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MariENB FNV 2.5.1

This commit is contained in:
Marisa the Magician 2019-04-07 17:39:13 +02:00
commit fb5dca59c5
18 changed files with 486 additions and 1990 deletions

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@ -43,76 +43,6 @@ float distcha
string UIName = "Distortion Chromatic Aberration";
string UIWidget = "Spinner";
> = {10.0};
bool waterenable
<
string UIName = "Enable Underwater";
string UIWidget = "Checkbox";
> = {false};
float uwm1
<
string UIName = "Underwater Frequency 1";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.4};
float uwm2
<
string UIName = "Underwater Frequency 2";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.6};
float uwm3
<
string UIName = "Underwater Frequency 3";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.4};
float uwf1
<
string UIName = "Underwater Speed 1";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {10.0};
float uwf2
<
string UIName = "Underwater Speed 2";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {8.0};
float uwf3
<
string UIName = "Underwater Speed 3";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {16.0};
float uws1
<
string UIName = "Underwater Amplitude 1";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.3};
float uws2
<
string UIName = "Underwater Amplitude 2";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float uws3
<
string UIName = "Underwater Amplitude 3";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.8};
float uwz
<
string UIName = "Underwater Zoom";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.5};
bool wateralways
<
string UIName = "Always Underwater";
string UIWidget = "Checkbox";
> = {false};
bool heatenable
<
string UIName = "Enable Hot Air Refraction";
@ -169,98 +99,11 @@ float heatfactor_d
string UIName = "Heat Factor Day";
string UIWidget = "Spinner";
> = {1.0};
float heatfactor_in
float heatfactor_i
<
string UIName = "Heat Factor Interior Night";
string UIName = "Heat Factor Interior";
string UIWidget = "Spinner";
> = {1.0};
float heatfactor_id
<
string UIName = "Heat Factor Interior Day";
string UIWidget = "Spinner";
> = {1.0};
bool heatalways
<
string UIName = "Heat Always Enable";
string UIWidget = "Checkbox";
> = {false};
bool frostenable
<
string UIName = "Enable Screen Frost";
string UIWidget = "Checkbox";
> = {false};
float frostpow
<
string UIName = "Frost Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float froststrength
<
string UIName = "Frost Strength";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrpow
<
string UIName = "Frost Radial Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrmult
<
string UIName = "Frost Radial Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrbump
<
string UIName = "Frost Radial Offset";
string UIWidget = "Spinner";
> = {0.0};
float frostblend
<
string UIName = "Frost Texture Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostbpow
<
string UIName = "Frost Texture Blend Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostsize
<
string UIName = "Frost Texture Size";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostfactor_n
<
string UIName = "Frost Factor Night";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_d
<
string UIName = "Frost Factor Day";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_in
<
string UIName = "Frost Factor Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_id
<
string UIName = "Frost Factor Interior Day";
string UIWidget = "Spinner";
> = {1.0};
bool frostalways
<
string UIName = "Frost Always Enable";
string UIWidget = "Checkbox";
> = {false};
string str_focus = "Focusing Parameters";
/*
focus modes:
@ -324,14 +167,9 @@ float focusradius_d
string UIName = "Focus Triangle Radius Day";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_in
float focusradius_i
<
string UIName = "Focus Triangle Radius Interior Night";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_id
<
string UIName = "Focus Triangle Radius Interior Day";
string UIName = "Focus Triangle Radius Interior";
string UIWidget = "Spinner";
> = {20.0};
/* mix factor with sample at screen center */
@ -345,14 +183,9 @@ float focusmix_d
string UIName = "Focus Triangle Blending Day";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_in
float focusmix_i
<
string UIName = "Focus Triangle Blending Interior Night";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_id
<
string UIName = "Focus Triangle Blending Interior Day";
string UIName = "Focus Triangle Blending Interior";
string UIWidget = "Spinner";
> = {0.5};
/* maximum focus depth */
@ -366,14 +199,9 @@ float focusmax_d
string UIName = "Focus Maximum Depth Day";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_in
float focusmax_i
<
string UIName = "Focus Maximum Depth Interior Night";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_id
<
string UIName = "Focus Maximum Depth Interior Day";
string UIName = "Focus Maximum Depth Interior";
string UIWidget = "Spinner";
> = {1000.0};
/* dof filter */
@ -391,15 +219,9 @@ float dofmult_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_in
float dofmult_i
<
string UIName = "DOF Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_id
<
string UIName = "DOF Intensity Interior Day";
string UIName = "DOF Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
@ -416,15 +238,9 @@ float dofpow_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_in
float dofpow_i
<
string UIName = "DOF Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_id
<
string UIName = "DOF Contrast Interior Day";
string UIName = "DOF Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
@ -439,14 +255,9 @@ float dofbump_d
string UIName = "DOF Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_in
float dofbump_i
<
string UIName = "DOF Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_id
<
string UIName = "DOF Shift Interior Day";
string UIName = "DOF Shift Interior";
string UIWidget = "Spinner";
> = {0.0};
/* fixed focused depth factors */
@ -462,15 +273,9 @@ float doffixedfocusmult_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_in
float doffixedfocusmult_i
<
string UIName = "DOF Fixed Focus Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_id
<
string UIName = "DOF Fixed Focus Intensity Interior Day";
string UIName = "DOF Fixed Focus Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -486,15 +291,9 @@ float doffixedfocuspow_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_in
float doffixedfocuspow_i
<
string UIName = "DOF Fixed Focus Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_id
<
string UIName = "DOF Fixed Focus Contrast Interior Day";
string UIName = "DOF Fixed Focus Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -508,14 +307,9 @@ float doffixedfocusbump_d
string UIName = "DOF Fixed Focus Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_in
float doffixedfocusbump_i
<
string UIName = "DOF Fixed Focus Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_id
<
string UIName = "DOF Fixed Focus Shift Interior Day";
string UIName = "DOF Fixed Focus Shift Interior";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusblend_n
@ -530,15 +324,9 @@ float doffixedfocusblend_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_in
float doffixedfocusblend_i
<
string UIName = "DOF Fixed Focus Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_id
<
string UIName = "DOF Fixed Focus Blend Interior Day";
string UIName = "DOF Fixed Focus Blend Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
@ -569,15 +357,9 @@ float doffixedunfocusmult_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_in
float doffixedunfocusmult_i
<
string UIName = "DOF Fixed Unfocus Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_id
<
string UIName = "DOF Fixed Unfocus Intensity Interior Day";
string UIName = "DOF Fixed Unfocus Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
@ -593,15 +375,9 @@ float doffixedunfocuspow_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_in
float doffixedunfocuspow_i
<
string UIName = "DOF Fixed Unfocus Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_id
<
string UIName = "DOF Fixed Unfocus Contrast Interior Day";
string UIName = "DOF Fixed Unfocus Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
@ -615,14 +391,9 @@ float doffixedunfocusbump_d
string UIName = "DOF Fixed Unfocus Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_in
float doffixedunfocusbump_i
<
string UIName = "DOF Fixed Unfocus Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_id
<
string UIName = "DOF Fixed Unfocus Shift Interior Day";
string UIName = "DOF Fixed Unfocus Shift Interior";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusblend_n
@ -637,15 +408,9 @@ float doffixedunfocusblend_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_in
float doffixedunfocusblend_i
<
string UIName = "DOF Fixed Unfocus Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_id
<
string UIName = "DOF Fixed Unfocus Blend Interior Day";
string UIName = "DOF Fixed Unfocus Blend Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
@ -662,113 +427,6 @@ bool doffixedcut
string UIName = "DOF Fixed Use Cutoff";
string UIWidget = "Checkbox";
> = {true};
#ifndef FALLOUT
/* fixed dof for foggy weathers */
bool doffogenable
<
string UIName = "Enable DOF Fog";
string UIWidget = "Checkbox";
> = {true};
float doffogmult_n
<
string UIName = "DOF Fog Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_d
<
string UIName = "DOF Fog Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_in
<
string UIName = "DOF Fog Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_id
<
string UIName = "DOF Fog Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogpow_n
<
string UIName = "DOF Fog Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_d
<
string UIName = "DOF Fog Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_in
<
string UIName = "DOF Fog Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_id
<
string UIName = "DOF Fog Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogbump_n
<
string UIName = "DOF Fog Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_d
<
string UIName = "DOF Fog Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_in
<
string UIName = "DOF Fog Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_id
<
string UIName = "DOF Fog Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float doffogblend_n
<
string UIName = "DOF Fog Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_d
<
string UIName = "DOF Fog Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_in
<
string UIName = "DOF Fog Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_id
<
string UIName = "DOF Fog Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogdepth
<
string UIName = "DOF Fog Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
#endif
/* disable depth of field */
bool dofdisable
<
@ -837,40 +495,6 @@ float dofbnoise
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
#ifndef FALLOUT
bool dofrelfov
<
string UIName = "DOF Relative to FOV";
string UIWidget = "Checkbox";
> = {true};
float fovdefault
<
string UIName = "Default FOV";
string UIWidget = "Spinner";
float UIMin = 1.0;
float UIMax = 180.0;
> = {75.0};
float relfovfactor_n
<
string UIName = "DOF Relative Factor Night";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_d
<
string UIName = "DOF Relative Factor Day";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_in
<
string UIName = "DOF Relative Factor Interior Night";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_id
<
string UIName = "DOF Relative Factor Interior Day";
string UIWidget = "Spinner";
> = {2.0};
#endif
/* tilting */
float doftiltxcenter
<
@ -934,15 +558,9 @@ float edgevfadepow_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_in
float edgevfadepow_i
<
string UIName = "Edgevision Fade Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_id
<
string UIName = "Edgevision Fade Contrast Interior Day";
string UIName = "Edgevision Fade Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
@ -958,15 +576,9 @@ float edgevfademult_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_in
float edgevfademult_i
<
string UIName = "Edgevision Fade Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_id
<
string UIName = "Edgevision Fade Intensity Interior Day";
string UIName = "Edgevision Fade Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
@ -1019,15 +631,9 @@ float ssaofadepow_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.05};
float ssaofadepow_in
float ssaofadepow_i
<
string UIName = "SSAO Fade Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.05};
float ssaofadepow_id
<
string UIName = "SSAO Fade Contrast Interior Day";
string UIName = "SSAO Fade Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.05};
@ -1043,15 +649,9 @@ float ssaofademult_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float ssaofademult_in
float ssaofademult_i
<
string UIName = "SSAO Fade Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float ssaofademult_id
<
string UIName = "SSAO Fade Intensity Interior Day";
string UIName = "SSAO Fade Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -1152,15 +752,9 @@ float dgradedpow_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedpow_in
float dgradedpow_i
<
string UIName = "Depth Grading Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedpow_id
<
string UIName = "Depth Grading Contrast Interior Day";
string UIName = "Depth Grading Contrast Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -1176,15 +770,9 @@ float dgradedmul_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_in
float dgradedmul_i
<
string UIName = "Depth Grading Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_id
<
string UIName = "Depth Grading Intensity Interior Day";
string UIName = "Depth Grading Intensity Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -1198,14 +786,9 @@ float dgradedbump_d
string UIName = "Depth Grading Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float dgradedbump_in
float dgradedbump_i
<
string UIName = "Depth Grading Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradedbump_id
<
string UIName = "Depth Grading Shift Interior Day";
string UIName = "Depth Grading Shift Interior";
string UIWidget = "Spinner";
> = {0.0};
float dgradedblend_n
@ -1222,16 +805,9 @@ float dgradedblend_d
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float dgradedblend_in
float dgradedblend_i
<
string UIName = "Depth Grading Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float dgradedblend_id
<
string UIName = "Depth Grading Blend Interior Day";
string UIName = "Depth Grading Blend Interior";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
@ -1272,34 +848,19 @@ float dgrademul_b_d
string UIName = "Grading Intensity Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_r_in
float dgrademul_r_i
<
string UIName = "Grading Intensity Interior Night Red";
string UIName = "Grading Intensity Interior Red";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_g_in
float dgrademul_g_i
<
string UIName = "Grading Intensity Interior Night Green";
string UIName = "Grading Intensity Interior Green";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_b_in
float dgrademul_b_i
<
string UIName = "Grading Intensity Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_r_id
<
string UIName = "Grading Intensity Interior Day Red";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_g_id
<
string UIName = "Grading Intensity Interior Day Green";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_b_id
<
string UIName = "Grading Intensity Interior Day Blue";
string UIName = "Grading Intensity Interior Blue";
string UIWidget = "Spinner";
> = {1.0};
/* color component contrasts */
@ -1339,39 +900,21 @@ float dgradepow_b_d
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_r_in
float dgradepow_r_i
<
string UIName = "Grading Contrast Interior Night Red";
string UIName = "Grading Contrast Interior Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_g_in
float dgradepow_g_i
<
string UIName = "Grading Contrast Interior Night Green";
string UIName = "Grading Contrast Interior Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_b_in
float dgradepow_b_i
<
string UIName = "Grading Contrast Interior Night Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_r_id
<
string UIName = "Grading Contrast Interior Day Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_g_id
<
string UIName = "Grading Contrast Interior Day Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_b_id
<
string UIName = "Grading Contrast Interior Day Blue";
string UIName = "Grading Contrast Interior Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
@ -1411,34 +954,19 @@ float dgradecol_b_d
string UIName = "Grading Color Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_r_in
float dgradecol_r_i
<
string UIName = "Grading Color Interior Night Red";
string UIName = "Grading Color Interior Red";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_g_in
float dgradecol_g_i
<
string UIName = "Grading Color Interior Night Green";
string UIName = "Grading Color Interior Green";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_b_in
float dgradecol_b_i
<
string UIName = "Grading Color Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_r_id
<
string UIName = "Grading Color Interior Day Red";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_g_id
<
string UIName = "Grading Color Interior Day Green";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_b_id
<
string UIName = "Grading Color Interior Day Blue";
string UIName = "Grading Color Interior Blue";
string UIWidget = "Spinner";
> = {1.0};
/* blend factor for colorization (negative values are quite fancy) */
@ -1452,14 +980,9 @@ float dgradecolfact_d
string UIName = "Grading Color Factor Day";
string UIWidget = "Spinner";
> = {0.0};
float dgradecolfact_in
float dgradecolfact_i
<
string UIName = "Grading Color Factor Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradecolfact_id
<
string UIName = "Grading Color Factor Interior Day";
string UIName = "Grading Color Factor Interior";
string UIWidget = "Spinner";
> = {0.0};
/* HSV grading */
@ -1479,14 +1002,9 @@ float dgradesatmul_d
string UIName = "Grading Saturation Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatmul_in
float dgradesatmul_i
<
string UIName = "Grading Saturation Intensity Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatmul_id
<
string UIName = "Grading Saturation Intensity Interior Day";
string UIName = "Grading Saturation Intensity Interior";
string UIWidget = "Spinner";
> = {1.0};
/* saturation power */
@ -1500,14 +1018,9 @@ float dgradesatpow_d
string UIName = "Grading Saturation Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatpow_in
float dgradesatpow_i
<
string UIName = "Grading Saturation Contrast Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatpow_id
<
string UIName = "Grading Saturation Contrast Interior Day";
string UIName = "Grading Saturation Contrast Interior";
string UIWidget = "Spinner";
> = {1.0};
/* value multiplier */
@ -1521,14 +1034,9 @@ float dgradevalmul_d
string UIName = "Grading Value Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalmul_in
float dgradevalmul_i
<
string UIName = "Grading Value Intensity Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalmul_id
<
string UIName = "Grading Value Intensity Interior Day";
string UIName = "Grading Value Intensity Interior";
string UIWidget = "Spinner";
> = {1.0};
/* value power */
@ -1542,14 +1050,9 @@ float dgradevalpow_d
string UIName = "Grading Value Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalpow_in
float dgradevalpow_i
<
string UIName = "Grading Value Contrast Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalpow_id
<
string UIName = "Grading Value Contrast Interior Day";
string UIName = "Grading Value Contrast Interior";
string UIWidget = "Spinner";
> = {1.0};
bool dcolorizeafterhsv