MariENB FNV 2.5.1
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18 changed files with 486 additions and 1990 deletions
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@ -43,76 +43,6 @@ float distcha
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string UIName = "Distortion Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {10.0};
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bool waterenable
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<
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string UIName = "Enable Underwater";
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string UIWidget = "Checkbox";
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> = {false};
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float uwm1
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<
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string UIName = "Underwater Frequency 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float uwm2
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<
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string UIName = "Underwater Frequency 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.6};
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float uwm3
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<
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string UIName = "Underwater Frequency 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float uwf1
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<
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string UIName = "Underwater Speed 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {10.0};
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float uwf2
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<
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string UIName = "Underwater Speed 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {8.0};
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float uwf3
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<
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string UIName = "Underwater Speed 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {16.0};
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float uws1
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<
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string UIName = "Underwater Amplitude 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.3};
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float uws2
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<
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string UIName = "Underwater Amplitude 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float uws3
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<
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string UIName = "Underwater Amplitude 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.8};
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float uwz
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<
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string UIName = "Underwater Zoom";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.5};
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bool wateralways
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<
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string UIName = "Always Underwater";
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string UIWidget = "Checkbox";
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> = {false};
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bool heatenable
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<
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string UIName = "Enable Hot Air Refraction";
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@ -169,98 +99,11 @@ float heatfactor_d
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string UIName = "Heat Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_in
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float heatfactor_i
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<
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string UIName = "Heat Factor Interior Night";
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string UIName = "Heat Factor Interior";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_id
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<
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string UIName = "Heat Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool heatalways
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<
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string UIName = "Heat Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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bool frostenable
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<
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string UIName = "Enable Screen Frost";
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string UIWidget = "Checkbox";
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> = {false};
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float frostpow
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<
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string UIName = "Frost Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float froststrength
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<
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string UIName = "Frost Strength";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrpow
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<
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string UIName = "Frost Radial Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrmult
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<
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string UIName = "Frost Radial Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrbump
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<
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string UIName = "Frost Radial Offset";
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string UIWidget = "Spinner";
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> = {0.0};
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float frostblend
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<
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string UIName = "Frost Texture Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostbpow
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<
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string UIName = "Frost Texture Blend Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostsize
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<
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string UIName = "Frost Texture Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostfactor_n
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<
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string UIName = "Frost Factor Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_d
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<
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string UIName = "Frost Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_in
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<
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string UIName = "Frost Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_id
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<
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string UIName = "Frost Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool frostalways
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<
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string UIName = "Frost Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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string str_focus = "Focusing Parameters";
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/*
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focus modes:
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@ -324,14 +167,9 @@ float focusradius_d
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string UIName = "Focus Triangle Radius Day";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_in
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float focusradius_i
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<
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string UIName = "Focus Triangle Radius Interior Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_id
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<
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string UIName = "Focus Triangle Radius Interior Day";
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string UIName = "Focus Triangle Radius Interior";
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string UIWidget = "Spinner";
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> = {20.0};
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/* mix factor with sample at screen center */
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@ -345,14 +183,9 @@ float focusmix_d
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string UIName = "Focus Triangle Blending Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_in
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float focusmix_i
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<
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string UIName = "Focus Triangle Blending Interior Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_id
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<
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string UIName = "Focus Triangle Blending Interior Day";
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string UIName = "Focus Triangle Blending Interior";
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string UIWidget = "Spinner";
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> = {0.5};
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/* maximum focus depth */
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@ -366,14 +199,9 @@ float focusmax_d
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string UIName = "Focus Maximum Depth Day";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_in
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float focusmax_i
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<
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string UIName = "Focus Maximum Depth Interior Night";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_id
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<
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string UIName = "Focus Maximum Depth Interior Day";
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string UIName = "Focus Maximum Depth Interior";
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string UIWidget = "Spinner";
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> = {1000.0};
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/* dof filter */
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@ -391,15 +219,9 @@ float dofmult_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_in
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float dofmult_i
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<
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string UIName = "DOF Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_id
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<
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string UIName = "DOF Intensity Interior Day";
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string UIName = "DOF Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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@ -416,15 +238,9 @@ float dofpow_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_in
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float dofpow_i
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<
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string UIName = "DOF Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_id
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<
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string UIName = "DOF Contrast Interior Day";
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string UIName = "DOF Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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@ -439,14 +255,9 @@ float dofbump_d
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string UIName = "DOF Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_in
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float dofbump_i
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<
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string UIName = "DOF Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_id
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<
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string UIName = "DOF Shift Interior Day";
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string UIName = "DOF Shift Interior";
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string UIWidget = "Spinner";
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> = {0.0};
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/* fixed focused depth factors */
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@ -462,15 +273,9 @@ float doffixedfocusmult_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_in
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float doffixedfocusmult_i
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<
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string UIName = "DOF Fixed Focus Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_id
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<
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string UIName = "DOF Fixed Focus Intensity Interior Day";
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string UIName = "DOF Fixed Focus Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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@ -486,15 +291,9 @@ float doffixedfocuspow_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_in
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float doffixedfocuspow_i
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<
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string UIName = "DOF Fixed Focus Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_id
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<
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string UIName = "DOF Fixed Focus Contrast Interior Day";
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string UIName = "DOF Fixed Focus Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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@ -508,14 +307,9 @@ float doffixedfocusbump_d
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string UIName = "DOF Fixed Focus Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_in
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float doffixedfocusbump_i
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<
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string UIName = "DOF Fixed Focus Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_id
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<
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string UIName = "DOF Fixed Focus Shift Interior Day";
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string UIName = "DOF Fixed Focus Shift Interior";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusblend_n
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@ -530,15 +324,9 @@ float doffixedfocusblend_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_in
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float doffixedfocusblend_i
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<
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string UIName = "DOF Fixed Focus Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_id
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<
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string UIName = "DOF Fixed Focus Blend Interior Day";
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string UIName = "DOF Fixed Focus Blend Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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@ -569,15 +357,9 @@ float doffixedunfocusmult_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocusmult_in
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float doffixedunfocusmult_i
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<
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string UIName = "DOF Fixed Unfocus Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocusmult_id
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<
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string UIName = "DOF Fixed Unfocus Intensity Interior Day";
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string UIName = "DOF Fixed Unfocus Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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@ -593,15 +375,9 @@ float doffixedunfocuspow_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffixedunfocuspow_in
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float doffixedunfocuspow_i
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<
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string UIName = "DOF Fixed Unfocus Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffixedunfocuspow_id
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<
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string UIName = "DOF Fixed Unfocus Contrast Interior Day";
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string UIName = "DOF Fixed Unfocus Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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@ -615,14 +391,9 @@ float doffixedunfocusbump_d
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string UIName = "DOF Fixed Unfocus Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedunfocusbump_in
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float doffixedunfocusbump_i
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<
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string UIName = "DOF Fixed Unfocus Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedunfocusbump_id
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<
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string UIName = "DOF Fixed Unfocus Shift Interior Day";
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string UIName = "DOF Fixed Unfocus Shift Interior";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedunfocusblend_n
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@ -637,15 +408,9 @@ float doffixedunfocusblend_d
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusblend_in
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float doffixedunfocusblend_i
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<
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string UIName = "DOF Fixed Unfocus Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusblend_id
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<
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string UIName = "DOF Fixed Unfocus Blend Interior Day";
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string UIName = "DOF Fixed Unfocus Blend Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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@ -662,113 +427,6 @@ bool doffixedcut
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string UIName = "DOF Fixed Use Cutoff";
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string UIWidget = "Checkbox";
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> = {true};
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#ifndef FALLOUT
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/* fixed dof for foggy weathers */
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bool doffogenable
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<
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string UIName = "Enable DOF Fog";
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string UIWidget = "Checkbox";
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> = {true};
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float doffogmult_n
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<
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string UIName = "DOF Fog Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogmult_d
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<
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string UIName = "DOF Fog Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogmult_in
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<
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string UIName = "DOF Fog Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogmult_id
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<
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string UIName = "DOF Fog Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffogpow_n
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<
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string UIName = "DOF Fog Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffogpow_d
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<
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string UIName = "DOF Fog Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffogpow_in
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<
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string UIName = "DOF Fog Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
|
||||
float doffogpow_id
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogbump_n
|
||||
<
|
||||
string UIName = "DOF Fog Shift Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_d
|
||||
<
|
||||
string UIName = "DOF Fog Shift Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_in
|
||||
<
|
||||
string UIName = "DOF Fog Shift Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_id
|
||||
<
|
||||
string UIName = "DOF Fog Shift Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogblend_n
|
||||
<
|
||||
string UIName = "DOF Fog Blend Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_d
|
||||
<
|
||||
string UIName = "DOF Fog Blend Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_in
|
||||
<
|
||||
string UIName = "DOF Fog Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_id
|
||||
<
|
||||
string UIName = "DOF Fog Blend Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogdepth
|
||||
<
|
||||
string UIName = "DOF Fog Depth";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.0};
|
||||
#endif
|
||||
/* disable depth of field */
|
||||
bool dofdisable
|
||||
<
|
||||
|
|
@ -837,40 +495,6 @@ float dofbnoise
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.01};
|
||||
#ifndef FALLOUT
|
||||
bool dofrelfov
|
||||
<
|
||||
string UIName = "DOF Relative to FOV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float fovdefault
|
||||
<
|
||||
string UIName = "Default FOV";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 1.0;
|
||||
float UIMax = 180.0;
|
||||
> = {75.0};
|
||||
float relfovfactor_n
|
||||
<
|
||||
string UIName = "DOF Relative Factor Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_d
|
||||
<
|
||||
string UIName = "DOF Relative Factor Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_in
|
||||
<
|
||||
string UIName = "DOF Relative Factor Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_id
|
||||
<
|
||||
string UIName = "DOF Relative Factor Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
#endif
|
||||
/* tilting */
|
||||
float doftiltxcenter
|
||||
<
|
||||
|
|
@ -934,15 +558,9 @@ float edgevfadepow_d
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfadepow_in
|
||||
float edgevfadepow_i
|
||||
<
|
||||
string UIName = "Edgevision Fade Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float edgevfadepow_id
|
||||
<
|
||||
string UIName = "Edgevision Fade Contrast Interior Day";
|
||||
string UIName = "Edgevision Fade Contrast Interior";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
|
|
@ -958,15 +576,9 @@ float edgevfademult_d
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_in
|
||||
float edgevfademult_i
|
||||
<
|
||||
string UIName = "Edgevision Fade Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
float edgevfademult_id
|
||||
<
|
||||
string UIName = "Edgevision Fade Intensity Interior Day";
|
||||
string UIName = "Edgevision Fade Intensity Interior";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {500.0};
|
||||
|
|
@ -1019,15 +631,9 @@ float ssaofadepow_d
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.05};
|
||||
float ssaofadepow_in
|
||||
float ssaofadepow_i
|
||||
<
|
||||
string UIName = "SSAO Fade Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.05};
|
||||
float ssaofadepow_id
|
||||
<
|
||||
string UIName = "SSAO Fade Contrast Interior Day";
|
||||
string UIName = "SSAO Fade Contrast Interior";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.05};
|
||||
|
|
@ -1043,15 +649,9 @@ float ssaofademult_d
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaofademult_in
|
||||
float ssaofademult_i
|
||||
<
|
||||
string UIName = "SSAO Fade Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float ssaofademult_id
|
||||
<
|
||||
string UIName = "SSAO Fade Intensity Interior Day";
|
||||
string UIName = "SSAO Fade Intensity Interior";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
|
|
@ -1152,15 +752,9 @@ float dgradedpow_d
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradedpow_in
|
||||
float dgradedpow_i
|
||||
<
|
||||
string UIName = "Depth Grading Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradedpow_id
|
||||
<
|
||||
string UIName = "Depth Grading Contrast Interior Day";
|
||||
string UIName = "Depth Grading Contrast Interior";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
|
|
@ -1176,15 +770,9 @@ float dgradedmul_d
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradedmul_in
|
||||
float dgradedmul_i
|
||||
<
|
||||
string UIName = "Depth Grading Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradedmul_id
|
||||
<
|
||||
string UIName = "Depth Grading Intensity Interior Day";
|
||||
string UIName = "Depth Grading Intensity Interior";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
|
|
@ -1198,14 +786,9 @@ float dgradedbump_d
|
|||
string UIName = "Depth Grading Shift Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradedbump_in
|
||||
float dgradedbump_i
|
||||
<
|
||||
string UIName = "Depth Grading Shift Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradedbump_id
|
||||
<
|
||||
string UIName = "Depth Grading Shift Interior Day";
|
||||
string UIName = "Depth Grading Shift Interior";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradedblend_n
|
||||
|
|
@ -1222,16 +805,9 @@ float dgradedblend_d
|
|||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
float dgradedblend_in
|
||||
float dgradedblend_i
|
||||
<
|
||||
string UIName = "Depth Grading Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {1.0};
|
||||
float dgradedblend_id
|
||||
<
|
||||
string UIName = "Depth Grading Blend Interior Day";
|
||||
string UIName = "Depth Grading Blend Interior";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
|
|
@ -1272,34 +848,19 @@ float dgrademul_b_d
|
|||
string UIName = "Grading Intensity Day Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgrademul_r_in
|
||||
float dgrademul_r_i
|
||||
<
|
||||
string UIName = "Grading Intensity Interior Night Red";
|
||||
string UIName = "Grading Intensity Interior Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgrademul_g_in
|
||||
float dgrademul_g_i
|
||||
<
|
||||
string UIName = "Grading Intensity Interior Night Green";
|
||||
string UIName = "Grading Intensity Interior Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgrademul_b_in
|
||||
float dgrademul_b_i
|
||||
<
|
||||
string UIName = "Grading Intensity Interior Night Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgrademul_r_id
|
||||
<
|
||||
string UIName = "Grading Intensity Interior Day Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgrademul_g_id
|
||||
<
|
||||
string UIName = "Grading Intensity Interior Day Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgrademul_b_id
|
||||
<
|
||||
string UIName = "Grading Intensity Interior Day Blue";
|
||||
string UIName = "Grading Intensity Interior Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* color component contrasts */
|
||||
|
|
@ -1339,39 +900,21 @@ float dgradepow_b_d
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradepow_r_in
|
||||
float dgradepow_r_i
|
||||
<
|
||||
string UIName = "Grading Contrast Interior Night Red";
|
||||
string UIName = "Grading Contrast Interior Red";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradepow_g_in
|
||||
float dgradepow_g_i
|
||||
<
|
||||
string UIName = "Grading Contrast Interior Night Green";
|
||||
string UIName = "Grading Contrast Interior Green";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradepow_b_in
|
||||
float dgradepow_b_i
|
||||
<
|
||||
string UIName = "Grading Contrast Interior Night Blue";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradepow_r_id
|
||||
<
|
||||
string UIName = "Grading Contrast Interior Day Red";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradepow_g_id
|
||||
<
|
||||
string UIName = "Grading Contrast Interior Day Green";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dgradepow_b_id
|
||||
<
|
||||
string UIName = "Grading Contrast Interior Day Blue";
|
||||
string UIName = "Grading Contrast Interior Blue";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
|
|
@ -1411,34 +954,19 @@ float dgradecol_b_d
|
|||
string UIName = "Grading Color Day Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_r_in
|
||||
float dgradecol_r_i
|
||||
<
|
||||
string UIName = "Grading Color Interior Night Red";
|
||||
string UIName = "Grading Color Interior Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_g_in
|
||||
float dgradecol_g_i
|
||||
<
|
||||
string UIName = "Grading Color Interior Night Green";
|
||||
string UIName = "Grading Color Interior Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_b_in
|
||||
float dgradecol_b_i
|
||||
<
|
||||
string UIName = "Grading Color Interior Night Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_r_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Red";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_g_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Green";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradecol_b_id
|
||||
<
|
||||
string UIName = "Grading Color Interior Day Blue";
|
||||
string UIName = "Grading Color Interior Blue";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* blend factor for colorization (negative values are quite fancy) */
|
||||
|
|
@ -1452,14 +980,9 @@ float dgradecolfact_d
|
|||
string UIName = "Grading Color Factor Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradecolfact_in
|
||||
float dgradecolfact_i
|
||||
<
|
||||
string UIName = "Grading Color Factor Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float dgradecolfact_id
|
||||
<
|
||||
string UIName = "Grading Color Factor Interior Day";
|
||||
string UIName = "Grading Color Factor Interior";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* HSV grading */
|
||||
|
|
@ -1479,14 +1002,9 @@ float dgradesatmul_d
|
|||
string UIName = "Grading Saturation Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatmul_in
|
||||
float dgradesatmul_i
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatmul_id
|
||||
<
|
||||
string UIName = "Grading Saturation Intensity Interior Day";
|
||||
string UIName = "Grading Saturation Intensity Interior";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* saturation power */
|
||||
|
|
@ -1500,14 +1018,9 @@ float dgradesatpow_d
|
|||
string UIName = "Grading Saturation Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatpow_in
|
||||
float dgradesatpow_i
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradesatpow_id
|
||||
<
|
||||
string UIName = "Grading Saturation Contrast Interior Day";
|
||||
string UIName = "Grading Saturation Contrast Interior";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value multiplier */
|
||||
|
|
@ -1521,14 +1034,9 @@ float dgradevalmul_d
|
|||
string UIName = "Grading Value Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalmul_in
|
||||
float dgradevalmul_i
|
||||
<
|
||||
string UIName = "Grading Value Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalmul_id
|
||||
<
|
||||
string UIName = "Grading Value Intensity Interior Day";
|
||||
string UIName = "Grading Value Intensity Interior";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
/* value power */
|
||||
|
|
@ -1542,14 +1050,9 @@ float dgradevalpow_d
|
|||
string UIName = "Grading Value Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_in
|
||||
float dgradevalpow_i
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
float dgradevalpow_id
|
||||
<
|
||||
string UIName = "Grading Value Contrast Interior Day";
|
||||
string UIName = "Grading Value Contrast Interior";
|
||||
string UIWidget = "Spinner";
|
||||
> = {1.0};
|
||||
bool dcolorizeafterhsv
|
||||
|
|
|
|||
Reference in a new issue