/* menbeffectsettings.fx : MariENB base user-tweakable variables. (C)2013-2015 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the GNU GPLv3 (or later). */ /* "adaptation" factors */ bool aenable < string UIName = "UseAdaptation"; string UIWidget = "Checkbox"; > = {false}; float amin_n < string UIName = "AdaptationMinNight"; string UIWidget = "Spinner"; > = {0.0}; float amin_d < string UIName = "AdaptationMinDay"; string UIWidget = "Spinner"; > = {0.0}; float amin_in < string UIName = "AdaptationMinInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float amin_id < string UIName = "AdaptationMinInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; float amax_n < string UIName = "AdaptationMaxNight"; string UIWidget = "Spinner"; > = {1.0}; float amax_d < string UIName = "AdaptationMaxDay"; string UIWidget = "Spinner"; > = {1.0}; float amax_in < string UIName = "AdaptationMaxInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float amax_id < string UIName = "AdaptationMaxInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* overshine/bloom compensation */ bool compenable < string UIName = "UseCompensate"; string UIWidget = "Checkbox"; > = {false}; /* compensation factor */ float compfactor_n < string UIName = "CompensateFactorNight"; string UIWidget = "Spinner"; > = {0.0}; float compfactor_d < string UIName = "CompensateFactorDay"; string UIWidget = "Spinner"; > = {0.0}; float compfactor_in < string UIName = "CompensateFactorInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float compfactor_id < string UIName = "CompensateFactorInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; /* compensation power (contrast) */ float comppow_n < string UIName = "CompensatePowerNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float comppow_d < string UIName = "CompensatePowerDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float comppow_in < string UIName = "CompensatePowerInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float comppow_id < string UIName = "CompensatePowerInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* compensation saturation (higher values desaturate highlights) */ float compsat_n < string UIName = "CompensateSaturationNight"; string UIWidget = "Spinner"; > = {1.0}; float compsat_d < string UIName = "CompensateSaturationDay"; string UIWidget = "Spinner"; > = {1.0}; float compsat_in < string UIName = "CompensateSaturationInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float compsat_id < string UIName = "CompensateSaturationInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* Color grading */ bool gradeenable1 < string UIName = "UseRGBGrading"; string UIWidget = "Checkbox"; > = {false}; /* color component multipliers */ float grademul_r_n < string UIName = "GradingMulRNight"; string UIWidget = "Spinner"; > = {1.0}; float grademul_g_n < string UIName = "GradingMulGNight"; string UIWidget = "Spinner"; > = {1.0}; float grademul_b_n < string UIName = "GradingMulBNight"; string UIWidget = "Spinner"; > = {1.0}; float grademul_r_d < string UIName = "GradingMulRDay"; string UIWidget = "Spinner"; > = {1.0}; float grademul_g_d < string UIName = "GradingMulGDay"; string UIWidget = "Spinner"; > = {1.0}; float grademul_b_d < string UIName = "GradingMulBDay"; string UIWidget = "Spinner"; > = {1.0}; float grademul_r_in < string UIName = "GradingMulRInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float grademul_g_in < string UIName = "GradingMulGInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float grademul_b_in < string UIName = "GradingMulBInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float grademul_r_id < string UIName = "GradingMulRInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; float grademul_g_id < string UIName = "GradingMulGInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; float grademul_b_id < string UIName = "GradingMulBInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* color component contrasts */ float gradepow_r_n < string UIName = "GradingPowRNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_g_n < string UIName = "GradingPowGNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_b_n < string UIName = "GradingPowBNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_r_d < string UIName = "GradingPowRDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_g_d < string UIName = "GradingPowGDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_b_d < string UIName = "GradingPowBDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_r_in < string UIName = "GradingPowRInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_g_in < string UIName = "GradingPowGInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_b_in < string UIName = "GradingPowBInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_r_id < string UIName = "GradingPowRInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_g_id < string UIName = "GradingPowGInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; float gradepow_b_id < string UIName = "GradingPowBInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0}; /* colorization factors */ bool gradeenable2 < string UIName = "UseColorizeGrading"; string UIWidget = "Checkbox"; > = {false}; float gradecol_r_n < string UIName = "GradingColRNight"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_g_n < string UIName = "GradingColGNight"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_b_n < string UIName = "GradingColBNight"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_r_d < string UIName = "GradingColRDay"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_g_d < string UIName = "GradingColGDay"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_b_d < string UIName = "GradingColBDay"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_r_in < string UIName = "GradingColRInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_g_in < string UIName = "GradingColGInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_b_in < string UIName = "GradingColBInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_r_id < string UIName = "GradingColRInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_g_id < string UIName = "GradingColGInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; float gradecol_b_id < string UIName = "GradingColBInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* blend factor for colorization (negative values are quite fancy) */ float gradecolfact_n < string UIName = "GradingColFactorNight"; string UIWidget = "Spinner"; > = {0.0}; float gradecolfact_d < string UIName = "GradingColFactorDay"; string UIWidget = "Spinner"; > = {0.0}; float gradecolfact_in < string UIName = "GradingColFactorInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float gradecolfact_id < string UIName = "GradingColFactorInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; /* HSV grading */ bool gradeenable3 < string UIName = "UseHSVGrading"; string UIWidget = "Checkbox"; > = {false}; /* saturation multiplier */ float gradesatmul_n < string UIName = "GradingSatMulNight"; string UIWidget = "Spinner"; > = {1.0}; float gradesatmul_d < string UIName = "GradingSatMulDay"; string UIWidget = "Spinner"; > = {1.0}; float gradesatmul_in < string UIName = "GradingSatMulInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float gradesatmul_id < string UIName = "GradingSatMulInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* saturation power */ float gradesatpow_n < string UIName = "GradingSatPowNight"; string UIWidget = "Spinner"; > = {1.0}; float gradesatpow_d < string UIName = "GradingSatPowDay"; string UIWidget = "Spinner"; > = {1.0}; float gradesatpow_in < string UIName = "GradingSatPowInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float gradesatpow_id < string UIName = "GradingSatPowInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* value multiplier */ float gradevalmul_n < string UIName = "GradingValMulNight"; string UIWidget = "Spinner"; > = {1.0}; float gradevalmul_d < string UIName = "GradingValMulDay"; string UIWidget = "Spinner"; > = {1.0}; float gradevalmul_in < string UIName = "GradingValMulInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float gradevalmul_id < string UIName = "GradingValMulInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* value power */ float gradevalpow_n < string UIName = "GradingValPowNight"; string UIWidget = "Spinner"; > = {1.0}; float gradevalpow_d < string UIName = "GradingValPowDay"; string UIWidget = "Spinner"; > = {1.0}; float gradevalpow_in < string UIName = "GradingValPowInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float gradevalpow_id < string UIName = "GradingValPowInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; bool colorizeafterhsv < string UIName = "ColorizeAfterHSV"; string UIWidget = "Checkbox"; > = {false}; /* game tinting support */ bool tintenable < string UIName = "UseTint"; string UIWidget = "Checkbox"; > = {true}; float tintblend < string UIName = "TintingBlend"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {1.0}; bool tintbeforegrade < string UIName = "TintingBeforeGrading"; string UIWidget = "Checkbox"; > = {false}; /* vanilla grading */ bool vgradeenable < string UIName = "EnableVanillaGrading"; string UIWidget = "Checkbox"; > = {true}; float vgradeblend < string UIName = "VanillaGradingBlend"; string UIWidget = "Spinner"; float UIMin = 0.0; float UIMax = 1.0; > = {1.0}; /* debug vanilla shader registers */ bool regdebug < string UIName = "DebugRegisters"; string UIWidget = "Checkbox"; > = {false}; /* scale of register bars */ float regdebugscale < string UIName = "DebugRegistersScale"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.0};