MariENB FNV 2.5.1
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18 changed files with 486 additions and 1990 deletions
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@ -71,10 +71,6 @@ float ENightDayFactor;
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float EInteriorFactor;
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float FadeFactor;
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float4 Timer;
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float FieldOfView;
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float4 WeatherAndTime;
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/* this still doesn't do anything */
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extern float fWaterLevel;
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/* samplers and textures */
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texture2D texColor;
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texture2D texDepth;
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@ -90,22 +86,6 @@ texture2D texHeat
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string ResourceName = "menbheat.png";
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#endif
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>;
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texture2D texFrost
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<
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#ifdef FROST_DDS
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string ResourceName = "menbfrost.dds";
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#else
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string ResourceName = "menbfrost.png";
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#endif
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>;
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texture2D texFrostBump
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<
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#ifdef FROSTBUMP_DDS
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string ResourceName = "menbfrostbump.dds";
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#else
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string ResourceName = "menbfrostbump.png";
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#endif
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>;
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texture2D texFocus;
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texture2D texCurr;
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texture2D texPrev;
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@ -157,30 +137,6 @@ sampler2D SamplerHeat = sampler_state
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerFrost = sampler_state
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{
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Texture = <texFrost>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Wrap;
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AddressV = Wrap;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerFrostBump = sampler_state
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{
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Texture = <texFrostBump>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Wrap;
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AddressV = Wrap;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D SamplerFocus = sampler_state
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{
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Texture = <texFocus>;
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