/* menbprepassinternals.fx : MariENB prepass internal variables. (C)2013-2017 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the GNU GPLv3 (or later). */ /* mathematical constants */ static const float pi = 3.1415926535898; /* edge detect factors */ static const float3x3 GX = { -1, 0, 1, -2, 0, 2, -1, 0, 1 }; static const float3x3 GY = { 1, 2, 1, 0, 0, 0, -1,-2,-1 }; /* radius: 8, std dev: 3 */ static const float gauss8[8] = { 0.134598, 0.127325, 0.107778, 0.081638, 0.055335, 0.033562, 0.018216, 0.008847 }; /* standard stuff */ float4 ScreenSize; float ENightDayFactor; float EInteriorFactor; float4 Timer; float FieldOfView; float4 WeatherAndTime; /* this still doesn't do anything */ extern float fWaterLevel; /* samplers and textures */ texture2D texColor; texture2D texDepth; texture2D texNoise3 < string ResourceName = "menbnoise3.png"; >; texture2D texHeat < #ifdef HEAT_DDS string ResourceName = "menbheat.dds"; #else string ResourceName = "menbheat.png"; #endif >; sampler2D SamplerColor = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerDepth = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerNoise3 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Wrap; AddressV = Wrap; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerHeat = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Wrap; AddressV = Wrap; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; /* whatever */ struct VS_OUTPUT_POST { float4 vpos : POSITION; float2 txcoord : TEXCOORD0; }; struct VS_INPUT_POST { float3 pos : POSITION; float2 txcoord : TEXCOORD0; };