/* menbeffectsettings.fx : MariENB base user-tweakable variables. (C)2013-2014 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the MIT License. */ /* Soften bloom */ bool softbloom < string UIName = "EnableBloomSoften"; string UIWidget = "Checkbox"; > = {true}; int softbloomlv < string UIName = "BloomSoftenLevel"; string UIWidget = "Slider"; > = {2}; float softbloomsmp < string UIName = "BloomSoftenRadius"; string UIWidget = "Slider"; > = {1.0}; /* Adaptation */ bool aenable < string UIName = "EnableAdaptation"; string UIWidget = "Checkbox"; > = {true}; float amin_n < string UIName = "AdaptationMinNight"; string UIWidget = "Spinner"; > = {0.0}; float amin_d < string UIName = "AdaptationMinDay"; string UIWidget = "Spinner"; > = {0.0}; float amin_in < string UIName = "AdaptationMinInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float amin_id < string UIName = "AdaptationMinInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; float amax_n < string UIName = "AdaptationMaxNight"; string UIWidget = "Spinner"; > = {1.0}; float amax_d < string UIName = "AdaptationMaxDay"; string UIWidget = "Spinner"; > = {1.0}; float amax_in < string UIName = "AdaptationMaxInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float amax_id < string UIName = "AdaptationMaxInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* tone mapping */ bool tmenable < string UIName = "EnableTonemapping"; string UIWidget = "Checkbox"; > = {true}; float tone_n < string UIName = "TonemappingNight"; string UIWidget = "Spinner"; > = {1.0}; float tone_d < string UIName = "TonemappingDay"; string UIWidget = "Spinner"; > = {1.0}; float tone_in < string UIName = "TonemappingInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float tone_id < string UIName = "TonemappingInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; float tovr_n < string UIName = "TonemappingOversaturationNight"; string UIWidget = "Spinner"; > = {1.0}; float tovr_d < string UIName = "TonemappingOversaturationDay"; string UIWidget = "Spinner"; > = {1.0}; float tovr_in < string UIName = "TonemappingOversaturationInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float tovr_id < string UIName = "TonemappingOversaturationInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* palette texture */ bool palenable < string UIName = "EnablePalette"; string UIWidget = "Checkbox"; > = {true}; float palb_n < string UIName = "PaletteBlendNight"; string UIWidget = "Spinner"; > = {1.0}; float palb_d < string UIName = "PaletteBlendDay"; string UIWidget = "Spinner"; > = {1.0}; float palb_in < string UIName = "PaletteBlendInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float palb_id < string UIName = "PaletteBlendInteriorDay"; string UIWidget = "Spinner"; > = {1.0};