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MariENB FNV 2.5.1

This commit is contained in:
Marisa the Magician 2019-04-07 17:39:13 +02:00
commit fb5dca59c5
18 changed files with 486 additions and 1990 deletions

View file

@ -18,15 +18,9 @@ float bloomintensity_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_in
float bloomintensity_i
<
string UIName = "Bloom Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_id
<
string UIName = "Bloom Intensity Interior Day";
string UIName = "Bloom Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -43,15 +37,9 @@ float bloompower_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_in
float bloompower_i
<
string UIName = "Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_id
<
string UIName = "Bloom Contrast Interior Day";
string UIName = "Bloom Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -66,14 +54,9 @@ float bloomsaturation_d
string UIName = "Bloom Saturation Day";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_in
float bloomsaturation_i
<
string UIName = "Bloom Saturation Interior Night";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_id
<
string UIName = "Bloom Saturation Interior Day";
string UIName = "Bloom Saturation Interior";
string UIWidget = "Spinner";
> = {0.75};
/* bloom offset (negative values keep dark areas from muddying up) */
@ -87,14 +70,9 @@ float bloombump_d
string UIName = "Bloom Offset Day";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_in
float bloombump_i
<
string UIName = "Bloom Offset Interior Night";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_id
<
string UIName = "Bloom Offset Interior Day";
string UIName = "Bloom Offset Interior";
string UIWidget = "Spinner";
> = {-0.5};
/* bloom cap (maximum brightness samples can have) */
@ -108,14 +86,9 @@ float bloomcap_d
string UIName = "Bloom Intensity Cap Day";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_in
float bloomcap_i
<
string UIName = "Bloom Intensity Cap Interior Night";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_id
<
string UIName = "Bloom Intensity Cap Interior Day";
string UIName = "Bloom Intensity Cap Interior";
string UIWidget = "Spinner";
> = {20.0};
string str_bloomper = "Bloom Per-pass";
@ -163,34 +136,19 @@ float blu_d_b
string UIName = "Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_in_r
float blu_i_r
<
string UIName = "Blue Shift Interior Night Red";
string UIName = "Blue Shift Interior Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_in_g
float blu_i_g
<
string UIName = "Blue Shift Interior Night Green";
string UIName = "Blue Shift Interior Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_in_b
float blu_i_b
<
string UIName = "Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_id_r
<
string UIName = "Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_id_g
<
string UIName = "Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_id_b
<
string UIName = "Blue Shift Interior Day Blue";
string UIName = "Blue Shift Interior Blue";
string UIWidget = "Spinner";
> = {1.0};
float bsi_n
@ -205,15 +163,9 @@ float bsi_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_in
float bsi_i
<
string UIName = "Blue Shift Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_id
<
string UIName = "Blue Shift Intensity Interior Day";
string UIName = "Blue Shift Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
@ -248,15 +200,9 @@ float fbl_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_in
float fbl_i
<
string UIName = "Anamorphic Bloom Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_id
<
string UIName = "Anamorphic Bloom Blend Interior Day";
string UIName = "Anamorphic Bloom Blend Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
@ -290,34 +236,19 @@ float flu_d_b
string UIName = "Anamorphic Bloom Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_in_r
float flu_i_r
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Red";
string UIName = "Anamorphic Bloom Blue Shift Interior Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_in_g
float flu_i_g
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Green";
string UIName = "Anamorphic Bloom Blue Shift Interior Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_in_b
float flu_i_b
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_id_r
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_id_g
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_id_b
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Blue";
string UIName = "Anamorphic Bloom Blue Shift Interior Blue";
string UIWidget = "Spinner";
> = {1.0};
float fsi_n
@ -332,15 +263,9 @@ float fsi_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_in
float fsi_i
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_id
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day";
string UIName = "Anamorphic Bloom Blue Shift Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -356,15 +281,9 @@ float fpw_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_in
float fpw_i
<
string UIName = "Anamorphic Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_id
<
string UIName = "Anamorphic Bloom Contrast Interior Day";
string UIName = "Anamorphic Bloom Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};