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MariENB/enbseries/menbbloomsettings.fx

479 lines
10 KiB
HLSL

/*
menbbloomsettings.fx : MariENB bloom user-tweakable variables.
(C)2013-2016 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
string str_bloompre = "Bloom Prepass";
/* bloom intensity */
float bloomintensity_n
<
string UIName = "Bloom Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_d
<
string UIName = "Bloom Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_in
<
string UIName = "Bloom Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_id
<
string UIName = "Bloom Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom power (contrast) */
float bloompower_n
<
string UIName = "Bloom Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_d
<
string UIName = "Bloom Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_in
<
string UIName = "Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_id
<
string UIName = "Bloom Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom saturation */
float bloomsaturation_n
<
string UIName = "Bloom Saturation Night";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_d
<
string UIName = "Bloom Saturation Day";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_in
<
string UIName = "Bloom Saturation Interior Night";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_id
<
string UIName = "Bloom Saturation Interior Day";
string UIWidget = "Spinner";
> = {0.75};
/* bloom offset (negative values keep dark areas from muddying up) */
float bloombump_n
<
string UIName = "Bloom Offset Night";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_d
<
string UIName = "Bloom Offset Day";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_in
<
string UIName = "Bloom Offset Interior Night";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_id
<
string UIName = "Bloom Offset Interior Day";
string UIWidget = "Spinner";
> = {-0.5};
/* bloom cap (maximum brightness samples can have) */
float bloomcap_n
<
string UIName = "Bloom Intensity Cap Night";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_d
<
string UIName = "Bloom Intensity Cap Day";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_in
<
string UIName = "Bloom Intensity Cap Interior Night";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_id
<
string UIName = "Bloom Intensity Cap Interior Day";
string UIWidget = "Spinner";
> = {20.0};
string str_bloomper = "Bloom Per-pass";
/* bloom blur radius */
float bloomradiusx
<
string UIName = "Bloom Blur Radius X";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomradiusy
<
string UIName = "Bloom Blur Radius Y";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom tint/blueshift parameters */
float blu_n_r
<
string UIName = "Blue Shift Night Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_n_g
<
string UIName = "Blue Shift Night Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_n_b
<
string UIName = "Blue Shift Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_d_r
<
string UIName = "Blue Shift Day Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_d_g
<
string UIName = "Blue Shift Day Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_d_b
<
string UIName = "Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_in_r
<
string UIName = "Blue Shift Interior Night Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_in_g
<
string UIName = "Blue Shift Interior Night Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_in_b
<
string UIName = "Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_id_r
<
string UIName = "Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_id_g
<
string UIName = "Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_id_b
<
string UIName = "Blue Shift Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float bsi_n
<
string UIName = "Blue Shift Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_d
<
string UIName = "Blue Shift Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_in
<
string UIName = "Blue Shift Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_id
<
string UIName = "Blue Shift Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bslp
<
string UIName = "Blue Shift Luminance Factor Per-pass";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.22};
float bsbp
<
string UIName = "Blue Shift Color Factor Per-pass";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.33};
/* anamorphic bloom (very intensive) */
string str_bloomalf = "Anamorphic Bloom";
bool alfenable
<
string UIName = "Enable Anamorphic Bloom";
string UIWidget = "Checkbox";
> = {true};
float fbl_n
<
string UIName = "Anamorphic Bloom Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_d
<
string UIName = "Anamorphic Bloom Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_in
<
string UIName = "Anamorphic Bloom Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_id
<
string UIName = "Anamorphic Bloom Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float flu_n_r
<
string UIName = "Anamorphic Bloom Blue Shift Night Red";
string UIWidget = "Spinner";
> = {0.4};
float flu_n_g
<
string UIName = "Anamorphic Bloom Blue Shift Night Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_n_b
<
string UIName = "Anamorphic Bloom Blue Shift Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_d_r
<
string UIName = "Anamorphic Bloom Blue Shift Day Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_d_g
<
string UIName = "Anamorphic Bloom Blue Shift Day Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_d_b
<
string UIName = "Anamorphic Bloom Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_in_r
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_in_g
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_in_b
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_id_r
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_id_g
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_id_b
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float fsi_n
<
string UIName = "Anamorphic Bloom Blue Shift Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_d
<
string UIName = "Anamorphic Bloom Blue Shift Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_in
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_id
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_n
<
string UIName = "Anamorphic Bloom Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_d
<
string UIName = "Anamorphic Bloom Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_in
<
string UIName = "Anamorphic Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_id
<
string UIName = "Anamorphic Bloom Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float flen
<
string UIName = "Anamorphic Bloom Radius Multiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
string str_bloompost = "Bloom Post-pass";
/* bloom mix factors */
float bloommix1
<
string UIName = "Bloom Pass 1 Blend";
string UIWidget = "Spinner";
> = {0.75};
float bloommix2
<
string UIName = "Bloom Pass 2 Blend";
string UIWidget = "Spinner";
> = {0.8};
float bloommix3
<
string UIName = "Bloom Pass 3 Blend";
string UIWidget = "Spinner";
> = {0.85};
float bloommix4
<
string UIName = "Bloom Pass 4 Blend";
string UIWidget = "Spinner";
> = {0.9};
float bloommix7
<
string UIName = "Bloom Pass 7 Blend";
string UIWidget = "Spinner";
> = {0.95};
float bloommix8
<
string UIName = "Bloom Pass 8 Blend";
string UIWidget = "Spinner";
> = {1.0};
float bloommix5
<
string UIName = "Bloom Prepass Blend";
string UIWidget = "Spinner";
> = {0.0};
float bloommix6
<
string UIName = "Bloom Base Blend";
string UIWidget = "Spinner";
> = {0.0};
string str_bloomdirt = "Lens Dirt";
bool dirtenable
<
string UIName = "Enable Lens Dirt";
string UIWidget = "Checkbox";
> = {false};
float dirtmix1
<
string UIName = "Dirt Pass 1 Blend";
string UIWidget = "Spinner";
> = {0.0};
float dirtmix2
<
string UIName = "Dirt Pass 2 Blend";
string UIWidget = "Spinner";
> = {0.1};
float dirtmix3
<
string UIName = "Dirt Pass 3 Blend";
string UIWidget = "Spinner";
> = {1.2};
float dirtmix4
<
string UIName = "Dirt Pass 4 Blend";
string UIWidget = "Spinner";
> = {0.5};
float dirtmix7
<
string UIName = "Dirt Pass 7 Blend";
string UIWidget = "Spinner";
> = {1.0};
float dirtmix8
<
string UIName = "Dirt Pass 8 Blend";
string UIWidget = "Spinner";
> = {3.0};
float dirtmix5
<
string UIName = "Dirt Prepass Blend";
string UIWidget = "Spinner";
> = {0.0};
float dirtmix6
<
string UIName = "Dirt Base Blend";
string UIWidget = "Spinner";
> = {0.0};
float dirtsaturation
<
string UIName = "Dirt Saturation";
string UIWidget = "Spinner";
> = {1.0};
float ldirtpow
<
string UIName = "Dirt Contrast";
string UIWidget = "Spinner";
> = {1.25};
float ldirtfactor
<
string UIName = "Dirt Factor";
string UIWidget = "Spinner";
> = {1.5};