289 lines
6.4 KiB
HLSL
289 lines
6.4 KiB
HLSL
/*
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menbextrasettings.fx : MariENB extra user-tweakable variables.
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(C)2013-2016 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* BlockGFX filter, I'm proud of it */
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string str_block = "BlockGFX Suite";
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bool useblock
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<
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string UIName = "Enable Block GFX";
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string UIWidget = "Checkbox";
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> = {false};
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/*
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emulated resolution:
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0 or 1 : real resolution
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<1 and >0 : multiple of real resolution (e.g.: 0.5 is half resolution)
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>1 : this resolution (e.g.: 320x200 is good ol' Mode 13h)
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*/
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float bresx
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<
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string UIName = "Emulated Resolution Width";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bresy
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<
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string UIName = "Emulated Resolution Height";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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/* zooming factors (<=0 for stretch) */
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float sresx
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<
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string UIName = "Zoom Factor X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float sresy
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<
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string UIName = "Zoom Factor Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/*
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palette type:
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-2 : Standard VGA 256-color palette
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-1 : disable
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0 : CGA (320x200 4-color, or 640x200 monochrome)
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1 : EGA (320x200, 16 colors)
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2 : RGB2 (64-color quarter VGA palette, used in AOS)
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3 : RGB323 (8-bit RGB, I don't think this was a real thing)
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4 : VGA (256 colors, standard palette)
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5 : Doom (256 colors, does not cover a lot)
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6 : Quake I (256 colors, covers even less)
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7 : RGB4 (4bpc, I also don't think this was ever used in real hardware)
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8 : RGB565 (ol' 16-bit "true color")
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9 : RGB6 (typical screens incapable of 8bpc)
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*/
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int paltype
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<
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string UIName = "Palette Type";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 9;
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> = {1};
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/*
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CGA palette to use:
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0 : black, white.
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1 : black, cyan, magenta, white. low contrast
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2 : black, cyan, magenta, white. high contrast
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3 : black, green, red, brown. low contrast
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4 : black, green, red, brown. high contrast
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5 : black, cyan, red, white. low contrast
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6 : black, cyan, red, white. high contrast
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*/
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int cgapal
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<
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string UIName = "CGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 6;
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> = {1};
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/*
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EGA palette to use:
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0 : Standard EGA
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1 : AOS EGA (it's designed for text, but looks well on images too)
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*/
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int egapal
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<
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string UIName = "EGA Palette";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMax = 1;
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> = {0};
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/*
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Dithering mode:
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-1 : No dithering, just raw banding
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0 : 2x2 checkerboard dithering, looks like ass
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1 : 2x2 ordered dithering
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2 : 3x3 ordered dithering
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3 : 4x4 ordered dithering
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4 : 8x8 ordered dithering
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*/
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int dither
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<
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string UIName = "Dithering Pattern";
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string UIWidget = "Spinner";
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int UIMin = -1;
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int UIMax = 4;
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> = {4};
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/* gamma modifier for base color, lower values raise midtones and viceversa */
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float bgamma
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<
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string UIName = "Contrast Modifier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.35};
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/* saturation modifier for base color, helps with limited palettes */
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float bsaturation
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<
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string UIName = "Saturation Modifier";
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string UIWidget = "Spinner";
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> = {1.1};
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/* base brightness bump for the dither grid */
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float bdbump
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<
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string UIName = "Dither Offset";
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string UIWidget = "Spinner";
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> = {-0.1};
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/* range multiplier for the dither grid */
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float bdmult
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<
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string UIName = "Dither Range";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/* ASCII art filter */
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string str_ascii = "Luma ASCII Art Filter";
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bool asciienable
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<
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string UIName = "Enable ASCII";
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string UIWidget = "Checkbox";
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> = {false};
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bool asciimono
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<
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string UIName = "ASCII Monochrome";
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string UIWidget = "Checkbox";
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> = {true};
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float asciiblend
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<
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string UIName = "ASCII Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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string str_mask = "Depth Chroma Key";
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bool maskenable
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<
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string UIName = "Enable Chroma Key";
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string UIWidget = "Checkbox";
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> = {false};
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float maskr
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<
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string UIName = "Chroma Key Red";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float maskg
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<
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string UIName = "Chroma Key Green";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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float maskb
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<
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string UIName = "Chroma Key Blue";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float maskd
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<
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string UIName = "Chroma Key Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.5};
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string str_dot = "RGBI Dot Matrix";
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bool dotenable
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<
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string UIName = "Enable Dot Matrix";
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string UIWidget = "Checkbox";
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> = {false};
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int dotsize
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<
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string UIName = "Dot Size";
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string UIWidget = "Spinner";
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int UIMin = 1;
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> = {1};
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float dotblend
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<
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string UIName = "Dot Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.4};
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float dotmult
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<
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string UIName = "Dot Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dotpow
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<
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string UIName = "Dot Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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string str_curve = "Lens Curvature";
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bool curveenable
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<
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string UIName = "Enable Curvature";
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string UIWidget = "Checkbox";
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> = {false};
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float chromaab
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<
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string UIName = "Curve Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {0.0};
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float lenszoom
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<
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string UIName = "Curve Zooming";
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string UIWidget = "Spinner";
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> = {50.0};
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float lensdist
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<
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string UIName = "Curve Distortion";
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string UIWidget = "Spinner";
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> = {0.0};
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float curvesoft
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<
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string UIName = "Curve Sampling Soften";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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/* BlurSharpShift, some people are obsessed with this nonsense */
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string str_bss = "BlurSharpShift";
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bool bssblurenable
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<
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string UIName = "Enable Blur";
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string UIWidget = "Checkbox";
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> = {false};
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float bssblurradius
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<
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string UIName = "Blur Sampling Range";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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bool bsssharpenable
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<
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string UIName = "Enable Sharp";
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string UIWidget = "Checkbox";
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> = {false};
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float bsssharpradius
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<
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string UIName = "Sharp Sampling Range";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bsssharpamount
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<
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string UIName = "Sharpening Amount";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {6.0};
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bool bssshiftenable
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<
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string UIName = "Enable Shift";
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string UIWidget = "Checkbox";
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> = {false};
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float bssshiftradius
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<
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string UIName = "Shift Sampling Range";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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