337 lines
7.2 KiB
HLSL
337 lines
7.2 KiB
HLSL
/*
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menbbloomsettings.fx : MariENB bloom user-tweakable variables.
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(C)2013-2017 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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string str_bloompre = "Bloom Prepass";
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/* bloom intensity */
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float bloomintensity_n
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<
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string UIName = "Bloom Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_d
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<
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string UIName = "Bloom Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_i
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<
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string UIName = "Bloom Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom power (contrast) */
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float bloompower_n
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<
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string UIName = "Bloom Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_d
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<
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string UIName = "Bloom Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_i
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<
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string UIName = "Bloom Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom saturation */
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float bloomsaturation_n
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<
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string UIName = "Bloom Saturation Night";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloomsaturation_d
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<
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string UIName = "Bloom Saturation Day";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloomsaturation_i
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<
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string UIName = "Bloom Saturation Interior";
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string UIWidget = "Spinner";
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> = {0.75};
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/* bloom offset (negative values keep dark areas from muddying up) */
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float bloombump_n
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<
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string UIName = "Bloom Offset Night";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_d
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<
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string UIName = "Bloom Offset Day";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_i
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<
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string UIName = "Bloom Offset Interior";
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string UIWidget = "Spinner";
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> = {-0.5};
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/* bloom cap (maximum brightness samples can have) */
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float bloomcap_n
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<
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string UIName = "Bloom Intensity Cap Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float bloomcap_d
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<
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string UIName = "Bloom Intensity Cap Day";
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string UIWidget = "Spinner";
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> = {20.0};
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float bloomcap_i
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<
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string UIName = "Bloom Intensity Cap Interior";
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string UIWidget = "Spinner";
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> = {20.0};
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string str_bloomper = "Bloom Per-pass";
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/* bloom blur radius */
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float bloomradiusx
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<
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string UIName = "Bloom Blur Radius X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomradiusy
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<
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string UIName = "Bloom Blur Radius Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom tint/blueshift parameters */
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float blu_n_r
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<
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string UIName = "Blue Shift Night Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_n_g
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<
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string UIName = "Blue Shift Night Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_n_b
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<
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string UIName = "Blue Shift Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_d_r
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<
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string UIName = "Blue Shift Day Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_d_g
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<
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string UIName = "Blue Shift Day Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_d_b
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<
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string UIName = "Blue Shift Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_i_r
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<
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string UIName = "Blue Shift Interior Red";
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string UIWidget = "Spinner";
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> = {0.2};
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float blu_i_g
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<
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string UIName = "Blue Shift Interior Green";
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string UIWidget = "Spinner";
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> = {0.6};
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float blu_i_b
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<
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string UIName = "Blue Shift Interior Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float bsi_n
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<
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string UIName = "Blue Shift Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bsi_d
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<
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string UIName = "Blue Shift Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bsi_i
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<
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string UIName = "Blue Shift Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float bslp
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<
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string UIName = "Blue Shift Luminance Factor Per-pass";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.22};
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float bsbp
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<
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string UIName = "Blue Shift Color Factor Per-pass";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.33};
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/* anamorphic bloom (very intensive) */
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string str_bloomalf = "Anamorphic Bloom";
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bool alfenable
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<
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string UIName = "Enable Anamorphic Bloom";
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string UIWidget = "Checkbox";
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> = {true};
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float fbl_n
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<
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string UIName = "Anamorphic Bloom Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float fbl_d
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<
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string UIName = "Anamorphic Bloom Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float fbl_i
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<
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string UIName = "Anamorphic Bloom Blend Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.75};
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float flu_n_r
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<
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string UIName = "Anamorphic Bloom Blue Shift Night Red";
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string UIWidget = "Spinner";
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> = {0.4};
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float flu_n_g
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<
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string UIName = "Anamorphic Bloom Blue Shift Night Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_n_b
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<
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string UIName = "Anamorphic Bloom Blue Shift Night Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_d_r
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<
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string UIName = "Anamorphic Bloom Blue Shift Day Red";
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string UIWidget = "Spinner";
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> = {0.5};
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float flu_d_g
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<
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string UIName = "Anamorphic Bloom Blue Shift Day Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_d_b
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<
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string UIName = "Anamorphic Bloom Blue Shift Day Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_i_r
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Red";
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string UIWidget = "Spinner";
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> = {0.5};
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float flu_i_g
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Green";
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string UIWidget = "Spinner";
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> = {0.1};
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float flu_i_b
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<
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string UIName = "Anamorphic Bloom Blue Shift Interior Blue";
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string UIWidget = "Spinner";
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> = {1.0};
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float fsi_n
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<
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string UIName = "Anamorphic Bloom Blue Shift Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_d
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<
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string UIName = "Anamorphic Bloom Blue Shift Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_i
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<
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string UIName = "Anamorphic Bloom Blue Shift Intensity Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_n
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<
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string UIName = "Anamorphic Bloom Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_d
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<
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string UIName = "Anamorphic Bloom Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_i
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<
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string UIName = "Anamorphic Bloom Contrast Interior";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float flen
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<
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string UIName = "Anamorphic Bloom Radius Multiplier";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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string str_bloompost = "Bloom Post-pass";
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/* bloom mix factors */
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float bloommix1
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<
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string UIName = "Bloom Pass 1 Blend";
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string UIWidget = "Spinner";
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> = {0.75};
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float bloommix2
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<
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string UIName = "Bloom Pass 2 Blend";
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string UIWidget = "Spinner";
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> = {0.8};
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float bloommix3
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<
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string UIName = "Bloom Pass 3 Blend";
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string UIWidget = "Spinner";
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> = {0.85};
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float bloommix4
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<
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string UIName = "Bloom Pass 4 Blend";
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string UIWidget = "Spinner";
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> = {0.9};
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float bloommix7
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<
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string UIName = "Bloom Pass 7 Blend";
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string UIWidget = "Spinner";
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> = {0.95};
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float bloommix8
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<
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string UIName = "Bloom Pass 8 Blend";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix5
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<
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string UIName = "Bloom Prepass Blend";
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string UIWidget = "Spinner";
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> = {0.0};
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float bloommix6
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<
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string UIName = "Bloom Base Blend";
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string UIWidget = "Spinner";
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> = {0.0};
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