/* menbsettings.fx : MariENB user-tweakable variables. (C)2013-2014 Marisa Kirisame, UnSX Team. Part of MariENB, the personal ENB of Marisa. Released under the MIT License. */ /* FXAA */ bool fxaaenable < string UIName = "EnableFXAA"; string UIWidget = "Checkbox"; > = {false}; float fxaaspanmax < string UIName = "FXAASpanMax"; string UIWidget = "Checkbox"; > = {4.0}; float fxaareducemul < string UIName = "FXAAReduceMul"; string UIWidget = "Checkbox"; > = {16.0}; float fxaareducemin < string UIName = "FXAAReduceMin"; string UIWidget = "Checkbox"; > = {128.0}; /* border blurring */ bool bbenable < string UIName = "BlurEnable"; string UIWidget = "Checkbox"; > = {true}; /* border blur sampling range */ float bbsamp_n < string UIName = "BlurSampleNight"; string UIWidget = "Spinner"; > = {1.0}; float bbsamp_d < string UIName = "BlurSampleDay"; string UIWidget = "Spinner"; > = {1.0}; float bbsamp_in < string UIName = "BlurSampleInteriorNight"; string UIWidget = "Spinner"; > = {1.0}; float bbsamp_id < string UIName = "BlurSampleInteriorDay"; string UIWidget = "Spinner"; > = {1.0}; /* border blur level */ int bblevel < string UIName = "BlurLevel"; string UIWidget = "Spinner"; > = {1}; /* blend power of blur */ float bbpow_n < string UIName = "BlurPowerNight"; string UIWidget = "Spinner"; > = {15.46}; float bbpow_d < string UIName = "BlurPowerDay"; string UIWidget = "Spinner"; > = {15.46}; float bbpow_in < string UIName = "BlurPowerInteriorNight"; string UIWidget = "Spinner"; > = {15.46}; float bbpow_id < string UIName = "BlurPowerInteriorDay"; string UIWidget = "Spinner"; > = {15.46}; /* falloff curve of blur towards center of screen */ float bbcurve_n < string UIName = "BlurCurveNight"; string UIWidget = "Spinner"; > = {1.2}; float bbcurve_d < string UIName = "BlurCurveDay"; string UIWidget = "Spinner"; > = {1.2}; float bbcurve_in < string UIName = "BlurCurveInteriorNight"; string UIWidget = "Spinner"; > = {1.2}; float bbcurve_id < string UIName = "BlurCurveInteriorDay"; string UIWidget = "Spinner"; > = {1.2}; /* blur falloff radius */ float bbradius_n < string UIName = "BlurRadiusNight"; string UIWidget = "Spinner"; > = {0.69}; float bbradius_d < string UIName = "BlurRadiusDay"; string UIWidget = "Spinner"; > = {0.69}; float bbradius_in < string UIName = "BlurRadiusInteriorNight"; string UIWidget = "Spinner"; > = {0.69}; float bbradius_id < string UIName = "BlurRadiusInteriorDay"; string UIWidget = "Spinner"; > = {0.69}; /* border darkening */ bool dkenable < string UIName = "DarkEnable"; string UIWidget = "Checkbox"; > = {true}; /* radius of darkening (relative to screen width) */ float dkradius_n < string UIName = "DarkRadiusNight"; string UIWidget = "Spinner"; > = {0.37}; float dkradius_d < string UIName = "DarkRadiusDay"; string UIWidget = "Spinner"; > = {0.37}; float dkradius_in < string UIName = "DarkRadiusInteriorNight"; string UIWidget = "Spinner"; > = {0.37}; float dkradius_id < string UIName = "DarkRadiusInteriorDay"; string UIWidget = "Spinner"; > = {0.37}; /* falloff of darkening */ float dkcurve_n < string UIName = "DarkCurveNight"; string UIWidget = "Spinner"; > = {1.94}; float dkcurve_d < string UIName = "DarkCurveDay"; string UIWidget = "Spinner"; > = {1.94}; float dkcurve_in < string UIName = "DarkCurveInteriorNight"; string UIWidget = "Spinner"; > = {1.94}; float dkcurve_id < string UIName = "DarkCurveInteriorDay"; string UIWidget = "Spinner"; > = {1.94}; /* bump of darkening */ float dkbump_n < string UIName = "DarkBumpNight"; string UIWidget = "Spinner"; > = {0.79}; float dkbump_d < string UIName = "DarkBumpDay"; string UIWidget = "Spinner"; > = {0.79}; float dkbump_in < string UIName = "DarkBumpInteriorNight"; string UIWidget = "Spinner"; > = {0.79}; float dkbump_id < string UIName = "DarkBumpInteriorDay"; string UIWidget = "Spinner"; > = {0.79}; /* shine/bloom compensation */ bool compenable < string UIName = "EnableCompensate"; string UIWidget = "Checkbox"; > = {true}; /* compensation factor */ float compfactor_n < string UIName = "CompensateFactorNight"; string UIWidget = "Spinner"; > = {0.19}; float compfactor_d < string UIName = "CompensateFactorDay"; string UIWidget = "Spinner"; > = {0.19}; float compfactor_in < string UIName = "CompensateFactorInteriorNight"; string UIWidget = "Spinner"; > = {0.19}; float compfactor_id < string UIName = "CompensateFactorInteriorDay"; string UIWidget = "Spinner"; > = {0.19}; /* compensation power */ float comppow_n < string UIName = "CompensatePowerNight"; string UIWidget = "Spinner"; > = {1.05}; float comppow_d < string UIName = "CompensatePowerDay"; string UIWidget = "Spinner"; > = {1.05}; float comppow_in < string UIName = "CompensatePowerInteriorNight"; string UIWidget = "Spinner"; > = {1.05}; float comppow_id < string UIName = "CompensatePowerInteriorDay"; string UIWidget = "Spinner"; > = {1.05}; /* compensation saturation */ float compsat_n < string UIName = "CompensateSaturationNight"; string UIWidget = "Spinner"; > = {0.3}; float compsat_d < string UIName = "CompensateSaturationDay"; string UIWidget = "Spinner"; > = {0.3}; float compsat_in < string UIName = "CompensateSaturationInteriorNight"; string UIWidget = "Spinner"; > = {0.3}; float compsat_id < string UIName = "CompensateSaturationInteriorDay"; string UIWidget = "Spinner"; > = {0.3}; /* brightness bump for compensation */ float compbump_n < string UIName = "CompensateBumpNight"; string UIWidget = "Spinner"; > = {0.0}; float compbump_d < string UIName = "CompensateBumpDay"; string UIWidget = "Spinner"; > = {0.0}; float compbump_in < string UIName = "CompensateBumpInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float compbump_id < string UIName = "CompensateBumpInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; bool gradeenable < string UIName = "EnableGrading"; string UIWidget = "Checkbox"; > = {true}; /* miscellaneous color grading parameters */ float gradeadd_r_n < string UIName = "GradingAddRNight"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_g_n < string UIName = "GradingAddGNight"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_b_n < string UIName = "GradingAddBNight"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_r_d < string UIName = "GradingAddRDay"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_g_d < string UIName = "GradingAddGDay"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_b_d < string UIName = "GradingAddBDay"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_r_in < string UIName = "GradingAddRInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_g_in < string UIName = "GradingAddGInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_b_in < string UIName = "GradingAddBInteriorNight"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_r_id < string UIName = "GradingAddRInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_g_id < string UIName = "GradingAddGInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; float gradeadd_b_id < string UIName = "GradingAddBInteriorDay"; string UIWidget = "Spinner"; > = {0.0}; float grademul_r_n < string UIName = "GradingMulRNight"; string UIWidget = "Spinner"; > = {1.02}; float grademul_g_n < string UIName = "GradingMulGNight"; string UIWidget = "Spinner"; > = {1.08}; float grademul_b_n < string UIName = "GradingMulBNight"; string UIWidget = "Spinner"; > = {1.04}; float grademul_r_d < string UIName = "GradingMulRDay"; string UIWidget = "Spinner"; > = {1.02}; float grademul_g_d < string UIName = "GradingMulGDay"; string UIWidget = "Spinner"; > = {1.08}; float grademul_b_d < string UIName = "GradingMulBDay"; string UIWidget = "Spinner"; > = {1.04}; float grademul_r_in < string UIName = "GradingMulRInteriorNight"; string UIWidget = "Spinner"; > = {1.02}; float grademul_g_in < string UIName = "GradingMulGInteriorNight"; string UIWidget = "Spinner"; > = {1.08}; float grademul_b_in < string UIName = "GradingMulBInteriorNight"; string UIWidget = "Spinner"; > = {1.04}; float grademul_r_id < string UIName = "GradingMulRInteriorDay"; string UIWidget = "Spinner"; > = {1.02}; float grademul_g_id < string UIName = "GradingMulGInteriorDay"; string UIWidget = "Spinner"; > = {1.08}; float grademul_b_id < string UIName = "GradingMulBInteriorDay"; string UIWidget = "Spinner"; > = {1.04}; float gradepow_r_n < string UIName = "GradingPowRNight"; string UIWidget = "Spinner"; > = {1.07}; float gradepow_g_n < string UIName = "GradingPowGNight"; string UIWidget = "Spinner"; > = {1.12}; float gradepow_b_n < string UIName = "GradingPowBNight"; string UIWidget = "Spinner"; > = {1.08}; float gradepow_r_d < string UIName = "GradingPowRDay"; string UIWidget = "Spinner"; > = {1.07}; float gradepow_g_d < string UIName = "GradingPowGDay"; string UIWidget = "Spinner"; > = {1.12}; float gradepow_b_d < string UIName = "GradingPowBDay"; string UIWidget = "Spinner"; > = {1.08}; float gradepow_r_in < string UIName = "GradingPowRInteriorNight"; string UIWidget = "Spinner"; > = {1.07}; float gradepow_g_in < string UIName = "GradingPowGInteriorNight"; string UIWidget = "Spinner"; > = {1.12}; float gradepow_b_in < string UIName = "GradingPowBInteriorNight"; string UIWidget = "Spinner"; > = {1.08}; float gradepow_r_id < string UIName = "GradingPowRInteriorDay"; string UIWidget = "Spinner"; > = {1.07}; float gradepow_g_id < string UIName = "GradingPowGInteriorDay"; string UIWidget = "Spinner"; > = {1.12}; float gradepow_b_id < string UIName = "GradingPowBInteriorDay"; string UIWidget = "Spinner"; > = {1.08}; float gradecol_r_n < string UIName = "GradingColRNight"; string UIWidget = "Spinner"; > = {0.04}; float gradecol_g_n < string UIName = "GradingColGNight"; string UIWidget = "Spinner"; > = {0.07}; float gradecol_b_n < string UIName = "GradingColBNight"; string UIWidget = "Spinner"; > = {0.59}; float gradecol_r_d < string UIName = "GradingColRDay"; string UIWidget = "Spinner"; > = {0.04}; float gradecol_g_d < string UIName = "GradingColGDay"; string UIWidget = "Spinner"; > = {0.07}; float gradecol_b_d < string UIName = "GradingColBDay"; string UIWidget = "Spinner"; > = {0.59}; float gradecol_r_in < string UIName = "GradingColRInteriorNight"; string UIWidget = "Spinner"; > = {0.04}; float gradecol_g_in < string UIName = "GradingColGInteriorNight"; string UIWidget = "Spinner"; > = {0.07}; float gradecol_b_in < string UIName = "GradingColBInteriorNight"; string UIWidget = "Spinner"; > = {0.59}; float gradecol_r_id < string UIName = "GradingColRInteriorDay"; string UIWidget = "Spinner"; > = {0.04}; float gradecol_g_id < string UIName = "GradingColGInteriorDay"; string UIWidget = "Spinner"; > = {0.07}; float gradecol_b_id < string UIName = "GradingColBInteriorDay"; string UIWidget = "Spinner"; > = {0.59}; float gradecolfact_n < string UIName = "GradingColFactorNight"; string UIWidget = "Spinner"; > = {-0.24}; float gradecolfact_d < string UIName = "GradingColFactorDay"; string UIWidget = "Spinner"; > = {-0.24}; float gradecolfact_in < string UIName = "GradingColFactorInteriorNight"; string UIWidget = "Spinner"; > = {-0.24}; float gradecolfact_id < string UIName = "GradingColFactorInteriorDay"; string UIWidget = "Spinner"; > = {-0.24}; /* Soft grain */ bool ne < string UIName = "EnableSoftGrain"; string UIWidget = "Checkbox"; > = {true}; /* soft grain speed */ float nf_n < string UIName = "SoftGrainSpeedNight"; string UIWidget = "Spinner"; > = {2.68}; float nf_d < string UIName = "SoftGrainSpeedDay"; string UIWidget = "Spinner"; > = {2.68}; float nf_in < string UIName = "SoftGrainSpeedInteriorNight"; string UIWidget = "Spinner"; > = {2.68}; float nf_id < string UIName = "SoftGrainSpeedInteriorDay"; string UIWidget = "Spinner"; > = {2.68}; /* soft grain intensity */ float ni_n < string UIName = "SoftGrainIntensityNight"; string UIWidget = "Spinner"; > = {0.04}; float ni_d < string UIName = "SoftGrainIntensityDay"; string UIWidget = "Spinner"; > = {0.04}; float ni_in < string UIName = "SoftGrainIntensityInteriorNight"; string UIWidget = "Spinner"; > = {0.04}; float ni_id < string UIName = "SoftGrainIntensityInteriorDay"; string UIWidget = "Spinner"; > = {0.04}; /* soft grain saturation */ float ns_n < string UIName = "SoftGrainSaturationNight"; string UIWidget = "Spinner"; > = {0.09}; float ns_d < string UIName = "SoftGrainSaturationDay"; string UIWidget = "Spinner"; > = {0.09}; float ns_in < string UIName = "SoftGrainSaturationInteriorNight"; string UIWidget = "Spinner"; > = {0.09}; float ns_id < string UIName = "SoftGrainSaturationInteriorDay"; string UIWidget = "Spinner"; > = {0.09}; /* Two-pass noise */ bool np < string UIName = "SoftGrainTwopass"; string UIWidget = "Checkbox"; > = {true}; /* grain blend function: 0 normal, 1 add, 2 overlay, 3 multiply */ int nb < string UIName = "SoftGrainBlendfunc"; string UIWidget = "Spinner"; > = {1}; /* grain deviation */ float nk < string UIName = "SoftGrainDeviation"; string UIWidget = "Spinner"; > = {0.05}; /* grain magnification */ float nm1 < string UIName = "SoftGrainMagnification1"; string UIWidget = "Spinner"; > = {1.25}; float nm2 < string UIName = "SoftGrainMagnification2"; string UIWidget = "Spinner"; > = {0.64}; float nm3 < string UIName = "SoftGrainMagnification3"; string UIWidget = "Spinner"; > = {0.35}; /* grain magnification pass 1 */ float nm11 < string UIName = "SoftGrainMagnification11"; string UIWidget = "Spinner"; > = {2.05}; float nm12 < string UIName = "SoftGrainMagnification12"; string UIWidget = "Spinner"; > = {3.11}; float nm13 < string UIName = "SoftGrainMagnification13"; string UIWidget = "Spinner"; > = {2.22}; /* grain magnification pass 2 */ float nm21 < string UIName = "SoftGrainMagnification21"; string UIWidget = "Spinner"; > = {4.25}; float nm22 < string UIName = "SoftGrainMagnification22"; string UIWidget = "Spinner"; > = {0.42}; float nm23 < string UIName = "SoftGrainMagnification23"; string UIWidget = "Spinner"; > = {6.29}; /* grain power */ float nj_n < string UIName = "SoftGrainPowerNight"; string UIWidget = "Spinner"; > = {2.93}; float nj_d < string UIName = "SoftGrainPowerDay"; string UIWidget = "Spinner"; > = {2.93}; float nj_in < string UIName = "SoftGrainPowerInteriorNight"; string UIWidget = "Spinner"; > = {2.93}; float nj_id < string UIName = "SoftGrainPowerInteriorDay"; string UIWidget = "Spinner"; > = {2.93}; /* Block graphics filter with palette reduction */ bool benable < string UIName = "EnableBlockGFX"; string UIWidget = "Checkbox"; > = {false}; /* emulated resolution for block graphics (0 or less for real resolution) */ float bresw < string UIName = "BlockGFXResolutionW"; string UIWidget = "Spinner"; > = {1.0}; float bresh < string UIName = "BlockGFXResolutionH"; string UIWidget = "Spinner"; > = {1.0}; /* palette type for block graphics */ int bpaltype < string UIName = "BlockGFXpalette"; string UIWidget = "Spinner"; > = {5}; /* CGA subpalette */ int bcganum < string UIName = "BlockGFXcgamode"; string UIWidget = "Spinner"; > = {0}; /* EGA subpalette */ int beganum < string UIName = "BlockGFXegamode"; string UIWidget = "Spinner"; > = {0}; /* Dithering method */ int bdither < string UIName= "BlockGFXDither"; string UIWidget = "Spinner"; > = {4}; /* Gamma modifier */ float bgamma < string UIName= "BlockGFXPrepassGamma"; string UIWidget = "Spinner"; > = {1.0}; /* dither bump */ float bdbump < string UIName= "BlockGFXDitherBump"; string UIWidget = "Spinner"; > = {-0.01}; /* dither multiplier */ float bdmult < string UIName= "BlockGFXDitherMultiplier"; string UIWidget = "Spinner"; > = {0.02}; /* dither saturation */ float bsaturation < string UIName= "BlockGFXPrepassSaturation"; string UIWidget = "Spinner"; > = {1.0}; /* Dirty screen effect (static noise) */ bool dirtenable < string UIName = "EnableDirt"; string UIWidget = "Checkbox"; > = {true}; /* dirt amount */ float dirtcfactor < string UIName = "DirtCoordFactor"; string UIWidget = "Spinner"; > = {0.09}; float dirtlfactor < string UIName = "DirtLuminanceFactor"; string UIWidget = "Spinner"; > = {0.0}; float dirtmc < string UIName = "DirtCoordMagnification"; string UIWidget = "Spinner"; > = {3.04}; float dirtml < string UIName = "DirtLuminanceMagnification"; string UIWidget = "Spinner"; > = {1.0}; /* Letterbox */ bool boxe < string UIName = "EnableBox"; string UIWidget = "Checkbox"; > = {true}; /* horizontal factor */ float boxh < string UIName = "BoxHorizontal"; string UIWidget = "Spinner"; > = {1.5}; /* vertical factor */ float boxv < string UIName = "BoxVertical"; string UIWidget = "Spinner"; > = {1.0}; /* softening */ float boxb < string UIName = "BoxSoften"; string UIWidget = "Spinner"; > = {0.02}; /* box alpha */ float boxa < string UIName = "BoxAlpha"; string UIWidget = "Spinner"; > = {6.07}; /* Use CRT curvature shader */ bool crtenable < string UIName = "EnableCurvature"; string UIWidget = "Checkbox"; > = {false}; /* chromatic aberration on CRT: fancy effect that isn't really realistic */ float chromaab < string UIName = "CurveChromaticAberration"; string UIWidget = "Spinner"; > = {0.93}; /* curvature lens zoom (0.5 = none) */ float lenszoom < string UIName = "CurveZoom"; string UIWidget = "Spinner"; > = {50.0}; /* curvature lens distortion */ float lensdist < string UIName = "CurveLens"; string UIWidget = "Spinner"; > = {0.0}; /* curvature CUBIC lens distortion */ float lensdistc < string UIName = "CurveLensCubic"; string UIWidget = "Spinner"; > = {0.0}; /* Use sharpening filter */ bool shenable < string UIName = "EnableSharpen"; string UIWidget = "Checkbox"; > = {false}; float shsamp < string UIName = "SharpenSample"; string UIWidget = "Spinner"; > = {0.6}; float shblend < string UIName = "SharpenBlend"; string UIWidget = "Spinner"; > = {0.2};