MariENB FNV 2.5.1
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18 changed files with 486 additions and 1990 deletions
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@ -18,15 +18,9 @@ float bloomintensity_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_in
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float bloomintensity_i
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<
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string UIName = "Bloom Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_id
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<
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string UIName = "Bloom Intensity Interior Day";
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string UIName = "Bloom Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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@ -43,15 +37,9 @@ float bloompower_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_in
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float bloompower_i
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<
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string UIName = "Bloom Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_id
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<
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string UIName = "Bloom Contrast Interior Day";
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string UIName = "Bloom Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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@ -66,14 +54,9 @@ float bloomsaturation_d
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string UIName = "Bloom Saturation Day";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloomsaturation_in
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float bloomsaturation_i
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<
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string UIName = "Bloom Saturation Interior Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloomsaturation_id
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<
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string UIName = "Bloom Saturation Interior Day";
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string UIName = "Bloom Saturation Interior";
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string UIWidget = "Spinner";
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> = {0.75};
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/* bloom offset (negative values keep dark areas from muddying up) */
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@ -87,14 +70,9 @@ float bloombump_d
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string UIName = "Bloom Offset Day";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_in
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float bloombump_i
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<
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string UIName = "Bloom Offset Interior Night";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_id
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<
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string UIName = "Bloom Offset Interior Day";
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string UIName = "Bloom Offset Interior";
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string UIWidget = "Spinner";
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> = {-0.5};
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/* bloom cap (maximum brightness samples can have) */
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@ -108,14 +86,9 @@ float bloomcap_d
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string UIName = "Bloom Intensity Cap Day";
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string UIWidget = "Spinner";
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> = {20.0};
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float bloomcap_in
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float bloomcap_i
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<
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string UIName = "Bloom Intensity Cap Interior Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float bloomcap_id
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<
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string UIName = "Bloom Intensity Cap Interior Day";
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string UIName = "Bloom Intensity Cap Interior";
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string UIWidget = "Spinner";
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> = {20.0};
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string str_bloomper = "Bloom Per-pass";
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@ -163,34 +136,19 @@ float blu_d_b
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string UIName = "Blue Shift Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_in_r
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float blu_i_r
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<
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string UIName = "Blue Shift Interior Night Red";
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string UIName = "Blue Shift Interior Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_in_g
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float blu_i_g
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<
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string UIName = "Blue Shift Interior Night Green";
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string UIName = "Blue Shift Interior Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_in_b
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float blu_i_b
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<
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string UIName = "Blue Shift Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_id_r
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<
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string UIName = "Blue Shift Interior Day Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_id_g
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<
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string UIName = "Blue Shift Interior Day Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_id_b
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<
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string UIName = "Blue Shift Interior Day Blue";
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string UIName = "Blue Shift Interior Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float bsi_n
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@ -205,15 +163,9 @@ float bsi_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bsi_in
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float bsi_i
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<
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string UIName = "Blue Shift Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bsi_id
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<
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string UIName = "Blue Shift Intensity Interior Day";
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string UIName = "Blue Shift Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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@ -248,15 +200,9 @@ float fbl_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float fbl_in
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float fbl_i
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<
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string UIName = "Anamorphic Bloom Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float fbl_id
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<
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string UIName = "Anamorphic Bloom Blend Interior Day";
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string UIName = "Anamorphic Bloom Blend Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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@ -290,34 +236,19 @@ float flu_d_b
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string UIName = "Anamorphic Bloom Blue Shift Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_in_r
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float flu_i_r
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Night Red";
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string UIName = "Anamorphic Bloom Blue Shift Interior Red";
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string UIWidget = "Spinner";
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> = {0.5};
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float flu_in_g
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float flu_i_g
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Night Green";
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string UIName = "Anamorphic Bloom Blue Shift Interior Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_in_b
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float flu_i_b
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_id_r
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Day Red";
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string UIWidget = "Spinner";
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> = {0.5};
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float flu_id_g
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Day Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_id_b
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Day Blue";
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string UIName = "Anamorphic Bloom Blue Shift Interior Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float fsi_n
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@ -332,15 +263,9 @@ float fsi_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_in
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float fsi_i
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_id
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Day";
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string UIName = "Anamorphic Bloom Blue Shift Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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@ -356,15 +281,9 @@ float fpw_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_in
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float fpw_i
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<
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string UIName = "Anamorphic Bloom Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_id
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<
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string UIName = "Anamorphic Bloom Contrast Interior Day";
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string UIName = "Anamorphic Bloom Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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