/* menbbloomsettings.fx : MariENB bloom user-tweakable variables. (C)2013-2015 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the GNU GPLv3 (or later). */ string str_bloompre = "Bloom Prepass"; /* bloom intensity */ float bloomintensity_n < string UIName = "Bloom Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloomintensity_d < string UIName = "Bloom Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloomintensity_in < string UIName = "Bloom Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloomintensity_id < string UIName = "Bloom Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* bloom power (contrast) */ float bloompower_n < string UIName = "Bloom Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloompower_d < string UIName = "Bloom Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloompower_in < string UIName = "Bloom Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloompower_id < string UIName = "Bloom Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* bloom saturation */ float bloomsaturation_n < string UIName = "Bloom Saturation Night"; string UIWidget = "Spinner"; > = {0.75}; float bloomsaturation_d < string UIName = "Bloom Saturation Day"; string UIWidget = "Spinner"; > = {0.75}; float bloomsaturation_in < string UIName = "Bloom Saturation Interior Night"; string UIWidget = "Spinner"; > = {0.75}; float bloomsaturation_id < string UIName = "Bloom Saturation Interior Day"; string UIWidget = "Spinner"; > = {0.75}; /* bloom offset (negative values keep dark areas from muddying up) */ float bloombump_n < string UIName = "Bloom Offset Night"; string UIWidget = "Spinner"; > = {-0.5}; float bloombump_d < string UIName = "Bloom Offset Day"; string UIWidget = "Spinner"; > = {-0.5}; float bloombump_in < string UIName = "Bloom Offset Interior Night"; string UIWidget = "Spinner"; > = {-0.5}; float bloombump_id < string UIName = "Bloom Offset Interior Day"; string UIWidget = "Spinner"; > = {-0.5}; /* bloom cap (maximum brightness samples can have) */ float bloomcap_n < string UIName = "Bloom Intensity Cap Night"; string UIWidget = "Spinner"; > = {20.0}; float bloomcap_d < string UIName = "Bloom Intensity Cap Day"; string UIWidget = "Spinner"; > = {20.0}; float bloomcap_in < string UIName = "Bloom Intensity Cap Interior Night"; string UIWidget = "Spinner"; > = {20.0}; float bloomcap_id < string UIName = "Bloom Intensity Cap Interior Day"; string UIWidget = "Spinner"; > = {20.0}; string str_bloomper = "Bloom Per-pass"; /* bloom blur radius */ float bloomradius < string UIName = "Bloom Blur Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* bloom tint/blueshift parameters */ float blu_n_r < string UIName = "Blue Shift Night Red"; string UIWidget = "Spinner"; > = {0.2}; float blu_n_g < string UIName = "Blue Shift Night Green"; string UIWidget = "Spinner"; > = {0.6}; float blu_n_b < string UIName = "Blue Shift Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float blu_d_r < string UIName = "Blue Shift Day Red"; string UIWidget = "Spinner"; > = {0.2}; float blu_d_g < string UIName = "Blue Shift Day Green"; string UIWidget = "Spinner"; > = {0.6}; float blu_d_b < string UIName = "Blue Shift Day Blue"; string UIWidget = "Spinner"; > = {1.0}; float blu_in_r < string UIName = "Blue Shift Interior Night Red"; string UIWidget = "Spinner"; > = {0.2}; float blu_in_g < string UIName = "Blue Shift Interior Night Green"; string UIWidget = "Spinner"; > = {0.6}; float blu_in_b < string UIName = "Blue Shift Interior Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float blu_id_r < string UIName = "Blue Shift Interior Day Red"; string UIWidget = "Spinner"; > = {0.2}; float blu_id_g < string UIName = "Blue Shift Interior Day Green"; string UIWidget = "Spinner"; > = {0.6}; float blu_id_b < string UIName = "Blue Shift Interior Day Blue"; string UIWidget = "Spinner"; > = {1.0}; float bsi_n < string UIName = "Blue Shift Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; float bsi_d < string UIName = "Blue Shift Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; float bsi_in < string UIName = "Blue Shift Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; float bsi_id < string UIName = "Blue Shift Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; float bslp < string UIName = "Blue Shift Luminance Factor Per-pass"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.22}; float bsbp < string UIName = "Blue Shift Color Factor Per-pass"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.33}; /* anamorphic bloom (very intensive) */ string str_bloomalf = "Anamorphic Bloom"; bool alfenable < string UIName = "Enable Anamorphic Bloom"; string UIWidget = "Checkbox"; > = {true}; float fbl_n < string UIName = "Anamorphic Bloom Blend Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.75}; float fbl_d < string UIName = "Anamorphic Bloom Blend Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.75}; float fbl_in < string UIName = "Anamorphic Bloom Blend Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.75}; float fbl_id < string UIName = "Anamorphic Bloom Blend Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.75}; float flu_n_r < string UIName = "Anamorphic Bloom Blue Shift Night Red"; string UIWidget = "Spinner"; > = {0.4}; float flu_n_g < string UIName = "Anamorphic Bloom Blue Shift Night Green"; string UIWidget = "Spinner"; > = {0.1}; float flu_n_b < string UIName = "Anamorphic Bloom Blue Shift Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float flu_d_r < string UIName = "Anamorphic Bloom Blue Shift Day Red"; string UIWidget = "Spinner"; > = {0.5}; float flu_d_g < string UIName = "Anamorphic Bloom Blue Shift Day Green"; string UIWidget = "Spinner"; > = {0.1}; float flu_d_b < string UIName = "Anamorphic Bloom Blue Shift Day Blue"; string UIWidget = "Spinner"; > = {1.0}; float flu_in_r < string UIName = "Anamorphic Bloom Blue Shift Interior Night Red"; string UIWidget = "Spinner"; > = {0.5}; float flu_in_g < string UIName = "Anamorphic Bloom Blue Shift Interior Night Green"; string UIWidget = "Spinner"; > = {0.1}; float flu_in_b < string UIName = "Anamorphic Bloom Blue Shift Interior Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float flu_id_r < string UIName = "Anamorphic Bloom Blue Shift Interior Day Red"; string UIWidget = "Spinner"; > = {0.5}; float flu_id_g < string UIName = "Anamorphic Bloom Blue Shift Interior Day Green"; string UIWidget = "Spinner"; > = {0.1}; float flu_id_b < string UIName = "Anamorphic Bloom Blue Shift Interior Day Blue"; string UIWidget = "Spinner"; > = {1.0}; float fsi_n < string UIName = "Anamorphic Bloom Blue Shift Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fsi_d < string UIName = "Anamorphic Bloom Blue Shift Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fsi_in < string UIName = "Anamorphic Bloom Blue Shift Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fsi_id < string UIName = "Anamorphic Bloom Blue Shift Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_n < string UIName = "Anamorphic Bloom Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_d < string UIName = "Anamorphic Bloom Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_in < string UIName = "Anamorphic Bloom Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_id < string UIName = "Anamorphic Bloom Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float flen < string UIName = "Anamorphic Bloom Radius Multiplier"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {4.0}; string str_bloompost = "Bloom Post-pass"; /* bloom mix factors */ float bloommix1 < string UIName = "Bloom Pass 1 Blend"; string UIWidget = "Spinner"; > = {0.75}; float bloommix2 < string UIName = "Bloom Pass 2 Blend"; string UIWidget = "Spinner"; > = {0.8}; float bloommix3 < string UIName = "Bloom Pass 3 Blend"; string UIWidget = "Spinner"; > = {0.85}; float bloommix4 < string UIName = "Bloom Pass 4 Blend"; string UIWidget = "Spinner"; > = {0.9}; float bloommix7 < string UIName = "Bloom Pass 7 Blend"; string UIWidget = "Spinner"; > = {0.95}; float bloommix8 < string UIName = "Bloom Pass 8 Blend"; string UIWidget = "Spinner"; > = {1.0}; float bloommix5 < string UIName = "Bloom Prepass Blend"; string UIWidget = "Spinner"; > = {0.0}; float bloommix6 < string UIName = "Bloom Base Blend"; string UIWidget = "Spinner"; > = {0.0}; string str_bloomdirt = "Lens Dirt"; bool dirtenable < string UIName = "Enable Lens Dirt"; string UIWidget = "Checkbox"; > = {false}; float dirtmix1 < string UIName = "Dirt Pass 1 Blend"; string UIWidget = "Spinner"; > = {0.0}; float dirtmix2 < string UIName = "Dirt Pass 2 Blend"; string UIWidget = "Spinner"; > = {0.1}; float dirtmix3 < string UIName = "Dirt Pass 3 Blend"; string UIWidget = "Spinner"; > = {1.2}; float dirtmix4 < string UIName = "Dirt Pass 4 Blend"; string UIWidget = "Spinner"; > = {0.5}; float dirtmix7 < string UIName = "Dirt Pass 7 Blend"; string UIWidget = "Spinner"; > = {1.0}; float dirtmix8 < string UIName = "Dirt Pass 8 Blend"; string UIWidget = "Spinner"; > = {3.0}; float dirtmix5 < string UIName = "Dirt Prepass Blend"; string UIWidget = "Spinner"; > = {0.0}; float dirtmix6 < string UIName = "Dirt Base Blend"; string UIWidget = "Spinner"; > = {0.0}; bool dirtaspect < string UIName = "Dirt Texture Preserve Aspect"; string UIWidget = "Checkbox"; > = {true}; float ldirtpow < string UIName = "Dirt Contrast"; string UIWidget = "Spinner"; > = {1.25}; float ldirtfactor < string UIName = "Dirt Factor"; string UIWidget = "Spinner"; > = {1.5};