/* menbeffectsettings.fx : MariENB base user-tweakable variables. (C)2013-2014 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the WTFPL. */ /* fixed resolution, keeps blur filters at a consistent internal resolution */ int fixedx < string UIName = "_FixedResolutionX"; string UIWidget = "Spinner"; int UIMin = 0; > = {0}; int fixedy < string UIName = "_FixedResolutionY"; string UIWidget = "Spinner"; int UIMin = 0; > = {0}; /* Border darkening */ /* radius of darkening (relative to screen width) */ float dkradius_n < string UIName = "DarkRadiusNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.40}; float dkradius_d < string UIName = "DarkRadiusDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.29}; float dkradius_in < string UIName = "DarkRadiusInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.50}; float dkradius_id < string UIName = "DarkRadiusInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.39}; /* falloff of darkening */ float dkcurve_n < string UIName = "DarkCurveNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.70}; float dkcurve_d < string UIName = "DarkCurveDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {2.30}; float dkcurve_in < string UIName = "DarkCurveInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.35}; float dkcurve_id < string UIName = "DarkCurveInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.67}; /* bump of darkening */ float dkbump_n < string UIName = "DarkBumpNight"; string UIWidget = "Spinner"; > = {0.74}; float dkbump_d < string UIName = "DarkBumpDay"; string UIWidget = "Spinner"; > = {0.33}; float dkbump_in < string UIName = "DarkBumpInteriorNight"; string UIWidget = "Spinner"; > = {0.82}; float dkbump_id < string UIName = "DarkBumpInteriorDay"; string UIWidget = "Spinner"; > = {0.61}; /* "adaptation" factors */ float amin_n < string UIName = "AdaptationMinNight"; string UIWidget = "Spinner"; > = {0.20}; float amin_d < string UIName = "AdaptationMinDay"; string UIWidget = "Spinner"; > = {0.09}; float amin_in < string UIName = "AdaptationMinInteriorNight"; string UIWidget = "Spinner"; > = {0.17}; float amin_id < string UIName = "AdaptationMinInteriorDay"; string UIWidget = "Spinner"; > = {0.10}; float amax_n < string UIName = "AdaptationMaxNight"; string UIWidget = "Spinner"; > = {1.21}; float amax_d < string UIName = "AdaptationMaxDay"; string UIWidget = "Spinner"; > = {0.94}; float amax_in < string UIName = "AdaptationMaxInteriorNight"; string UIWidget = "Spinner"; > = {1.26}; float amax_id < string UIName = "AdaptationMaxInteriorDay"; string UIWidget = "Spinner"; > = {0.91}; /* overshine/bloom compensation */ /* compensation factor */ float compfactor_n < string UIName = "CompensateFactorNight"; string UIWidget = "Spinner"; > = {0.23}; float compfactor_d < string UIName = "CompensateFactorDay"; string UIWidget = "Spinner"; > = {0.46}; float compfactor_in < string UIName = "CompensateFactorInteriorNight"; string UIWidget = "Spinner"; > = {0.30}; float compfactor_id < string UIName = "CompensateFactorInteriorDay"; string UIWidget = "Spinner"; > = {0.39}; /* compensation power (contrast) */ float comppow_n < string UIName = "CompensatePowerNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.08}; float comppow_d < string UIName = "CompensatePowerDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.11}; float comppow_in < string UIName = "CompensatePowerInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.05}; float comppow_id < string UIName = "CompensatePowerInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.14}; /* compensation saturation (higher values desaturate highlights) */ float compsat_n < string UIName = "CompensateSaturationNight"; string UIWidget = "Spinner"; > = {0.97}; float compsat_d < string UIName = "CompensateSaturationDay"; string UIWidget = "Spinner"; > = {0.85}; float compsat_in < string UIName = "CompensateSaturationInteriorNight"; string UIWidget = "Spinner"; > = {0.89}; float compsat_id < string UIName = "CompensateSaturationInteriorDay"; string UIWidget = "Spinner"; > = {0.74}; /* Color grading */ /* color component multipliers */ float grademul_r_n < string UIName = "GradingMulRNight"; string UIWidget = "Spinner"; > = {1.04}; float grademul_g_n < string UIName = "GradingMulGNight"; string UIWidget = "Spinner"; > = {1.08}; float grademul_b_n < string UIName = "GradingMulBNight"; string UIWidget = "Spinner"; > = {1.15}; float grademul_r_d < string UIName = "GradingMulRDay"; string UIWidget = "Spinner"; > = {1.66}; float grademul_g_d < string UIName = "GradingMulGDay"; string UIWidget = "Spinner"; > = {1.45}; float grademul_b_d < string UIName = "GradingMulBDay"; string UIWidget = "Spinner"; > = {1.29}; float grademul_r_in < string UIName = "GradingMulRInteriorNight"; string UIWidget = "Spinner"; > = {1.35}; float grademul_g_in < string UIName = "GradingMulGInteriorNight"; string UIWidget = "Spinner"; > = {1.18}; float grademul_b_in < string UIName = "GradingMulBInteriorNight"; string UIWidget = "Spinner"; > = {1.22}; float grademul_r_id < string UIName = "GradingMulRInteriorDay"; string UIWidget = "Spinner"; > = {1.71}; float grademul_g_id < string UIName = "GradingMulGInteriorDay"; string UIWidget = "Spinner"; > = {1.60}; float grademul_b_id < string UIName = "GradingMulBInteriorDay"; string UIWidget = "Spinner"; > = {1.41}; /* color component contrasts */ float gradepow_r_n < string UIName = "GradingPowRNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.02}; float gradepow_g_n < string UIName = "GradingPowGNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.06}; float gradepow_b_n < string UIName = "GradingPowBNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.03}; float gradepow_r_d < string UIName = "GradingPowRDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.09}; float gradepow_g_d < string UIName = "GradingPowGDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.08}; float gradepow_b_d < string UIName = "GradingPowBDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.05}; float gradepow_r_in < string UIName = "GradingPowRInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.08}; float gradepow_g_in < string UIName = "GradingPowGInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.11}; float gradepow_b_in < string UIName = "GradingPowBInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.06}; float gradepow_r_id < string UIName = "GradingPowRInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.05}; float gradepow_g_id < string UIName = "GradingPowGInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.04}; float gradepow_b_id < string UIName = "GradingPowBInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.04}; /* colorization factors */ float gradecol_r_n < string UIName = "GradingColRNight"; string UIWidget = "Spinner"; > = {-0.59}; float gradecol_g_n < string UIName = "GradingColGNight"; string UIWidget = "Spinner"; > = {-0.26}; float gradecol_b_n < string UIName = "GradingColBNight"; string UIWidget = "Spinner"; > = {-0.73}; float gradecol_r_d < string UIName = "GradingColRDay"; string UIWidget = "Spinner"; > = {-0.62}; float gradecol_g_d < string UIName = "GradingColGDay"; string UIWidget = "Spinner"; > = {-0.10}; float gradecol_b_d < string UIName = "GradingColBDay"; string UIWidget = "Spinner"; > = {-0.81}; float gradecol_r_in < string UIName = "GradingColRInteriorNight"; string UIWidget = "Spinner"; > = {-0.41}; float gradecol_g_in < string UIName = "GradingColGInteriorNight"; string UIWidget = "Spinner"; > = {-0.18}; float gradecol_b_in < string UIName = "GradingColBInteriorNight"; string UIWidget = "Spinner"; > = {-1.69}; float gradecol_r_id < string UIName = "GradingColRInteriorDay"; string UIWidget = "Spinner"; > = {-0.60}; float gradecol_g_id < string UIName = "GradingColGInteriorDay"; string UIWidget = "Spinner"; > = {-0.45}; float gradecol_b_id < string UIName = "GradingColBInteriorDay"; string UIWidget = "Spinner"; > = {-0.85}; /* blend factor for colorization (negative values are quite fancy) */ float gradecolfact_n < string UIName = "GradingColFactorNight"; string UIWidget = "Spinner"; > = {-0.11}; float gradecolfact_d < string UIName = "GradingColFactorDay"; string UIWidget = "Spinner"; > = {-0.14}; float gradecolfact_in < string UIName = "GradingColFactorInteriorNight"; string UIWidget = "Spinner"; > = {-0.14}; float gradecolfact_id < string UIName = "GradingColFactorInteriorDay"; string UIWidget = "Spinner"; > = {-0.20}; /* Letterbox */ /* vertical factor */ float boxv < string UIName = "BoxVertical"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {0.90}; /* softening (0 = disable) */ float boxb < string UIName = "BoxSoften"; string UIWidget = "Spinner"; > = {0.01}; /* box alpha */ float boxa < string UIName = "BoxAlpha"; string UIWidget = "Spinner"; > = {12.00}; /* soften bloom texture (remove blocky artifacts from downscaled bloom) */ bool softbloom < string UIName = "BloomSoften"; string UIWidget = "Checkbox"; > = {false};