/* menbdepthoffieldsettings.fx : MariENB dof variables. (C)2013-2017 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the GNU GPLv3 (or later). */ string str_misc = "Miscellaneous"; /* fixed resolution, keeps blur filters at a consistent internal resolution */ int fixedx < string UIName = "Fixed Resolution Width"; string UIWidget = "Spinner"; int UIMin = 0; > = {1920}; int fixedy < string UIName = "Fixed Resolution Height"; string UIWidget = "Spinner"; int UIMin = 0; > = {1080}; float cutoff < string UIName = "Depth Cutoff"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1000000.0; > = {999949.0}; string str_focus = "Focusing Parameters"; /* focus modes: -1 : manual 0 : center spot 1 : center + triangle 2 : 8x8 grid average TODO 3 : 8x8 grid average of 8 closest points 4 : 8x8 grid average of 8 farthest points */ int focuscircle < string UIName = "Focus Mode"; string UIWidget = "Checkbox"; int UIMin = -1; int UIMax = 2; > = {1}; bool focusdisplay < string UIName = "Display Focus Points"; string UIWidget = "Checkbox"; > = {false}; float focusmanualvalue < string UIName = "Manual Focus Depth"; string UIWidget = "Checkbox"; float UIMin = 0.0; float UIMax = 1000.0; > = {500.0}; /* center point of focus */ float focuscenter_x < string UIName = "Focus Point Center X"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 100.0; > = {50.0}; float focuscenter_y < string UIName = "Focus Point Center Y"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 100.0; > = {50.0}; float focuscircleangle < string UIName = "Focus Triangle Angle"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.0}; /* radius of the focus point triangle */ float focusradius_n < string UIName = "Focus Triangle Radius Night"; string UIWidget = "Spinner"; > = {20.0}; float focusradius_d < string UIName = "Focus Triangle Radius Day"; string UIWidget = "Spinner"; > = {20.0}; float focusradius_in < string UIName = "Focus Triangle Radius Interior Night"; string UIWidget = "Spinner"; > = {20.0}; float focusradius_id < string UIName = "Focus Triangle Radius Interior Day"; string UIWidget = "Spinner"; > = {20.0}; /* mix factor with sample at screen center */ float focusmix_n < string UIName = "Focus Triangle Blending Night"; string UIWidget = "Spinner"; > = {0.5}; float focusmix_d < string UIName = "Focus Triangle Blending Day"; string UIWidget = "Spinner"; > = {0.5}; float focusmix_in < string UIName = "Focus Triangle Blending Interior Night"; string UIWidget = "Spinner"; > = {0.5}; float focusmix_id < string UIName = "Focus Triangle Blending Interior Day"; string UIWidget = "Spinner"; > = {0.5}; /* maximum focus depth */ float focusmax_n < string UIName = "Focus Maximum Depth Night"; string UIWidget = "Spinner"; > = {1000.0}; float focusmax_d < string UIName = "Focus Maximum Depth Day"; string UIWidget = "Spinner"; > = {1000.0}; float focusmax_in < string UIName = "Focus Maximum Depth Interior Night"; string UIWidget = "Spinner"; > = {1000.0}; float focusmax_id < string UIName = "Focus Maximum Depth Interior Day"; string UIWidget = "Spinner"; > = {1000.0}; /* dof filter */ string str_dof = "Depth Of Field"; /* dof multiplier (makes unfocused depths more blurry) */ float dofmult_n < string UIName = "DOF Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float dofmult_d < string UIName = "DOF Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float dofmult_in < string UIName = "DOF Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float dofmult_id < string UIName = "DOF Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; /* dof power (the higher it is, the wider the focused area gets) */ float dofpow_n < string UIName = "DOF Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {4.0}; float dofpow_d < string UIName = "DOF Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {4.0}; float dofpow_in < string UIName = "DOF Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {4.0}; float dofpow_id < string UIName = "DOF Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {4.0}; /* dof bump (negative shift increases the area in complete focus) */ float dofbump_n < string UIName = "DOF Shift Night"; string UIWidget = "Spinner"; > = {0.0}; float dofbump_d < string UIName = "DOF Shift Day"; string UIWidget = "Spinner"; > = {0.0}; float dofbump_in < string UIName = "DOF Shift Interior Night"; string UIWidget = "Spinner"; > = {0.0}; float dofbump_id < string UIName = "DOF Shift Interior Day"; string UIWidget = "Spinner"; > = {0.0}; /* fixed focused depth factors */ float doffixedfocusmult_n < string UIName = "DOF Fixed Focus Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocusmult_d < string UIName = "DOF Fixed Focus Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocusmult_in < string UIName = "DOF Fixed Focus Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocusmult_id < string UIName = "DOF Fixed Focus Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocuspow_n < string UIName = "DOF Fixed Focus Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocuspow_d < string UIName = "DOF Fixed Focus Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocuspow_in < string UIName = "DOF Fixed Focus Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocuspow_id < string UIName = "DOF Fixed Focus Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float doffixedfocusbump_n < string UIName = "DOF Fixed Focus Shift Night"; string UIWidget = "Spinner"; > = {0.0}; float doffixedfocusbump_d < string UIName = "DOF Fixed Focus Shift Day"; string UIWidget = "Spinner"; > = {0.0}; float doffixedfocusbump_in < string UIName = "DOF Fixed Focus Shift Interior Night"; string UIWidget = "Spinner"; > = {0.0}; float doffixedfocusbump_id < string UIName = "DOF Fixed Focus Shift Interior Day"; string UIWidget = "Spinner"; > = {0.0}; float doffixedfocusblend_n < string UIName = "DOF Fixed Focus Blend Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedfocusblend_d < string UIName = "DOF Fixed Focus Blend Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedfocusblend_in < string UIName = "DOF Fixed Focus Blend Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedfocusblend_id < string UIName = "DOF Fixed Focus Blend Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedfocusdepth < string UIName = "DOF Fixed Focus Depth"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.0}; float doffixedfocuscap < string UIName = "DOF Fixed Focus Cap"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.0}; /* fixed unfocused depth factors */ float doffixedunfocusmult_n < string UIName = "DOF Fixed Unfocus Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffixedunfocusmult_d < string UIName = "DOF Fixed Unfocus Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffixedunfocusmult_in < string UIName = "DOF Fixed Unfocus Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffixedunfocusmult_id < string UIName = "DOF Fixed Unfocus Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffixedunfocuspow_n < string UIName = "DOF Fixed Unfocus Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffixedunfocuspow_d < string UIName = "DOF Fixed Unfocus Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffixedunfocuspow_in < string UIName = "DOF Fixed Unfocus Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffixedunfocuspow_id < string UIName = "DOF Fixed Unfocus Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffixedunfocusbump_n < string UIName = "DOF Fixed Unfocus Shift Night"; string UIWidget = "Spinner"; > = {0.0}; float doffixedunfocusbump_d < string UIName = "DOF Fixed Unfocus Shift Day"; string UIWidget = "Spinner"; > = {0.0}; float doffixedunfocusbump_in < string UIName = "DOF Fixed Unfocus Shift Interior Night"; string UIWidget = "Spinner"; > = {0.0}; float doffixedunfocusbump_id < string UIName = "DOF Fixed Unfocus Shift Interior Day"; string UIWidget = "Spinner"; > = {0.0}; float doffixedunfocusblend_n < string UIName = "DOF Fixed Unfocus Blend Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedunfocusblend_d < string UIName = "DOF Fixed Unfocus Blend Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedunfocusblend_in < string UIName = "DOF Fixed Unfocus Blend Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedunfocusblend_id < string UIName = "DOF Fixed Unfocus Blend Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffixedunfocusdepth < string UIName = "DOF Fixed Unfocus Depth"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.0}; /* prevents fixed dof from blurring the skybox */ bool doffixedcut < string UIName = "DOF Fixed Use Cutoff"; string UIWidget = "Checkbox"; > = {true}; /* fixed dof for foggy weathers */ bool doffogenable < string UIName = "Enable DOF Fog"; string UIWidget = "Checkbox"; > = {true}; float doffogmult_n < string UIName = "DOF Fog Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffogmult_d < string UIName = "DOF Fog Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffogmult_in < string UIName = "DOF Fog Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffogmult_id < string UIName = "DOF Fog Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float doffogpow_n < string UIName = "DOF Fog Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffogpow_d < string UIName = "DOF Fog Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffogpow_in < string UIName = "DOF Fog Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffogpow_id < string UIName = "DOF Fog Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1000.0}; float doffogbump_n < string UIName = "DOF Fog Shift Night"; string UIWidget = "Spinner"; > = {0.0}; float doffogbump_d < string UIName = "DOF Fog Shift Day"; string UIWidget = "Spinner"; > = {0.0}; float doffogbump_in < string UIName = "DOF Fog Shift Interior Night"; string UIWidget = "Spinner"; > = {0.0}; float doffogbump_id < string UIName = "DOF Fog Shift Interior Day"; string UIWidget = "Spinner"; > = {0.0}; float doffogblend_n < string UIName = "DOF Fog Blend Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffogblend_d < string UIName = "DOF Fog Blend Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffogblend_in < string UIName = "DOF Fog Blend Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffogblend_id < string UIName = "DOF Fog Blend Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.0}; float doffogdepth < string UIName = "DOF Fog Depth"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.0}; bool doffixedonly < string UIName = "Use Only Fixed DOF"; string UIWidget = "Checkbox"; > = {false}; float dofpradius < string UIName = "DOF Gather Blur Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {6.0}; bool dofpostblur < string UIName = "Enable DOF Post-Blur"; string UIWidget = "Checkbox"; > = {true}; float dofpbradius < string UIName = "DOF Post-Blur Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dofpcha < string UIName = "DOF Blur Chromatic Aberration"; string UIWidget = "Spinner"; > = {0.0}; bool dofhilite < string UIName = "Enable DOF Highlights"; string UIWidget = "Checkbox"; > = {false}; float dofbthreshold < string UIName = "DOF Highlight Threshold"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; float dofbgain < string UIName = "DOF Highlight Gain"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float dofbradius < string UIName = "DOF Bokeh Blur Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dofbbias < string UIName = "DOF Bokeh Edge Bias"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; float dofbnoise < string UIName = "DOF Bokeh Fuzz"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.01}; bool dofrelfov < string UIName = "DOF Relative to FOV"; string UIWidget = "Checkbox"; > = {true}; float fovdefault < string UIName = "Default FOV"; string UIWidget = "Spinner"; float UIMin = 1.0; float UIMax = 180.0; > = {75.0}; float relfovfactor_n < string UIName = "DOF Relative Factor Night"; string UIWidget = "Spinner"; > = {2.0}; float relfovfactor_d < string UIName = "DOF Relative Factor Day"; string UIWidget = "Spinner"; > = {2.0}; float relfovfactor_in < string UIName = "DOF Relative Factor Interior Night"; string UIWidget = "Spinner"; > = {2.0}; float relfovfactor_id < string UIName = "DOF Relative Factor Interior Day"; string UIWidget = "Spinner"; > = {2.0}; /* tilting */ float doftiltxcenter < string UIName = "Focus Plane Horizontal Tilt Center"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.5}; float doftiltycenter < string UIName = "Focus Plane Vertical Tilt Center"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.5}; float doftiltx < string UIName = "Focus Plane Horizontal Tilt"; string UIWidget = "Spinner"; > = {0.0}; float doftilty < string UIName = "Focus Plane Vertical Tilt"; string UIWidget = "Spinner"; > = {0.0}; /* cheap performance option */ float dofminblur < string UIName = "DOF Minimum Blur"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.0}; bool dofdebug < string UIName = "Debug Depth"; string UIWidget = "Checkbox"; > = {false}; bool dfcdebug < string UIName = "Debug Focus"; string UIWidget = "Checkbox"; > = {false};