1062 lines
No EOL
23 KiB
HLSL
1062 lines
No EOL
23 KiB
HLSL
/*
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menbprepasssettings.fx : MariENB prepass user-tweakable variables.
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(C)2013-2017 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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string str_misc = "Miscellaneous";
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "Fixed Resolution Width";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1920};
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int fixedy
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<
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string UIName = "Fixed Resolution Height";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1080};
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float cutoff
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<
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string UIName = "Depth Cutoff";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1000000.0;
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> = {999949.0};
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float zNear
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<
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string UIName = "Near Z";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float zFar
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<
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string UIName = "Far Z";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {3098.0};
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string str_dist = "Distortion Filters";
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float distcha
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<
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string UIName = "Distortion Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {10.0};
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bool heatenable
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<
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string UIName = "Enable Hot Air Refraction";
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string UIWidget = "Checkbox";
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> = {false};
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float heatsize
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<
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string UIName = "Heat Texture Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {3.5};
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float heatspeed
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<
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string UIName = "Heat Speed";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.5};
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float heatfadepow
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<
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string UIName = "Heat Fade Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {200.0};
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float heatfademul
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<
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string UIName = "Heat Fade Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float heatfadebump
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<
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string UIName = "Heat Fade Offset";
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string UIWidget = "Spinner";
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> = {0.0};
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float heatstrength
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<
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string UIName = "Heat Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float heatpow
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<
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string UIName = "Heat Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float heatfactor_n
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<
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string UIName = "Heat Factor Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_d
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<
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string UIName = "Heat Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_i
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<
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string UIName = "Heat Factor Interior";
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string UIWidget = "Spinner";
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> = {1.0};
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string str_focus = "Focusing Parameters";
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/*
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focus modes:
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-1 : manual
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0 : center spot
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1 : center + triangle
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2 : 8x8 grid average
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TODO
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3 : 8x8 grid average of 8 closest points
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4 : 8x8 grid average of 8 farthest points
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*/
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int focuscircle
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<
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string UIName = "Focus Mode";
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string UIWidget = "Checkbox";
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int UIMin = -1;
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int UIMax = 2;
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> = {1};
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bool focusdisplay
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<
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string UIName = "Display Focus Points";
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string UIWidget = "Checkbox";
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> = {false};
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float focusmanualvalue
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<
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string UIName = "Manual Focus Depth";
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string UIWidget = "Checkbox";
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float UIMin = 0.0;
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float UIMax = 1000.0;
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> = {500.0};
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/* center point of focus */
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float focuscenter_x
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<
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string UIName = "Focus Point Center X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 100.0;
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> = {50.0};
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float focuscenter_y
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<
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string UIName = "Focus Point Center Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 100.0;
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> = {50.0};
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float focuscircleangle
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<
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string UIName = "Focus Triangle Angle";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* radius of the focus point triangle */
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float focusradius_n
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<
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string UIName = "Focus Triangle Radius Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_d
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<
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string UIName = "Focus Triangle Radius Day";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_i
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<
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string UIName = "Focus Triangle Radius Interior";
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string UIWidget = "Spinner";
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> = {20.0};
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/* mix factor with sample at screen center */
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float focusmix_n
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<
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string UIName = "Focus Triangle Blending Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_d
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<
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string UIName = "Focus Triangle Blending Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_i
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<
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string UIName = "Focus Triangle Blending Interior";
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string UIWidget = "Spinner";
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> = {0.5};
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/* maximum focus depth */
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float focusmax_n
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<
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string UIName = "Focus Maximum Depth Night";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_d
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<
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string UIName = "Focus Maximum Depth Day";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_i
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<
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string UIName = "Focus Maximum Depth Interior";
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string UIWidget = "Spinner";
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> = {1000.0};
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/* dof filter */
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string str_dof = "Depth Of Field";
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/* dof multiplier (makes unfocused depths more blurry) */
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float dofmult_n
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<
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string UIName = "DOF Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_d
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<
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string UIName = "DOF Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_i
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<
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string UIName = "DOF Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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/* dof power (the higher it is, the wider the focused area gets) */
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float dofpow_n
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<
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string UIName = "DOF Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_d
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<
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string UIName = "DOF Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_i
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<
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string UIName = "DOF Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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/* dof bump (negative shift increases the area in complete focus) */
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float dofbump_n
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<
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string UIName = "DOF Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_d
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<
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string UIName = "DOF Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_i
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<
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string UIName = "DOF Shift Interior";
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string UIWidget = "Spinner";
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> = {0.0};
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/* fixed focused depth factors */
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float doffixedfocusmult_n
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<
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string UIName = "DOF Fixed Focus Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_d
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<
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string UIName = "DOF Fixed Focus Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_i
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<
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string UIName = "DOF Fixed Focus Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_n
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<
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string UIName = "DOF Fixed Focus Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_d
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<
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string UIName = "DOF Fixed Focus Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_i
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<
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string UIName = "DOF Fixed Focus Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusbump_n
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<
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string UIName = "DOF Fixed Focus Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_d
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<
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string UIName = "DOF Fixed Focus Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_i
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<
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string UIName = "DOF Fixed Focus Shift Interior";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusblend_n
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<
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string UIName = "DOF Fixed Focus Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_d
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<
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string UIName = "DOF Fixed Focus Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_i
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<
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string UIName = "DOF Fixed Focus Blend Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusdepth
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<
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string UIName = "DOF Fixed Focus Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float doffixedfocuscap
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<
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string UIName = "DOF Fixed Focus Cap";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* fixed unfocused depth factors */
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float doffixedunfocusmult_n
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<
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string UIName = "DOF Fixed Unfocus Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocusmult_d
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<
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string UIName = "DOF Fixed Unfocus Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocusmult_i
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<
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string UIName = "DOF Fixed Unfocus Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocuspow_n
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<
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string UIName = "DOF Fixed Unfocus Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffixedunfocuspow_d
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<
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string UIName = "DOF Fixed Unfocus Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffixedunfocuspow_i
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<
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string UIName = "DOF Fixed Unfocus Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffixedunfocusbump_n
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<
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string UIName = "DOF Fixed Unfocus Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedunfocusbump_d
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<
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string UIName = "DOF Fixed Unfocus Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedunfocusbump_i
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<
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string UIName = "DOF Fixed Unfocus Shift Interior";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedunfocusblend_n
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<
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string UIName = "DOF Fixed Unfocus Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusblend_d
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<
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string UIName = "DOF Fixed Unfocus Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusblend_i
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<
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string UIName = "DOF Fixed Unfocus Blend Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusdepth
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<
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string UIName = "DOF Fixed Unfocus Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* prevents fixed dof from blurring the skybox */
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bool doffixedcut
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<
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string UIName = "DOF Fixed Use Cutoff";
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string UIWidget = "Checkbox";
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> = {true};
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/* disable depth of field */
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bool dofdisable
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<
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string UIName = "Disable DOF";
|
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string UIWidget = "Checkbox";
|
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> = {false};
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bool doffixedonly
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<
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string UIName = "Use Only Fixed DOF";
|
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string UIWidget = "Checkbox";
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> = {false};
|
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float dofpradius
|
|
<
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string UIName = "DOF Gather Blur Radius";
|
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string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
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> = {6.0};
|
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bool dofpostblur
|
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<
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string UIName = "Enable DOF Post-Blur";
|
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string UIWidget = "Checkbox";
|
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> = {true};
|
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float dofpbradius
|
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<
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string UIName = "DOF Post-Blur Radius";
|
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string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
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> = {1.0};
|
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float dofpcha
|
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<
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string UIName = "DOF Blur Chromatic Aberration";
|
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string UIWidget = "Spinner";
|
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> = {0.0};
|
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bool dofhilite
|
|
<
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string UIName = "Enable DOF Highlights";
|
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string UIWidget = "Checkbox";
|
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> = {false};
|
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float dofbthreshold
|
|
<
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string UIName = "DOF Highlight Threshold";
|
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string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
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> = {0.5};
|
|
float dofbgain
|
|
<
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string UIName = "DOF Highlight Gain";
|
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string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
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> = {2.0};
|
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float dofbradius
|
|
<
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string UIName = "DOF Bokeh Blur Radius";
|
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string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
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> = {1.0};
|
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float dofbbias
|
|
<
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string UIName = "DOF Bokeh Edge Bias";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
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> = {0.5};
|
|
float dofbnoise
|
|
<
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string UIName = "DOF Bokeh Fuzz";
|
|
string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
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> = {0.01};
|
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/* tilting */
|
|
float doftiltxcenter
|
|
<
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string UIName = "Focus Plane Horizontal Tilt Center";
|
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string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
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float UIMax = 1.0;
|
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> = {0.5};
|
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float doftiltycenter
|
|
<
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string UIName = "Focus Plane Vertical Tilt Center";
|
|
string UIWidget = "Spinner";
|
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float UIMin = 0.0;
|
|
float UIMax = 1.0;
|
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> = {0.5};
|
|
float doftiltx
|
|
<
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string UIName = "Focus Plane Horizontal Tilt";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float doftilty
|
|
<
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|
string UIName = "Focus Plane Vertical Tilt";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
/* cheap performance option */
|
|
float dofminblur
|
|
<
|
|
string UIName = "DOF Minimum Blur";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
float UIMax = 1.0;
|
|
> = {0.0};
|
|
bool dofdebug
|
|
<
|
|
string UIName = "Debug Depth";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
bool dfcdebug
|
|
<
|
|
string UIName = "Debug Focus";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
/* use "edge vision" filter */
|
|
string str_view = "Edgevision";
|
|
bool edgevenable
|
|
<
|
|
string UIName = "Enable Edgevision";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
/* factors */
|
|
float edgevfadepow_n
|
|
<
|
|
string UIName = "Edgevision Fade Contrast Night";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {2.0};
|
|
float edgevfadepow_d
|
|
<
|
|
string UIName = "Edgevision Fade Contrast Day";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {2.0};
|
|
float edgevfadepow_i
|
|
<
|
|
string UIName = "Edgevision Fade Contrast Interior";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {2.0};
|
|
float edgevfademult_n
|
|
<
|
|
string UIName = "Edgevision Fade Intensity Night";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {500.0};
|
|
float edgevfademult_d
|
|
<
|
|
string UIName = "Edgevision Fade Intensity Day";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {500.0};
|
|
float edgevfademult_i
|
|
<
|
|
string UIName = "Edgevision Fade Intensity Interior";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {500.0};
|
|
float edgevpow
|
|
<
|
|
string UIName = "Edgevision Contrast";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.25};
|
|
float edgevmult
|
|
<
|
|
string UIName = "Edgevision Intensity";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {4.0};
|
|
float edgevradius
|
|
<
|
|
string UIName = "Edgevision Radius";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
/* ssao filter */
|
|
string str_ssao = "Ray Marching SSAO";
|
|
bool ssaoenable
|
|
<
|
|
string UIName = "Enable SSAO";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
float ssaoradius
|
|
<
|
|
string UIName = "SSAO Radius";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
int ssaonoise
|
|
<
|
|
string UIName = "SSAO Noise";
|
|
string UIWidget = "Spinner";
|
|
int UIMin = 0;
|
|
int UIMax = 1;
|
|
> = {1};
|
|
float ssaofadepow_n
|
|
<
|
|
string UIName = "SSAO Fade Contrast Night";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.05};
|
|
float ssaofadepow_d
|
|
<
|
|
string UIName = "SSAO Fade Contrast Day";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.05};
|
|
float ssaofadepow_i
|
|
<
|
|
string UIName = "SSAO Fade Contrast Interior";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.05};
|
|
float ssaofademult_n
|
|
<
|
|
string UIName = "SSAO Fade Intensity Night";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float ssaofademult_d
|
|
<
|
|
string UIName = "SSAO Fade Intensity Day";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float ssaofademult_i
|
|
<
|
|
string UIName = "SSAO Fade Intensity Interior";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float ssaomult
|
|
<
|
|
string UIName = "SSAO Intensity";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.5};
|
|
float ssaopow
|
|
<
|
|
string UIName = "SSAO Contrast";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.5};
|
|
float ssaoblend
|
|
<
|
|
string UIName = "SSAO Blending";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
bool ssaobenable
|
|
<
|
|
string UIName = "SSAO Blur";
|
|
string UIWidget = "Checkbox";
|
|
> = {true};
|
|
float ssaobfact
|
|
<
|
|
string UIName = "SSAO Bilateral Factor";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1000.0};
|
|
float ssaoclamp
|
|
<
|
|
string UIName = "SSAO Range";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float ssaoclampmin
|
|
<
|
|
string UIName = "SSAO Range Min";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.0};
|
|
float ssaobradius
|
|
<
|
|
string UIName = "SSAO Blur Radius";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
bool ssaodebug
|
|
<
|
|
string UIName = "Debug SSAO";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
/* luma sharpen because of reasons */
|
|
string str_sharp = "Luma Sharpen";
|
|
bool sharpenable
|
|
<
|
|
string UIName = "Sharpen Enable";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
float sharpradius
|
|
<
|
|
string UIName = "Sharpen Radius";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.8};
|
|
float sharpclamp
|
|
<
|
|
string UIName = "Sharpen Clamp";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {0.02};
|
|
float sharpblend
|
|
<
|
|
string UIName = "Sharpen Blending";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.2};
|
|
/* depth-based colour grading suite */
|
|
string str_grade = "Depth Color Grading Suite";
|
|
float dgradedfoc
|
|
<
|
|
string UIName = "Depth Grading Center Depth";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
float UIMax = 1000.0;
|
|
> = {500.0};
|
|
float dgradedpow_n
|
|
<
|
|
string UIName = "Depth Grading Contrast Night";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradedpow_d
|
|
<
|
|
string UIName = "Depth Grading Contrast Day";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradedpow_i
|
|
<
|
|
string UIName = "Depth Grading Contrast Interior";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradedmul_n
|
|
<
|
|
string UIName = "Depth Grading Intensity Night";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradedmul_d
|
|
<
|
|
string UIName = "Depth Grading Intensity Day";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradedmul_i
|
|
<
|
|
string UIName = "Depth Grading Intensity Interior";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradedbump_n
|
|
<
|
|
string UIName = "Depth Grading Shift Night";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradedbump_d
|
|
<
|
|
string UIName = "Depth Grading Shift Day";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradedbump_i
|
|
<
|
|
string UIName = "Depth Grading Shift Interior";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradedblend_n
|
|
<
|
|
string UIName = "Depth Grading Blend Night";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
float UIMax = 1.0;
|
|
> = {1.0};
|
|
float dgradedblend_d
|
|
<
|
|
string UIName = "Depth Grading Blend Day";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
float UIMax = 1.0;
|
|
> = {1.0};
|
|
float dgradedblend_i
|
|
<
|
|
string UIName = "Depth Grading Blend Interior";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
float UIMax = 1.0;
|
|
> = {1.0};
|
|
bool dgradeenable1
|
|
<
|
|
string UIName = "Enable RGB Grading";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
/* color component multipliers */
|
|
float dgrademul_r_n
|
|
<
|
|
string UIName = "Grading Intensity Night Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_g_n
|
|
<
|
|
string UIName = "Grading Intensity Night Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_b_n
|
|
<
|
|
string UIName = "Grading Intensity Night Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_r_d
|
|
<
|
|
string UIName = "Grading Intensity Day Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_g_d
|
|
<
|
|
string UIName = "Grading Intensity Day Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_b_d
|
|
<
|
|
string UIName = "Grading Intensity Day Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_r_i
|
|
<
|
|
string UIName = "Grading Intensity Interior Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_g_i
|
|
<
|
|
string UIName = "Grading Intensity Interior Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgrademul_b_i
|
|
<
|
|
string UIName = "Grading Intensity Interior Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* color component contrasts */
|
|
float dgradepow_r_n
|
|
<
|
|
string UIName = "Grading Contrast Night Red";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_g_n
|
|
<
|
|
string UIName = "Grading Contrast Night Green";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_b_n
|
|
<
|
|
string UIName = "Grading Contrast Night Blue";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_r_d
|
|
<
|
|
string UIName = "Grading Contrast Day Red";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_g_d
|
|
<
|
|
string UIName = "Grading Contrast Day Green";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_b_d
|
|
<
|
|
string UIName = "Grading Contrast Day Blue";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_r_i
|
|
<
|
|
string UIName = "Grading Contrast Interior Red";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_g_i
|
|
<
|
|
string UIName = "Grading Contrast Interior Green";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_b_i
|
|
<
|
|
string UIName = "Grading Contrast Interior Blue";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
/* colorization factors */
|
|
bool dgradeenable2
|
|
<
|
|
string UIName = "Enable Vibrance Grading";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
float dgradecol_r_n
|
|
<
|
|
string UIName = "Grading Color Night Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_g_n
|
|
<
|
|
string UIName = "Grading Color Night Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_b_n
|
|
<
|
|
string UIName = "Grading Color Night Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_r_d
|
|
<
|
|
string UIName = "Grading Color Day Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_g_d
|
|
<
|
|
string UIName = "Grading Color Day Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_b_d
|
|
<
|
|
string UIName = "Grading Color Day Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_r_i
|
|
<
|
|
string UIName = "Grading Color Interior Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_g_i
|
|
<
|
|
string UIName = "Grading Color Interior Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_b_i
|
|
<
|
|
string UIName = "Grading Color Interior Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* blend factor for colorization (negative values are quite fancy) */
|
|
float dgradecolfact_n
|
|
<
|
|
string UIName = "Grading Color Factor Night";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradecolfact_d
|
|
<
|
|
string UIName = "Grading Color Factor Day";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradecolfact_i
|
|
<
|
|
string UIName = "Grading Color Factor Interior";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
/* HSV grading */
|
|
bool dgradeenable3
|
|
<
|
|
string UIName = "Enable HSV Grading";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
/* saturation multiplier */
|
|
float dgradesatmul_n
|
|
<
|
|
string UIName = "Grading Saturation Intensity Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatmul_d
|
|
<
|
|
string UIName = "Grading Saturation Intensity Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatmul_i
|
|
<
|
|
string UIName = "Grading Saturation Intensity Interior";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* saturation power */
|
|
float dgradesatpow_n
|
|
<
|
|
string UIName = "Grading Saturation Contrast Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatpow_d
|
|
<
|
|
string UIName = "Grading Saturation Contrast Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatpow_i
|
|
<
|
|
string UIName = "Grading Saturation Contrast Interior";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* value multiplier */
|
|
float dgradevalmul_n
|
|
<
|
|
string UIName = "Grading Value Intensity Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalmul_d
|
|
<
|
|
string UIName = "Grading Value Intensity Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalmul_i
|
|
<
|
|
string UIName = "Grading Value Intensity Interior";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* value power */
|
|
float dgradevalpow_n
|
|
<
|
|
string UIName = "Grading Value Contrast Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalpow_d
|
|
<
|
|
string UIName = "Grading Value Contrast Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalpow_i
|
|
<
|
|
string UIName = "Grading Value Contrast Interior";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
bool dcolorizeafterhsv
|
|
<
|
|
string UIName = "Colorize After HSV";
|
|
string UIWidget = "Checkbox";
|
|
> = {true}; |