/* menbprepasssettings.fx : MariENB prepass user-tweakable variables. (C)2013-2017 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the GNU GPLv3 (or later). */ string str_misc = "Miscellaneous"; /* fixed resolution, keeps blur filters at a consistent internal resolution */ int fixedx < string UIName = "Fixed Resolution Width"; string UIWidget = "Spinner"; int UIMin = 0; > = {1920}; int fixedy < string UIName = "Fixed Resolution Height"; string UIWidget = "Spinner"; int UIMin = 0; > = {1080}; float cutoff < string UIName = "Depth Cutoff"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1000000.0; > = {999949.0}; float zNear < string UIName = "Near Z"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.05}; float zFar < string UIName = "Far Z"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {3098.0}; string str_dist = "Heat Distortion"; float distcha < string UIName = "Distortion Chromatic Aberration"; string UIWidget = "Spinner"; > = {10.0}; bool heatenable < string UIName = "Enable Hot Air Refraction"; string UIWidget = "Checkbox"; > = {false}; float heatsize < string UIName = "Heat Texture Size"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {3.5}; float heatspeed < string UIName = "Heat Speed"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.5}; float heatfadepow < string UIName = "Heat Fade Contrast"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {200.0}; float heatfademul < string UIName = "Heat Fade Intensity"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.5}; float heatfadebump < string UIName = "Heat Fade Offset"; string UIWidget = "Spinner"; > = {0.0}; float heatstrength < string UIName = "Heat Intensity"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.25}; float heatpow < string UIName = "Heat Contrast"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.2}; float heatfactor_n < string UIName = "Heat Factor Night"; string UIWidget = "Spinner"; > = {1.0}; float heatfactor_d < string UIName = "Heat Factor Day"; string UIWidget = "Spinner"; > = {1.0}; float heatfactor_in < string UIName = "Heat Factor Interior Night"; string UIWidget = "Spinner"; > = {1.0}; float heatfactor_id < string UIName = "Heat Factor Interior Day"; string UIWidget = "Spinner"; > = {1.0}; bool heatalways < string UIName = "Heat Always Enable"; string UIWidget = "Checkbox"; > = {false}; /* use "edge vision" filter */ string str_view = "Edgevision"; bool edgevenable < string UIName = "Enable Edgevision"; string UIWidget = "Checkbox"; > = {false}; /* factors */ float edgevfadepow_n < string UIName = "Edgevision Fade Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float edgevfadepow_d < string UIName = "Edgevision Fade Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float edgevfadepow_in < string UIName = "Edgevision Fade Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float edgevfadepow_id < string UIName = "Edgevision Fade Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float edgevfademult_n < string UIName = "Edgevision Fade Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float edgevfademult_d < string UIName = "Edgevision Fade Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float edgevfademult_in < string UIName = "Edgevision Fade Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float edgevfademult_id < string UIName = "Edgevision Fade Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float edgevpow < string UIName = "Edgevision Contrast"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.25}; float edgevmult < string UIName = "Edgevision Intensity"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {4.0}; float edgevradius < string UIName = "Edgevision Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; bool edgevinv < string UIName = "Invert Edgevision"; string UIWidget = "Checkbox"; > = {false}; bool edgevblend < string UIName = "Blend Edgevision"; string UIWidget = "Checkbox"; > = {false}; /* use luma edge detection filter */ string str_com = "Edge Detect"; bool comenable < string UIName = "Enable Edge Detect"; string UIWidget = "Checkbox"; > = {false}; float compow < string UIName = "Edge Detect Contrast"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float commult < string UIName = "Edge Detect Intensity"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float comradius < string UIName = "Edge Detect Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; bool cominv < string UIName = "Invert Edge Detect"; string UIWidget = "Checkbox"; > = {false}; bool comblend < string UIName = "Blend Edge Detect"; string UIWidget = "Checkbox"; > = {false}; /* use edge threshold filter aka "linevision" */ string str_cont = "Linevision"; bool contenable < string UIName = "Enable Linevision"; string UIWidget = "Checkbox"; > = {false}; /* factors */ float contfadepow_n < string UIName = "Linevision Fade Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float contfadepow_d < string UIName = "Linevision Fade Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float contfadepow_in < string UIName = "Linevision Fade Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float contfadepow_id < string UIName = "Linevision Fade Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float contfademult_n < string UIName = "Linevision Fade Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float contfademult_d < string UIName = "Linevision Fade Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float contfademult_in < string UIName = "Linevision Fade Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float contfademult_id < string UIName = "Linevision Fade Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {500.0}; float contpow < string UIName = "Linevision Contrast"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float contmult < string UIName = "Linevision Intensity"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.0}; float contradius < string UIName = "Linevision Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float contthreshold < string UIName = "Linevision Threshold"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.05}; bool continv < string UIName = "Invert Linevision"; string UIWidget = "Checkbox"; > = {false}; bool contblend < string UIName = "Blend Linevision"; string UIWidget = "Checkbox"; > = {false}; /* fog filter */ string str_fog = "Custom Fog Filter"; bool fogenable < string UIName = "Enable Custom Fog"; string UIWidget = "Checkbox"; > = {false}; float fogpow < string UIName = "Fog Contrast"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fogmult < string UIName = "Fog Intensity"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fogbump < string UIName = "Fog Shift"; string UIWidget = "Spinner"; > = {0.0}; float3 fogcolor < string UIName = "Fog Color"; string UIWidget = "Spinner"; > = {1.0,1.0,1.0}; bool foglimbo < string UIName = "Limbo Mode"; string UIWidget = "Checkbox"; > = {false}; /* luma sharpen because of reasons */ string str_sharp = "Luma Sharpen"; bool sharpenable < string UIName = "Sharpen Enable"; string UIWidget = "Checkbox"; > = {false}; float sharpradius < string UIName = "Sharpen Radius"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.8}; float sharpclamp < string UIName = "Sharpen Clamp"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.02}; float sharpblend < string UIName = "Sharpen Blending"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.2}; /* depth-based colour grading suite */ string str_grade = "Depth Color Grading Suite"; float dgradedfoc < string UIName = "Depth Grading Center Depth"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1000.0; > = {500.0}; float dgradedpow_n < string UIName = "Depth Grading Contrast Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedpow_d < string UIName = "Depth Grading Contrast Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedpow_in < string UIName = "Depth Grading Contrast Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedpow_id < string UIName = "Depth Grading Contrast Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedmul_n < string UIName = "Depth Grading Intensity Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedmul_d < string UIName = "Depth Grading Intensity Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedmul_in < string UIName = "Depth Grading Intensity Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedmul_id < string UIName = "Depth Grading Intensity Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradedbump_n < string UIName = "Depth Grading Shift Night"; string UIWidget = "Spinner"; > = {0.0}; float dgradedbump_d < string UIName = "Depth Grading Shift Day"; string UIWidget = "Spinner"; > = {0.0}; float dgradedbump_in < string UIName = "Depth Grading Shift Interior Night"; string UIWidget = "Spinner"; > = {0.0}; float dgradedbump_id < string UIName = "Depth Grading Shift Interior Day"; string UIWidget = "Spinner"; > = {0.0}; float dgradedblend_n < string UIName = "Depth Grading Blend Night"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {1.0}; float dgradedblend_d < string UIName = "Depth Grading Blend Day"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {1.0}; float dgradedblend_in < string UIName = "Depth Grading Blend Interior Night"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {1.0}; float dgradedblend_id < string UIName = "Depth Grading Blend Interior Day"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {1.0}; bool dgradeenable1 < string UIName = "Enable RGB Grading"; string UIWidget = "Checkbox"; > = {false}; /* color component multipliers */ float dgrademul_r_n < string UIName = "Grading Intensity Night Red"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_g_n < string UIName = "Grading Intensity Night Green"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_b_n < string UIName = "Grading Intensity Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_r_d < string UIName = "Grading Intensity Day Red"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_g_d < string UIName = "Grading Intensity Day Green"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_b_d < string UIName = "Grading Intensity Day Blue"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_r_in < string UIName = "Grading Intensity Interior Night Red"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_g_in < string UIName = "Grading Intensity Interior Night Green"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_b_in < string UIName = "Grading Intensity Interior Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_r_id < string UIName = "Grading Intensity Interior Day Red"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_g_id < string UIName = "Grading Intensity Interior Day Green"; string UIWidget = "Spinner"; > = {1.0}; float dgrademul_b_id < string UIName = "Grading Intensity Interior Day Blue"; string UIWidget = "Spinner"; > = {1.0}; /* color component contrasts */ float dgradepow_r_n < string UIName = "Grading Contrast Night Red"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_g_n < string UIName = "Grading Contrast Night Green"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_b_n < string UIName = "Grading Contrast Night Blue"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_r_d < string UIName = "Grading Contrast Day Red"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_g_d < string UIName = "Grading Contrast Day Green"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_b_d < string UIName = "Grading Contrast Day Blue"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_r_in < string UIName = "Grading Contrast Interior Night Red"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_g_in < string UIName = "Grading Contrast Interior Night Green"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_b_in < string UIName = "Grading Contrast Interior Night Blue"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_r_id < string UIName = "Grading Contrast Interior Day Red"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_g_id < string UIName = "Grading Contrast Interior Day Green"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float dgradepow_b_id < string UIName = "Grading Contrast Interior Day Blue"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* colorization factors */ bool dgradeenable2 < string UIName = "Enable Vibrance Grading"; string UIWidget = "Checkbox"; > = {false}; float dgradecol_r_n < string UIName = "Grading Color Night Red"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_g_n < string UIName = "Grading Color Night Green"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_b_n < string UIName = "Grading Color Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_r_d < string UIName = "Grading Color Day Red"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_g_d < string UIName = "Grading Color Day Green"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_b_d < string UIName = "Grading Color Day Blue"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_r_in < string UIName = "Grading Color Interior Night Red"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_g_in < string UIName = "Grading Color Interior Night Green"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_b_in < string UIName = "Grading Color Interior Night Blue"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_r_id < string UIName = "Grading Color Interior Day Red"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_g_id < string UIName = "Grading Color Interior Day Green"; string UIWidget = "Spinner"; > = {1.0}; float dgradecol_b_id < string UIName = "Grading Color Interior Day Blue"; string UIWidget = "Spinner"; > = {1.0}; /* blend factor for colorization (negative values are quite fancy) */ float dgradecolfact_n < string UIName = "Grading Color Factor Night"; string UIWidget = "Spinner"; > = {0.0}; float dgradecolfact_d < string UIName = "Grading Color Factor Day"; string UIWidget = "Spinner"; > = {0.0}; float dgradecolfact_in < string UIName = "Grading Color Factor Interior Night"; string UIWidget = "Spinner"; > = {0.0}; float dgradecolfact_id < string UIName = "Grading Color Factor Interior Day"; string UIWidget = "Spinner"; > = {0.0}; /* HSV grading */ bool dgradeenable3 < string UIName = "Enable HSV Grading"; string UIWidget = "Checkbox"; > = {false}; /* saturation multiplier */ float dgradesatmul_n < string UIName = "Grading Saturation Intensity Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradesatmul_d < string UIName = "Grading Saturation Intensity Day"; string UIWidget = "Spinner"; > = {1.0}; float dgradesatmul_in < string UIName = "Grading Saturation Intensity Interior Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradesatmul_id < string UIName = "Grading Saturation Intensity Interior Day"; string UIWidget = "Spinner"; > = {1.0}; /* saturation power */ float dgradesatpow_n < string UIName = "Grading Saturation Contrast Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradesatpow_d < string UIName = "Grading Saturation Contrast Day"; string UIWidget = "Spinner"; > = {1.0}; float dgradesatpow_in < string UIName = "Grading Saturation Contrast Interior Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradesatpow_id < string UIName = "Grading Saturation Contrast Interior Day"; string UIWidget = "Spinner"; > = {1.0}; /* value multiplier */ float dgradevalmul_n < string UIName = "Grading Value Intensity Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradevalmul_d < string UIName = "Grading Value Intensity Day"; string UIWidget = "Spinner"; > = {1.0}; float dgradevalmul_in < string UIName = "Grading Value Intensity Interior Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradevalmul_id < string UIName = "Grading Value Intensity Interior Day"; string UIWidget = "Spinner"; > = {1.0}; /* value power */ float dgradevalpow_n < string UIName = "Grading Value Contrast Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradevalpow_d < string UIName = "Grading Value Contrast Day"; string UIWidget = "Spinner"; > = {1.0}; float dgradevalpow_in < string UIName = "Grading Value Contrast Interior Night"; string UIWidget = "Spinner"; > = {1.0}; float dgradevalpow_id < string UIName = "Grading Value Contrast Interior Day"; string UIWidget = "Spinner"; > = {1.0}; bool dcolorizeafterhsv < string UIName = "Colorize After HSV"; string UIWidget = "Checkbox"; > = {true};