MariENB FNV 2.5.1
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18 changed files with 486 additions and 1990 deletions
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@ -6,66 +6,9 @@
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*/
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/* do not touch this! */
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#define E_SHADER_3_0
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/* are we running on fallout 3 / new vegas or on skyrim? */
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#define FALLOUT
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/* time of day and interior interpolation */
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#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),\
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lerp(x##_in,x##_id,ENightDayFactor),EInteriorFactor)
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/* weather macros */
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#define weatherfactor(id) ((WeatherAndTime.x==id)?(WeatherAndTime.y==id)\
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?(1.0):(WeatherAndTime.z):(WeatherAndTime.y==id)\
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?(1.0-WeatherAndTime.z):(0.0))
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/*
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Explanation of macro, because some of the people reading this likely don't
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know what a ternary conditional is:
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(WeatherAndTime.x==id) -> transitioning to wanted weather?
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?(WeatherAndTime.y==id) -> coming from wanted weather?
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?(1.0) -> if so, always 1
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:(WeatherAndTime.z) -> if not, return transition
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:(WeatherAndTime.y==id) -> not transitioning but coming from wanted weather?
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?(1.0-WeatherAndTime.z) -> return inverse transition
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:(0.0) -> otherwise return 0
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*/
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/* temperate no fog */
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#define WT_NEUTRAL 0.0
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#define WT_GENERAL 1.0
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#define WT_FOREST 2.0
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#define WT_DARK 3.0
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/* cold no fog */
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#define WT_COLD 4.0
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#define WT_SPOOKY 5.0
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/* warm no fog */
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#define WT_WARM 6.0
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/* temperate fog */
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#define WT_GENERALFOG 7.0
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#define WT_GENERALRAIN 8.0
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#define WT_FORESTFOG 9.0
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#define WT_FORESTRAIN 10.0
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#define WT_DARKFOG 11.0
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#define WT_DARKRAIN 12.0
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/* cold fog */
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#define WT_SPOOKYFOG 13.0
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#define WT_COLDFOG 14.0
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/* warm fog */
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#define WT_WARMFOG 15.0
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/* temperature and fog interpolation macros */
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#define istemperate(x) (((x>=0.0)&&(x<=3.0))||((x>=7.0)&&(x<=12.0)))
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#define iscold(x) (((x>=4.0)&&(x<=5.0))||((x>=13.0)&&(x<=14.0)))
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#define iswarm(x) ((x==6.0)||(x==15.0))
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#define isfog(x) ((x>=7.0)&&(x<=15.0))
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#define temperatefactor (istemperate(WeatherAndTime.x)\
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?istemperate(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
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:istemperate(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
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#define coldfactor (iscold(WeatherAndTime.x)\
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?iscold(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
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:iscold(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
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#define warmfactor (iswarm(WeatherAndTime.x)\
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?iswarm(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
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:iswarm(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
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#define fogfactor (isfog(WeatherAndTime.x)\
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?isfog(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
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:isfog(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
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#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),x##_i,\
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EInteriorFactor)
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/* asset definitions */
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/* texture sizes */
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#define NOISESIZE 256.0
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