShadowStrengthNight=0.02
|
||||||
TonemapShadowStrengthDay=0.03
|
TonemapShadowStrengthDay=0.03
|
||||||
TonemapShadowStrengthInteriorNight=0.04
|
TonemapShadowStrengthInteriorNight=0.04
|
||||||
TonemapShadowStrengthInteriorDay=0.03
|
TonemapShadowStrengthInteriorDay=0.03
|
||||||
TonemapShadowGammaNight=0.48
|
TonemapShadowGammaNight=0.41
|
||||||
TonemapShadowGammaDay=0.54
|
TonemapShadowGammaDay=0.54
|
||||||
TonemapShadowGammaInteriorNight=0.57
|
TonemapShadowGammaInteriorNight=0.57
|
||||||
TonemapShadowGammaInteriorDay=0.65
|
TonemapShadowGammaInteriorDay=0.65
|
||||||
|
|
@ -130,14 +130,14 @@ GradingColFactorDay=-0.21
|
||||||
GradingColFactorInteriorNight=-0.15
|
GradingColFactorInteriorNight=-0.15
|
||||||
GradingColFactorInteriorDay=-0.2
|
GradingColFactorInteriorDay=-0.2
|
||||||
UseHSVGrading=true
|
UseHSVGrading=true
|
||||||
GradingSatMulNight=1.22
|
GradingSatMulNight=1.12
|
||||||
GradingSatMulDay=1.32
|
GradingSatMulDay=1.19
|
||||||
GradingSatMulInteriorNight=1.34
|
GradingSatMulInteriorNight=1.13
|
||||||
GradingSatMulInteriorDay=1.33
|
GradingSatMulInteriorDay=1.24
|
||||||
GradingSatPowNight=1.39
|
GradingSatPowNight=1.26
|
||||||
GradingSatPowDay=1.43
|
GradingSatPowDay=1.19
|
||||||
GradingSatPowInteriorNight=1.23
|
GradingSatPowInteriorNight=1.2
|
||||||
GradingSatPowInteriorDay=1.34
|
GradingSatPowInteriorDay=1.22
|
||||||
GradingValMulNight=1.17
|
GradingValMulNight=1.17
|
||||||
GradingValMulDay=1.09
|
GradingValMulDay=1.09
|
||||||
GradingValMulInteriorNight=1.12
|
GradingValMulInteriorNight=1.12
|
||||||
|
|
@ -165,9 +165,9 @@ ChromaAberrationOverbrightMax=4.0
|
||||||
ChromaAberrationOverbrightMin=0.8
|
ChromaAberrationOverbrightMin=0.8
|
||||||
EnableLUTGrading=true
|
EnableLUTGrading=true
|
||||||
LUTBlendNight=0.3
|
LUTBlendNight=0.3
|
||||||
LUTBlendDay=0.35
|
LUTBlendDay=0.45
|
||||||
LUTBlendInteriorNight=0.25
|
LUTBlendInteriorNight=0.25
|
||||||
LUTBlendInteriorDay=0.3
|
LUTBlendInteriorDay=0.35
|
||||||
LUTNight=1
|
LUTNight=1
|
||||||
LUTDay=1
|
LUTDay=1
|
||||||
LUTInteriorNight=1
|
LUTInteriorNight=1
|
||||||
|
|
|
||||||
|
|
@ -8,10 +8,10 @@ FocusCircleRadiusNight=15.0
|
||||||
FocusCircleRadiusDay=20.0
|
FocusCircleRadiusDay=20.0
|
||||||
FocusCircleRadiusInteriorNight=10.0
|
FocusCircleRadiusInteriorNight=10.0
|
||||||
FocusCircleRadiusInteriorDay=15.0
|
FocusCircleRadiusInteriorDay=15.0
|
||||||
FocusCircleMixNight=0.2
|
FocusCircleMixNight=0.6
|
||||||
FocusCircleMixDay=0.3
|
FocusCircleMixDay=0.5
|
||||||
FocusCircleMixInteriorNight=0.15
|
FocusCircleMixInteriorNight=0.6
|
||||||
FocusCircleMixInteriorDay=0.25
|
FocusCircleMixInteriorDay=0.5
|
||||||
FocusMaxNight=990.350037
|
FocusMaxNight=990.350037
|
||||||
FocusMaxDay=994.340027
|
FocusMaxDay=994.340027
|
||||||
FocusMaxInteriorNight=984.919983
|
FocusMaxInteriorNight=984.919983
|
||||||
|
|
@ -20,10 +20,10 @@ DoFMultNight=475.899994
|
||||||
DoFMultDay=294.299988
|
DoFMultDay=294.299988
|
||||||
DoFMultInteriorNight=480.799988
|
DoFMultInteriorNight=480.799988
|
||||||
DoFMultInteriorDay=242.300003
|
DoFMultInteriorDay=242.300003
|
||||||
DoFPowNight=3.34
|
DoFPowNight=2.75
|
||||||
DoFPowDay=4.29
|
DoFPowDay=3.18
|
||||||
DoFPowInteriorNight=3.32
|
DoFPowInteriorNight=2.51
|
||||||
DoFPowInteriorDay=4.16
|
DoFPowInteriorDay=2.94
|
||||||
DoFFixedFocusedMultNight=1.0
|
DoFFixedFocusedMultNight=1.0
|
||||||
DoFFixedFocusedMultDay=1.0
|
DoFFixedFocusedMultDay=1.0
|
||||||
DoFFixedFocusedMultInteriorNight=1.0
|
DoFFixedFocusedMultInteriorNight=1.0
|
||||||
|
|
@ -36,18 +36,18 @@ DoFFixedFocusedBlendNight=0.0
|
||||||
DoFFixedFocusedBlendDay=0.0
|
DoFFixedFocusedBlendDay=0.0
|
||||||
DoFFixedFocusedBlendInteriorNight=0.0
|
DoFFixedFocusedBlendInteriorNight=0.0
|
||||||
DoFFixedFocusedBlendInteriorDay=0.0
|
DoFFixedFocusedBlendInteriorDay=0.0
|
||||||
DoFFixedUnfocusedMultNight=2.86
|
DoFFixedUnfocusedMultNight=2.87
|
||||||
DoFFixedUnfocusedMultDay=1.47
|
DoFFixedUnfocusedMultDay=1.47
|
||||||
DoFFixedUnfocusedMultInteriorNight=2.129999
|
DoFFixedUnfocusedMultInteriorNight=2.139999
|
||||||
DoFFixedUnfocusedMultInteriorDay=1.27
|
DoFFixedUnfocusedMultInteriorDay=1.27
|
||||||
DoFFixedUnfocusedPowNight=956.559998
|
DoFFixedUnfocusedPowNight=956.559998
|
||||||
DoFFixedUnfocusedPowDay=983.109985
|
DoFFixedUnfocusedPowDay=983.109985
|
||||||
DoFFixedUnfocusedPowInteriorNight=935.820007
|
DoFFixedUnfocusedPowInteriorNight=935.840027
|
||||||
DoFFixedUnfocusedPowInteriorDay=968.080017
|
DoFFixedUnfocusedPowInteriorDay=968.080017
|
||||||
DoFFixedUnfocusedBlendNight=0.2
|
DoFFixedUnfocusedBlendNight=0.4
|
||||||
DoFFixedUnfocusedBlendDay=0.6
|
DoFFixedUnfocusedBlendDay=0.6
|
||||||
DoFFixedUnfocusedBlendInteriorNight=0.0
|
DoFFixedUnfocusedBlendInteriorNight=0.5
|
||||||
DoFFixedUnfocusedBlendInteriorDay=0.0
|
DoFFixedUnfocusedBlendInteriorDay=0.5
|
||||||
DoFDisable=false
|
DoFDisable=false
|
||||||
DoFBilateral=true
|
DoFBilateral=true
|
||||||
DoFBilateralFactor=20.0
|
DoFBilateralFactor=20.0
|
||||||
|
|
@ -69,8 +69,8 @@ EdgeFadeMultiplierNight=700.0
|
||||||
EdgeFadeMultiplierDay=800.0
|
EdgeFadeMultiplierDay=800.0
|
||||||
EdgeFadeMultiplierInteriorNight=700.0
|
EdgeFadeMultiplierInteriorNight=700.0
|
||||||
EdgeFadeMultiplierInteriorDay=800.0
|
EdgeFadeMultiplierInteriorDay=800.0
|
||||||
EdgePower=0.5
|
EdgePower=0.35
|
||||||
EdgeMultiplier=128.0
|
EdgeMultiplier=2.0
|
||||||
SSAOEnable=false
|
SSAOEnable=false
|
||||||
SSAORadius=0.25
|
SSAORadius=0.25
|
||||||
SSAONoise=0
|
SSAONoise=0
|
||||||
|
|
@ -88,46 +88,46 @@ SSAOBlend=1.0
|
||||||
SSAOBlurEnable=true
|
SSAOBlurEnable=true
|
||||||
SSAOBilateralFactor=10000.0
|
SSAOBilateralFactor=10000.0
|
||||||
SSAOClampFactor=0.1
|
SSAOClampFactor=0.1
|
||||||
SSAOBlurRadius=0.5
|
SSAOBlurRadius=1.0
|
||||||
DebugSSAO=false
|
DebugSSAO=false
|
||||||
SharpenEnable=true
|
SharpenEnable=true
|
||||||
SharpenRadius=1.0
|
SharpenRadius=1.0
|
||||||
SharpenClamp=0.01
|
SharpenClamp=0.15
|
||||||
SharpenBlending=1.0
|
SharpenBlending=4.0
|
||||||
SSAORadiusFade=0.0
|
SSAORadiusFade=0.0
|
||||||
SSAORadiusFadeCurve=1.0
|
SSAORadiusFadeCurve=1.0
|
||||||
UnderwaterEnable=false
|
UnderwaterEnable=false
|
||||||
HeatEnable=true
|
HeatEnable=true
|
||||||
HeatSize=2.49
|
HeatSize=1.27
|
||||||
HeatSpeed=1.2
|
HeatSpeed=1.2
|
||||||
HeatFadePower=319.76001
|
HeatFadePower=319.76001
|
||||||
HeatFadeMultiplier=1.1
|
HeatFadeMultiplier=1.16
|
||||||
HeatStrength=0.66
|
HeatStrength=0.62
|
||||||
HeatAlways=false
|
HeatAlways=false
|
||||||
HeatPower=1.28
|
HeatPower=1.64
|
||||||
UnderwaterMult1=1.44
|
UnderwaterMult1=1.44
|
||||||
UnderwaterMult2=1.64
|
UnderwaterMult2=1.64
|
||||||
UnderwaterMult3=1.5
|
UnderwaterMult3=1.5
|
||||||
UnderwaterFreq1=23.449999
|
UnderwaterFreq1=23.449999
|
||||||
UnderwaterFreq2=31.799997
|
UnderwaterFreq2=31.799997
|
||||||
UnderwaterFreq3=25.379999
|
UnderwaterFreq3=25.379999
|
||||||
UnderwaterStr1=0.13
|
UnderwaterStr1=0.25
|
||||||
UnderwaterStr2=0.18
|
UnderwaterStr2=0.27
|
||||||
UnderwaterStr3=0.27
|
UnderwaterStr3=0.29
|
||||||
UnderwaterZoom=1.28
|
UnderwaterZoom=1.28
|
||||||
UnderwaterFadePower=8.6
|
UnderwaterFadePower=8.6
|
||||||
UnderwaterFadeMultiplier=1.14
|
UnderwaterFadeMultiplier=1.14
|
||||||
HeatTODPower=1.75
|
HeatTODPower=1.25
|
||||||
FocusCenterX=0.5
|
FocusCenterX=0.5
|
||||||
FocusCenterY=0.5
|
FocusCenterY=0.5
|
||||||
FocusCircleAngle=0.0
|
FocusCircleAngle=0.5
|
||||||
FocusManual=false
|
FocusManual=false
|
||||||
FocusManualValue=0.75
|
FocusManualValue=0.75
|
||||||
DistortionChromaticAberration=11.18
|
DistortionChromaticAberration=22.920002
|
||||||
FocusPointDisplay=false
|
FocusPointDisplay=false
|
||||||
NormalGrossHack=0.05
|
NormalGrossHack=0.05
|
||||||
SSAOGrossHack=0.01
|
SSAOGrossHack=0.01
|
||||||
HeatFadeBump=-0.52
|
HeatFadeBump=-0.56
|
||||||
DoFBumpNight=0.0
|
DoFBumpNight=0.0
|
||||||
DoFBumpDay=0.0
|
DoFBumpDay=0.0
|
||||||
DoFBumpInteriorNight=0.0
|
DoFBumpInteriorNight=0.0
|
||||||
|
|
@ -140,7 +140,27 @@ DoFFixedUnfocusedBumpNight=0.0
|
||||||
DoFFixedUnfocusedBumpDay=0.0
|
DoFFixedUnfocusedBumpDay=0.0
|
||||||
DoFFixedUnfocusedBumpInteriorNight=0.0
|
DoFFixedUnfocusedBumpInteriorNight=0.0
|
||||||
DoFFixedUnfocusedBumpInteriorDay=0.0
|
DoFFixedUnfocusedBumpInteriorDay=0.0
|
||||||
EdgeRadius=1.0
|
EdgeRadius=0.05
|
||||||
SSAOMinDepth=0.0
|
SSAOMinDepth=0.0
|
||||||
SSAOMaxDepth=0.5
|
SSAOMaxDepth=0.5
|
||||||
SSAOClamp=0.5
|
SSAOClamp=0.5
|
||||||
|
DebugFocus=false
|
||||||
|
EdgeThreshold=0.25
|
||||||
|
DebugEdge=false
|
||||||
|
CelEnable=false
|
||||||
|
CelRadius=1.0
|
||||||
|
CelMultiplier=4.0
|
||||||
|
CelPower=0.75
|
||||||
|
DebugCel=false
|
||||||
|
EdgeViewEnable=false
|
||||||
|
EdgeViewFadePowerNight=1.82
|
||||||
|
EdgeViewFadePowerDay=1.86
|
||||||
|
EdgeViewFadePowerInteriorNight=1.86
|
||||||
|
EdgeViewFadePowerInteriorDay=1.93
|
||||||
|
EdgeViewFadeMultiplierNight=700.0
|
||||||
|
EdgeViewFadeMultiplierDay=800.0
|
||||||
|
EdgeViewFadeMultiplierInteriorNight=700.0
|
||||||
|
EdgeViewFadeMultiplierInteriorDay=800.0
|
||||||
|
EdgeViewPower=0.25
|
||||||
|
EdgeViewMultiplier=4.0
|
||||||
|
EdgeViewRadius=1.0
|
||||||
|
|
|
||||||
|
|
@ -148,10 +148,10 @@ GradingValPowInteriorNight=1.07
|
||||||
GradingValPowInteriorDay=1.14
|
GradingValPowInteriorDay=1.14
|
||||||
ColorizeAfterHSV=true
|
ColorizeAfterHSV=true
|
||||||
UseTint=true
|
UseTint=true
|
||||||
TintingBlend=0.8
|
TintingBlend=1.0
|
||||||
TintingBeforeGrading=false
|
TintingBeforeGrading=true
|
||||||
EnableVanillaGrading=true
|
EnableVanillaGrading=true
|
||||||
VanillaGradingBlend=0.6
|
VanillaGradingBlend=1.0
|
||||||
FadeBeforeFilmFilters=false
|
FadeBeforeFilmFilters=false
|
||||||
EnablePostDither=true
|
EnablePostDither=true
|
||||||
DitherPattern=4
|
DitherPattern=4
|
||||||
|
|
|
||||||
|
|
@ -61,16 +61,16 @@ DoFRelativeFactorInteriorDay=2.1
|
||||||
DebugDepth=false
|
DebugDepth=false
|
||||||
EdgeEnable=false
|
EdgeEnable=false
|
||||||
EdgeView=true
|
EdgeView=true
|
||||||
EdgeFadePowerNight=1.82
|
EdgeFadePowerNight=1.14
|
||||||
EdgeFadePowerDay=1.86
|
EdgeFadePowerDay=1.08
|
||||||
EdgeFadePowerInteriorNight=2.9
|
EdgeFadePowerInteriorNight=1.19
|
||||||
EdgeFadePowerInteriorDay=3.0
|
EdgeFadePowerInteriorDay=1.35
|
||||||
EdgeFadeMultiplierNight=700.0
|
EdgeFadeMultiplierNight=700.0
|
||||||
EdgeFadeMultiplierDay=800.0
|
EdgeFadeMultiplierDay=800.0
|
||||||
EdgeFadeMultiplierInteriorNight=499.910004
|
EdgeFadeMultiplierInteriorNight=499.910004
|
||||||
EdgeFadeMultiplierInteriorDay=600.0
|
EdgeFadeMultiplierInteriorDay=600.0
|
||||||
EdgePower=0.5
|
EdgePower=1.5
|
||||||
EdgeMultiplier=128.0
|
EdgeMultiplier=1.0
|
||||||
SSAOEnable=false
|
SSAOEnable=false
|
||||||
SSAORadius=0.25
|
SSAORadius=0.25
|
||||||
SSAONoise=0
|
SSAONoise=0
|
||||||
|
|
@ -82,8 +82,8 @@ SSAOFadeMultiplierNight=2.01
|
||||||
SSAOFadeMultiplierDay=2.47
|
SSAOFadeMultiplierDay=2.47
|
||||||
SSAOFadeMultiplierInteriorNight=2.06
|
SSAOFadeMultiplierInteriorNight=2.06
|
||||||
SSAOFadeMultiplierInteriorDay=2.17
|
SSAOFadeMultiplierInteriorDay=2.17
|
||||||
SSAOMultiplier=1.5
|
SSAOMultiplier=1.25
|
||||||
SSAOPower=2.0
|
SSAOPower=1.5
|
||||||
SSAOBlend=1.0
|
SSAOBlend=1.0
|
||||||
SSAOBlurEnable=true
|
SSAOBlurEnable=true
|
||||||
SSAOBilateralFactor=10000.0
|
SSAOBilateralFactor=10000.0
|
||||||
|
|
@ -91,9 +91,9 @@ SSAOClampFactor=0.1
|
||||||
SSAOBlurRadius=1.0
|
SSAOBlurRadius=1.0
|
||||||
DebugSSAO=false
|
DebugSSAO=false
|
||||||
SharpenEnable=true
|
SharpenEnable=true
|
||||||
SharpenRadius=0.8
|
SharpenRadius=1.0
|
||||||
SharpenClamp=0.02
|
SharpenClamp=0.15
|
||||||
SharpenBlending=1.25
|
SharpenBlending=8.0
|
||||||
SSAORadiusFade=1.0
|
SSAORadiusFade=1.0
|
||||||
SSAORadiusFadeCurve=1.0
|
SSAORadiusFadeCurve=1.0
|
||||||
UnderwaterEnable=false
|
UnderwaterEnable=false
|
||||||
|
|
@ -138,5 +138,25 @@ DoFFixedUnfocusedBumpNight=0.0
|
||||||
DoFFixedUnfocusedBumpDay=0.0
|
DoFFixedUnfocusedBumpDay=0.0
|
||||||
DoFFixedUnfocusedBumpInteriorNight=0.0
|
DoFFixedUnfocusedBumpInteriorNight=0.0
|
||||||
DoFFixedUnfocusedBumpInteriorDay=0.0
|
DoFFixedUnfocusedBumpInteriorDay=0.0
|
||||||
EdgeRadius=1.0
|
EdgeRadius=0.01
|
||||||
SSAOClamp=0.5
|
SSAOClamp=0.5
|
||||||
|
EdgeThreshold=0.01
|
||||||
|
EdgeViewEnable=false
|
||||||
|
EdgeViewFadePowerNight=1.82
|
||||||
|
EdgeViewFadePowerDay=1.86
|
||||||
|
EdgeViewFadePowerInteriorNight=2.9
|
||||||
|
EdgeViewFadePowerInteriorDay=3.0
|
||||||
|
EdgeViewFadeMultiplierNight=700.0
|
||||||
|
EdgeViewFadeMultiplierDay=800.0
|
||||||
|
EdgeViewFadeMultiplierInteriorNight=500.0
|
||||||
|
EdgeViewFadeMultiplierInteriorDay=600.0
|
||||||
|
EdgeViewPower=0.25
|
||||||
|
EdgeViewMultiplier=4.0
|
||||||
|
EdgeViewRadius=1.0
|
||||||
|
DebugFocus=false
|
||||||
|
DebugEdge=false
|
||||||
|
CelEnable=false
|
||||||
|
CelRadius=1.0
|
||||||
|
CelMultiplier=4.0
|
||||||
|
CelPower=0.5
|
||||||
|
DebugCel=false
|
||||||
|
|
|
||||||
Reference in a new issue