/* menbbloominternals.fx : MariENB bloom internal variables. (C)2013-2014 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the MIT License. */ /* gaussian blur matrices */ static const float2x2 gauss3 = { 0.16,0.12, 0.12,0.09 }; static const float3x3 gauss5 = { 0.0865051903114,0.0692041522491,0.0346020761246, 0.0692041522491,0.0553633217993,0.0276816609, 0.0346020761246,0.0276816609,0.01384083045 }; static const float4x4 gauss7 = { 0.0632507440209,0.0527089533508,0.0301194019147,0.011294775718, 0.0527089533508,0.0439241277923,0.0250995015956,0.00941231309835, 0.0301194019147,0.0250995015956,0.01434257234,0.00537846462763, 0.011294775718,0.00941231309835,0.00537846462763,0.00201692423536 }; /* standard stuff (not all used) */ float4 tempF1; float4 tempF2; float4 tempF3; float4 ScreenSize; float4 Timer; float4 TempParameters; float4 LenzParameters; float4 BloomParameters; float ENightDayFactor; float EInteriorFactor; /* samplers and textures (some left unused) */ texture2D texBloom1; texture2D texBloom2; texture2D texBloom3; texture2D texBloom4; texture2D texBloom5; texture2D texBloom6; texture2D texBloom7; texture2D texBloom8; sampler2D SamplerBloom1 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerBloom2 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerBloom3 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerBloom4 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerBloom5 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerBloom6 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerBloom7 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; sampler2D SamplerBloom8 = sampler_state { Texture = ; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = NONE; AddressU = Clamp; AddressV = Clamp; SRGBTexture = FALSE; MaxMipLevel = 0; MipMapLodBias = 0; }; /* whatever */ struct VS_OUTPUT_POST { float4 vpos : POSITION; float2 txcoord0 : TEXCOORD0; }; struct VS_INPUT_POST { float3 pos : POSITION; float2 txcoord0 : TEXCOORD0; };