124 lines
2.6 KiB
HLSL
124 lines
2.6 KiB
HLSL
/*
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menbeffectinternals.fx : MariENB base internal variables.
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(C)2013-2014 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the MIT License.
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*/
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/* gaussian blur matrices */
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static const float2x2 gauss3 =
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{
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0.16,0.12,
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0.12,0.09
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};
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static const float3x3 gauss5 =
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{
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0.0865051903114,0.0692041522491,0.0346020761246,
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0.0692041522491,0.0553633217993,0.0276816609,
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0.0346020761246,0.0276816609,0.01384083045
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};
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static const float4x4 gauss7 =
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{
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0.0632507440209,0.0527089533508,0.0301194019147,0.011294775718,
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0.0527089533508,0.0439241277923,0.0250995015956,0.00941231309835,
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0.0301194019147,0.0250995015956,0.01434257234,0.00537846462763,
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0.011294775718,0.00941231309835,0.00537846462763,0.00201692423536
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};
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/* standard stuff (not all used) */
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float4 tempF1;
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float4 tempF2;
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float4 tempF3;
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float4 Timer;
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float4 ScreenSize;
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float ENightDayFactor;
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float EInteriorFactor;
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float EBloomAmount;
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/* samplers and textures (some unused) */
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texture2D texs0;
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texture2D texs1;
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texture2D texs2;
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texture2D texs3;
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texture2D texs4;
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texture2D texs7;
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sampler2D _s0 = sampler_state
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{
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Texture = <texs0>;
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MinFilter = POINT;
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MagFilter = POINT;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D _s1 = sampler_state
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{
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Texture = <texs1>;
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MinFilter = POINT;
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MagFilter = POINT;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D _s2 = sampler_state
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{
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Texture = <texs2>;
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MinFilter = POINT;
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MagFilter = POINT;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D _s3 = sampler_state
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{
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Texture = <texs3>;
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MinFilter = POINT;
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MagFilter = POINT;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D _s4 = sampler_state
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{
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Texture = <texs4>;
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MinFilter = POINT;
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MagFilter = POINT;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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sampler2D _s7 = sampler_state
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{
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Texture = <texs7>;
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MinFilter = POINT;
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MagFilter = POINT;
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MipFilter = NONE;
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AddressU = Clamp;
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AddressV = Clamp;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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/* whatever */
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struct VS_OUTPUT_POST
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{
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float4 vpos : POSITION;
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float2 txcoord0 : TEXCOORD0;
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};
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struct VS_INPUT_POST
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{
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float3 pos : POSITION;
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float2 txcoord0 : TEXCOORD0;
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};
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