/* menbbloomsettings.fx : MariENB bloom user-tweakable variables. (C)2013-2014 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the WTFPL. */ /* fixed resolution, keeps blur filters at a consistent internal resolution */ int fixedx < string UIName = "_FixedResolutionX"; string UIWidget = "Spinner"; int UIMin = 0; > = {0}; int fixedy < string UIName = "_FixedResolutionY"; string UIWidget = "Spinner"; int UIMin = 0; > = {0}; /* bloom intensity */ float bloomintensity_n < string UIName = "BloomIntensityNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.25}; float bloomintensity_d < string UIName = "BloomIntensityDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.25}; float bloomintensity_in < string UIName = "BloomIntensityInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.25}; float bloomintensity_id < string UIName = "BloomIntensityInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {0.25}; /* bloom power (contrast) */ float bloompower_n < string UIName = "BloomPowerNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.4}; float bloompower_d < string UIName = "BloomPowerDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.4}; float bloompower_in < string UIName = "BloomPowerInteriorNight"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.4}; float bloompower_id < string UIName = "BloomPowerInteriorDay"; string UIWidget = "Spinner"; float UIMin = 0.0; > = {1.4}; /* bloom saturation */ float bloomsaturation_n < string UIName = "BloomSaturationNight"; string UIWidget = "Spinner"; > = {0.3}; float bloomsaturation_d < string UIName = "BloomSaturationDay"; string UIWidget = "Spinner"; > = {0.3}; float bloomsaturation_in < string UIName = "BloomSaturationInteriorNight"; string UIWidget = "Spinner"; > = {0.3}; float bloomsaturation_id < string UIName = "BloomSaturationInteriorDay"; string UIWidget = "Spinner"; > = {0.3}; /* bloom offset (negative values keep dark areas from muddying up) */ float bloombump_n < string UIName = "BloomBumpNight"; string UIWidget = "Spinner"; > = {-0.10}; float bloombump_d < string UIName = "BloomBumpDay"; string UIWidget = "Spinner"; > = {-0.10}; float bloombump_in < string UIName = "BloomBumpInteriorNight"; string UIWidget = "Spinner"; > = {-0.10}; float bloombump_id < string UIName = "BloomBumpInteriorDay"; string UIWidget = "Spinner"; > = {-0.10};