MariENB FROST 3.2.1b
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10 changed files with 244 additions and 462 deletions
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@ -418,19 +418,6 @@ bool vgradeenable
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string UIName = "Enable Vanilla Imagespace";
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string UIWidget = "Checkbox";
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> = {true};
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string str_dither = "Dithering";
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bool dodither
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<
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string UIName = "Enable Post Dither";
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string UIWidget = "Checkbox";
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> = {true};
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int dither
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<
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string UIName = "Dither Pattern";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 4;
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> = {4};
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string str_debug = "Debugging";
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bool bloomdebug
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<
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@ -443,53 +430,6 @@ bool adaptdebug
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string UIWidget = "Checkbox";
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> = {false};
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/*
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dithering threshold maps
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don't touch unless you know what you're doing
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*/
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static const float checkers[4] =
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{
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1.0,0.0,
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0.0,1.0
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};
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#define d(x) x/4.0
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static const float ordered2[4] =
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{
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d(0),d(2),
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d(4),d(2)
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};
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#undef d
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#define d(x) x/9.0
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static const float ordered3[9] =
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{
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d(2),d(6),d(3),
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d(5),d(0),d(8),
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d(1),d(7),d(4)
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};
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#undef d
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#define d(x) x/16.0
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static const float ordered4[16] =
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{
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d( 0),d( 8),d( 2),d(10),
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d(12),d( 4),d(14),d( 6),
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d( 3),d(11),d( 1),d( 9),
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d(15),d( 7),d(13),d( 5)
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};
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#undef d
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#define d(x) x/64.0
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static const float ordered8[64] =
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{
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d( 0),d(48),d(12),d(60),d( 3),d(51),d(15),d(63),
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d(32),d(16),d(44),d(28),d(35),d(19),d(47),d(31),
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d( 8),d(56),d( 4),d(52),d(11),d(59),d( 7),d(55),
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d(40),d(24),d(36),d(20),d(43),d(27),d(39),d(23),
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d( 2),d(50),d(14),d(62),d( 1),d(49),d(13),d(61),
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d(34),d(18),d(46),d(30),d(33),d(17),d(45),d(29),
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d(10),d(58),d( 6),d(54),d( 9),d(57),d( 5),d(53),
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d(42),d(26),d(38),d(22),d(41),d(25),d(37),d(21)
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};
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#undef d
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float4 Timer;
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float4 ScreenSize;
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float ENightDayFactor;
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@ -698,24 +638,6 @@ float3 Technicolor( float3 res )
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float3 tint = float3(green*blue,red*blue,red*green)*res;
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return lerp(res,res+0.5*(tint-res),techblend);
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}
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/* post-pass dithering, something apparently only my ENB does */
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float3 Dither( float3 res, float2 coord )
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{
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float2 rcoord = coord*float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float3 col = res;
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float dml = (1.0/256.0);
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if ( dither == 1 )
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col += ordered2[int(rcoord.x%2)+2*int(rcoord.y%2)]*dml-0.5*dml;
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else if ( dither == 2 )
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col += ordered3[int(rcoord.x%3)+3*int(rcoord.y%3)]*dml-0.5*dml;
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else if ( dither == 3 )
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col += ordered4[int(rcoord.x%4)+4*int(rcoord.y%4)]*dml-0.5*dml;
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else if ( dither == 4 )
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col += ordered8[int(rcoord.x%8)+8*int(rcoord.y%8)]*dml-0.5*dml;
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else col += checkers[int(rcoord.x%2)+2*int(rcoord.y%2)]*dml-0.5*dml;
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col = (trunc(col*256.0)/256.0);
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return col;
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}
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/* Fuzzy */
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float3 FilmGrain( float3 res, float2 coord )
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{
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@ -867,7 +789,6 @@ float4 PS_Draw( VS_OUTPUT_POST IN, float4 v0 : SV_Position0 ) : SV_Target
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res.rgb = Params01[5].rgb*Params01[5].a+res.rgb*(1.0-Params01[5].a);
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if ( adaptdebug ) res.rgb = TextureAdaptation.Sample(Sampler1,coord).x;
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res.rgb = max(0,res.rgb);
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if ( dodither ) res.rgb = Dither(res.rgb,coord);
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res.a = 1.0;
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return res;
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}
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