/* menbbloomsettings.fx : MariENB bloom user-tweakable variables. (C)2013-2015 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the GNU GPLv3 (or later). */ /* bloom mix factors */ float bloommix1 < string UIName = "BloomMix1"; string UIWidget = "Spinner"; > = {1.0}; float bloommix2 < string UIName = "BloomMix2"; string UIWidget = "Spinner"; > = {1.0}; float bloommix3 < string UIName = "BloomMix3"; string UIWidget = "Spinner"; > = {1.0}; float bloommix4 < string UIName = "BloomMix4"; string UIWidget = "Spinner"; > = {1.0}; float bloommix7 < string UIName = "BloomMix7"; string UIWidget = "Spinner"; > = {1.0}; float bloommix8 < string UIName = "BloomMix8"; string UIWidget = "Spinner"; > = {1.0}; float bloommix5 < string UIName = "BloomMixNoBlur"; string UIWidget = "Spinner"; > = {0.0}; float bloommix6 < string UIName = "BloomMixBaseImage"; string UIWidget = "Spinner"; > = {0.0}; /* bloom intensity */ float bloomintensity_n < string UIName = "BloomIntensityNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloomintensity_d < string UIName = "BloomIntensityDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloomintensity_in < string UIName = "BloomIntensityInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloomintensity_id < string UIName = "BloomIntensityInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* bloom power (contrast) */ float bloompower_n < string UIName = "BloomPowerNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloompower_d < string UIName = "BloomPowerDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloompower_in < string UIName = "BloomPowerInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bloompower_id < string UIName = "BloomPowerInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* bloom saturation */ float bloomsaturation_n < string UIName = "BloomSaturationNight"; string UIWidget = "Spinner"; > = {1.0}; float bloomsaturation_d < string UIName = "BloomSaturationDay"; string UIWidget = "Spinner"; > = {1.0}; float bloomsaturation_in < string UIName = "BloomSaturationInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float bloomsaturation_id < string UIName = "BloomSaturationInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* bloom offset (negative values keep dark areas from muddying up) */ float bloombump_n < string UIName = "BloomBumpNight"; string UIWidget = "Spinner"; > = {-0.5}; float bloombump_d < string UIName = "BloomBumpDay"; string UIWidget = "Spinner"; > = {-0.5}; float bloombump_in < string UIName = "BloomBumpInteriorNight"; string UIWidget = "Spinner"; > = {-0.5}; float bloombump_id < string UIName = "BloomBumpInteriorDay"; string UIWidget = "Spinner"; > = {-0.5}; /* bloom cap (maximum brightness samples can have) */ float bloomcap_n < string UIName = "BloomCapNight"; string UIWidget = "Spinner"; > = {10.0}; float bloomcap_d < string UIName = "BloomCapDay"; string UIWidget = "Spinner"; > = {10.0}; float bloomcap_in < string UIName = "BloomCapInteriorNight"; string UIWidget = "Spinner"; > = {10.0}; float bloomcap_id < string UIName = "BloomCapInteriorDay"; string UIWidget = "Spinner"; > = {10.0}; /* bloom tint/blueshift parameters */ float blu_n_r < string UIName = "BlueShiftColorNightRed"; string UIWidget = "Spinner"; > = {0.65}; float blu_n_g < string UIName = "BlueShiftColorNightGreen"; string UIWidget = "Spinner"; > = {0.37}; float blu_n_b < string UIName = "BlueShiftColorNightBlue"; string UIWidget = "Spinner"; > = {1.0}; float blu_d_r < string UIName = "BlueShiftColorDayRed"; string UIWidget = "Spinner"; > = {0.65}; float blu_d_g < string UIName = "BlueShiftColorDayGreen"; string UIWidget = "Spinner"; > = {0.37}; float blu_d_b < string UIName = "BlueShiftColorDayBlue"; string UIWidget = "Spinner"; > = {1.0}; float blu_in_r < string UIName = "BlueShiftColorInteriorNightRed"; string UIWidget = "Spinner"; > = {0.65}; float blu_in_g < string UIName = "BlueShiftColorInteriorNightGreen"; string UIWidget = "Spinner"; > = {0.37}; float blu_in_b < string UIName = "BlueShiftColorInteriorNightBlue"; string UIWidget = "Spinner"; > = {1.0}; float blu_id_r < string UIName = "BlueShiftColorInteriorDayRed"; string UIWidget = "Spinner"; > = {0.65}; float blu_id_g < string UIName = "BlueShiftColorInteriorDayGreen"; string UIWidget = "Spinner"; > = {0.37}; float blu_id_b < string UIName = "BlueShiftColorInteriorDayBlue"; string UIWidget = "Spinner"; > = {1.0}; float bsi_n < string UIName = "BlueShiftIntensityNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bsi_d < string UIName = "BlueShiftIntensityDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bsi_in < string UIName = "BlueShiftIntensityInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float bsi_id < string UIName = "BlueShiftIntensityInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* anamorphic lens flare (very intensive) */ bool alfenable < string UIName = "EnableAnamorphicLensFlare"; string UIWidget = "Checkbox"; > = {true}; float fbl_n < string UIName = "FlareBlendNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fbl_d < string UIName = "FlareBlendDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fbl_in < string UIName = "FlareBlendInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fbl_id < string UIName = "FlareBlendInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float flu_n_r < string UIName = "FlareBlueShiftColorNightRed"; string UIWidget = "Spinner"; > = {0.65}; float flu_n_g < string UIName = "FlareBlueShiftColorNightGreen"; string UIWidget = "Spinner"; > = {0.37}; float flu_n_b < string UIName = "FlareBlueShiftColorNightBlue"; string UIWidget = "Spinner"; > = {1.0}; float flu_d_r < string UIName = "FlareBlueShiftColorDayRed"; string UIWidget = "Spinner"; > = {0.65}; float flu_d_g < string UIName = "FlareBlueShiftColorDayGreen"; string UIWidget = "Spinner"; > = {0.37}; float flu_d_b < string UIName = "FlareBlueShiftColorDayBlue"; string UIWidget = "Spinner"; > = {1.0}; float flu_in_r < string UIName = "FlareBlueShiftColorInteriorNightRed"; string UIWidget = "Spinner"; > = {0.65}; float flu_in_g < string UIName = "FlareBlueShiftColorInteriorNightGreen"; string UIWidget = "Spinner"; > = {0.37}; float flu_in_b < string UIName = "FlareBlueShiftColorInteriorNightBlue"; string UIWidget = "Spinner"; > = {1.0}; float flu_id_r < string UIName = "FlareBlueShiftColorInteriorDayRed"; string UIWidget = "Spinner"; > = {0.65}; float flu_id_g < string UIName = "FlareBlueShiftColorInteriorDayGreen"; string UIWidget = "Spinner"; > = {0.37}; float flu_id_b < string UIName = "FlareBlueShiftColorInteriorDayBlue"; string UIWidget = "Spinner"; > = {1.0}; float fsi_n < string UIName = "FlareBlueShiftIntensityNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fsi_d < string UIName = "FlareBlueShiftIntensityDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fsi_in < string UIName = "FlareBlueShiftIntensityInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fsi_id < string UIName = "FlareBlueShiftIntensityInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_n < string UIName = "FlarePowerNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_d < string UIName = "FlarePowerDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_in < string UIName = "FlarePowerInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float fpw_id < string UIName = "FlarePowerInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0};