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MariENB FNV 2.5.1

This commit is contained in:
Marisa the Magician 2019-04-07 17:39:13 +02:00
commit fb5dca59c5
18 changed files with 486 additions and 1990 deletions

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@ -6,66 +6,9 @@
*/
/* do not touch this! */
#define E_SHADER_3_0
/* are we running on fallout 3 / new vegas or on skyrim? */
#define FALLOUT
/* time of day and interior interpolation */
#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),\
lerp(x##_in,x##_id,ENightDayFactor),EInteriorFactor)
/* weather macros */
#define weatherfactor(id) ((WeatherAndTime.x==id)?(WeatherAndTime.y==id)\
?(1.0):(WeatherAndTime.z):(WeatherAndTime.y==id)\
?(1.0-WeatherAndTime.z):(0.0))
/*
Explanation of macro, because some of the people reading this likely don't
know what a ternary conditional is:
(WeatherAndTime.x==id) -> transitioning to wanted weather?
?(WeatherAndTime.y==id) -> coming from wanted weather?
?(1.0) -> if so, always 1
:(WeatherAndTime.z) -> if not, return transition
:(WeatherAndTime.y==id) -> not transitioning but coming from wanted weather?
?(1.0-WeatherAndTime.z) -> return inverse transition
:(0.0) -> otherwise return 0
*/
/* temperate no fog */
#define WT_NEUTRAL 0.0
#define WT_GENERAL 1.0
#define WT_FOREST 2.0
#define WT_DARK 3.0
/* cold no fog */
#define WT_COLD 4.0
#define WT_SPOOKY 5.0
/* warm no fog */
#define WT_WARM 6.0
/* temperate fog */
#define WT_GENERALFOG 7.0
#define WT_GENERALRAIN 8.0
#define WT_FORESTFOG 9.0
#define WT_FORESTRAIN 10.0
#define WT_DARKFOG 11.0
#define WT_DARKRAIN 12.0
/* cold fog */
#define WT_SPOOKYFOG 13.0
#define WT_COLDFOG 14.0
/* warm fog */
#define WT_WARMFOG 15.0
/* temperature and fog interpolation macros */
#define istemperate(x) (((x>=0.0)&&(x<=3.0))||((x>=7.0)&&(x<=12.0)))
#define iscold(x) (((x>=4.0)&&(x<=5.0))||((x>=13.0)&&(x<=14.0)))
#define iswarm(x) ((x==6.0)||(x==15.0))
#define isfog(x) ((x>=7.0)&&(x<=15.0))
#define temperatefactor (istemperate(WeatherAndTime.x)\
?istemperate(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:istemperate(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
#define coldfactor (iscold(WeatherAndTime.x)\
?iscold(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:iscold(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
#define warmfactor (iswarm(WeatherAndTime.x)\
?iswarm(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:iswarm(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
#define fogfactor (isfog(WeatherAndTime.x)\
?isfog(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:isfog(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),x##_i,\
EInteriorFactor)
/* asset definitions */
/* texture sizes */
#define NOISESIZE 256.0