759 lines
16 KiB
HLSL
759 lines
16 KiB
HLSL
/*
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menbprepasssettings.fx : MariENB prepass user-tweakable variables.
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(C)2013-2017 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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string str_misc = "Miscellaneous";
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "Fixed Resolution Width";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1920};
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int fixedy
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<
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string UIName = "Fixed Resolution Height";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {1080};
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float cutoff
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<
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string UIName = "Depth Cutoff";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1000000.0;
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> = {999949.0};
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float zNear
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<
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string UIName = "Near Z";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float zFar
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<
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string UIName = "Far Z";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {3098.0};
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string str_dist = "Heat Distortion";
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float distcha
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<
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string UIName = "Distortion Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {10.0};
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bool heatenable
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<
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string UIName = "Enable Hot Air Refraction";
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string UIWidget = "Checkbox";
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> = {false};
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float heatsize
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<
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string UIName = "Heat Texture Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {3.5};
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float heatspeed
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<
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string UIName = "Heat Speed";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.5};
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float heatfadepow
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<
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string UIName = "Heat Fade Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {200.0};
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float heatfademul
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<
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string UIName = "Heat Fade Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float heatfadebump
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<
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string UIName = "Heat Fade Offset";
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string UIWidget = "Spinner";
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> = {0.0};
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float heatstrength
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<
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string UIName = "Heat Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float heatpow
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<
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string UIName = "Heat Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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float heatfactor_n
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<
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string UIName = "Heat Factor Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_d
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<
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string UIName = "Heat Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_in
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<
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string UIName = "Heat Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float heatfactor_id
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<
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string UIName = "Heat Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool heatalways
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<
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string UIName = "Heat Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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/* use "edge vision" filter */
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string str_view = "Edgevision";
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bool edgevenable
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<
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string UIName = "Enable Edgevision";
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string UIWidget = "Checkbox";
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> = {false};
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/* factors */
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float edgevfadepow_n
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<
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string UIName = "Edgevision Fade Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float edgevfadepow_d
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<
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string UIName = "Edgevision Fade Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float edgevfadepow_in
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<
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string UIName = "Edgevision Fade Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float edgevfadepow_id
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<
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string UIName = "Edgevision Fade Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float edgevfademult_n
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<
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string UIName = "Edgevision Fade Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float edgevfademult_d
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<
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string UIName = "Edgevision Fade Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float edgevfademult_in
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<
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string UIName = "Edgevision Fade Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float edgevfademult_id
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<
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string UIName = "Edgevision Fade Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float edgevpow
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<
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string UIName = "Edgevision Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float edgevmult
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<
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string UIName = "Edgevision Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float edgevradius
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<
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string UIName = "Edgevision Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* ssao filter */
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string str_ssao = "Ray Marching SSAO";
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bool ssaoenable
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<
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string UIName = "Enable SSAO";
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string UIWidget = "Checkbox";
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> = {false};
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float ssaoradius
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<
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string UIName = "SSAO Radius";
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string UIWidget = "Spinner";
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> = {1.0};
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int ssaonoise
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<
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string UIName = "SSAO Noise";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 1;
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> = {1};
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float ssaofadepow_n
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<
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string UIName = "SSAO Fade Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float ssaofadepow_d
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<
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string UIName = "SSAO Fade Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float ssaofadepow_in
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<
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string UIName = "SSAO Fade Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float ssaofadepow_id
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<
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string UIName = "SSAO Fade Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.05};
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float ssaofademult_n
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<
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string UIName = "SSAO Fade Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float ssaofademult_d
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<
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string UIName = "SSAO Fade Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float ssaofademult_in
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<
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string UIName = "SSAO Fade Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float ssaofademult_id
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<
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string UIName = "SSAO Fade Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float ssaomult
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<
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string UIName = "SSAO Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float ssaopow
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<
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string UIName = "SSAO Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.5};
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float ssaoblend
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<
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string UIName = "SSAO Blending";
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string UIWidget = "Spinner";
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> = {1.0};
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bool ssaobenable
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<
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string UIName = "SSAO Blur";
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string UIWidget = "Checkbox";
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> = {true};
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float ssaobfact
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<
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string UIName = "SSAO Bilateral Factor";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float ssaoclamp
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<
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string UIName = "SSAO Range";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float ssaoclampmin
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<
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string UIName = "SSAO Range Min";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float ssaobradius
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<
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string UIName = "SSAO Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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bool ssaodebug
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<
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string UIName = "Debug SSAO";
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string UIWidget = "Checkbox";
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> = {false};
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/* luma sharpen because of reasons */
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string str_sharp = "Luma Sharpen";
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bool sharpenable
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<
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string UIName = "Sharpen Enable";
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string UIWidget = "Checkbox";
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> = {false};
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float sharpradius
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<
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string UIName = "Sharpen Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.8};
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float sharpclamp
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<
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string UIName = "Sharpen Clamp";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.02};
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float sharpblend
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<
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string UIName = "Sharpen Blending";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.2};
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/* depth-based colour grading suite */
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string str_grade = "Depth Color Grading Suite";
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float dgradedfoc
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<
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string UIName = "Depth Grading Center Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1000.0;
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> = {500.0};
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float dgradedpow_n
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<
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string UIName = "Depth Grading Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_d
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<
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string UIName = "Depth Grading Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_in
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<
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string UIName = "Depth Grading Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedpow_id
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<
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string UIName = "Depth Grading Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_n
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<
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string UIName = "Depth Grading Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_d
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<
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string UIName = "Depth Grading Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_in
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<
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string UIName = "Depth Grading Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedmul_id
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<
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string UIName = "Depth Grading Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradedbump_n
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<
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string UIName = "Depth Grading Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_d
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<
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string UIName = "Depth Grading Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_in
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<
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string UIName = "Depth Grading Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedbump_id
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<
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string UIName = "Depth Grading Shift Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dgradedblend_n
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<
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string UIName = "Depth Grading Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_d
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<
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string UIName = "Depth Grading Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_in
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<
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string UIName = "Depth Grading Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float dgradedblend_id
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<
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string UIName = "Depth Grading Blend Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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bool dgradeenable1
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<
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string UIName = "Enable RGB Grading";
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string UIWidget = "Checkbox";
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> = {false};
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/* color component multipliers */
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float dgrademul_r_n
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<
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string UIName = "Grading Intensity Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_n
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<
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string UIName = "Grading Intensity Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_n
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<
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string UIName = "Grading Intensity Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_d
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<
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string UIName = "Grading Intensity Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_d
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<
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string UIName = "Grading Intensity Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_d
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<
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string UIName = "Grading Intensity Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_in
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<
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string UIName = "Grading Intensity Interior Night Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_in
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<
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string UIName = "Grading Intensity Interior Night Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_in
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<
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string UIName = "Grading Intensity Interior Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_r_id
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<
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string UIName = "Grading Intensity Interior Day Red";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_g_id
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<
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string UIName = "Grading Intensity Interior Day Green";
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string UIWidget = "Spinner";
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> = {1.0};
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float dgrademul_b_id
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<
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string UIName = "Grading Intensity Interior Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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/* color component contrasts */
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float dgradepow_r_n
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<
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string UIName = "Grading Contrast Night Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_n
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<
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string UIName = "Grading Contrast Night Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_n
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<
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string UIName = "Grading Contrast Night Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_r_d
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<
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string UIName = "Grading Contrast Day Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_g_d
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<
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string UIName = "Grading Contrast Day Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dgradepow_b_d
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|
<
|
|
string UIName = "Grading Contrast Day Blue";
|
|
string UIWidget = "Spinner";
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|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_r_in
|
|
<
|
|
string UIName = "Grading Contrast Interior Night Red";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_g_in
|
|
<
|
|
string UIName = "Grading Contrast Interior Night Green";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_b_in
|
|
<
|
|
string UIName = "Grading Contrast Interior Night Blue";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_r_id
|
|
<
|
|
string UIName = "Grading Contrast Interior Day Red";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_g_id
|
|
<
|
|
string UIName = "Grading Contrast Interior Day Green";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
float dgradepow_b_id
|
|
<
|
|
string UIName = "Grading Contrast Interior Day Blue";
|
|
string UIWidget = "Spinner";
|
|
float UIMin = 0.0;
|
|
> = {1.0};
|
|
/* colorization factors */
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|
bool dgradeenable2
|
|
<
|
|
string UIName = "Enable Vibrance Grading";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
float dgradecol_r_n
|
|
<
|
|
string UIName = "Grading Color Night Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_g_n
|
|
<
|
|
string UIName = "Grading Color Night Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_b_n
|
|
<
|
|
string UIName = "Grading Color Night Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_r_d
|
|
<
|
|
string UIName = "Grading Color Day Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_g_d
|
|
<
|
|
string UIName = "Grading Color Day Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_b_d
|
|
<
|
|
string UIName = "Grading Color Day Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_r_in
|
|
<
|
|
string UIName = "Grading Color Interior Night Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_g_in
|
|
<
|
|
string UIName = "Grading Color Interior Night Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_b_in
|
|
<
|
|
string UIName = "Grading Color Interior Night Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_r_id
|
|
<
|
|
string UIName = "Grading Color Interior Day Red";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_g_id
|
|
<
|
|
string UIName = "Grading Color Interior Day Green";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradecol_b_id
|
|
<
|
|
string UIName = "Grading Color Interior Day Blue";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* blend factor for colorization (negative values are quite fancy) */
|
|
float dgradecolfact_n
|
|
<
|
|
string UIName = "Grading Color Factor Night";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradecolfact_d
|
|
<
|
|
string UIName = "Grading Color Factor Day";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradecolfact_in
|
|
<
|
|
string UIName = "Grading Color Factor Interior Night";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
float dgradecolfact_id
|
|
<
|
|
string UIName = "Grading Color Factor Interior Day";
|
|
string UIWidget = "Spinner";
|
|
> = {0.0};
|
|
/* HSV grading */
|
|
bool dgradeenable3
|
|
<
|
|
string UIName = "Enable HSV Grading";
|
|
string UIWidget = "Checkbox";
|
|
> = {false};
|
|
/* saturation multiplier */
|
|
float dgradesatmul_n
|
|
<
|
|
string UIName = "Grading Saturation Intensity Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatmul_d
|
|
<
|
|
string UIName = "Grading Saturation Intensity Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatmul_in
|
|
<
|
|
string UIName = "Grading Saturation Intensity Interior Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatmul_id
|
|
<
|
|
string UIName = "Grading Saturation Intensity Interior Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* saturation power */
|
|
float dgradesatpow_n
|
|
<
|
|
string UIName = "Grading Saturation Contrast Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatpow_d
|
|
<
|
|
string UIName = "Grading Saturation Contrast Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatpow_in
|
|
<
|
|
string UIName = "Grading Saturation Contrast Interior Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradesatpow_id
|
|
<
|
|
string UIName = "Grading Saturation Contrast Interior Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* value multiplier */
|
|
float dgradevalmul_n
|
|
<
|
|
string UIName = "Grading Value Intensity Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalmul_d
|
|
<
|
|
string UIName = "Grading Value Intensity Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalmul_in
|
|
<
|
|
string UIName = "Grading Value Intensity Interior Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalmul_id
|
|
<
|
|
string UIName = "Grading Value Intensity Interior Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
/* value power */
|
|
float dgradevalpow_n
|
|
<
|
|
string UIName = "Grading Value Contrast Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalpow_d
|
|
<
|
|
string UIName = "Grading Value Contrast Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalpow_in
|
|
<
|
|
string UIName = "Grading Value Contrast Interior Night";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
float dgradevalpow_id
|
|
<
|
|
string UIName = "Grading Value Contrast Interior Day";
|
|
string UIWidget = "Spinner";
|
|
> = {1.0};
|
|
bool dcolorizeafterhsv
|
|
<
|
|
string UIName = "Colorize After HSV";
|
|
string UIWidget = "Checkbox";
|
|
> = {true};
|