Model "ImpactHammer"
{
	Path "models"
	Model 1 "ImpPick_d.3d"
	Skin 1 "JImpPick1.png"
	Scale 0.2 0.24 0.2
	RollOffset -90
	ZOffset 12
	ROTATING

	FrameIndex IMPP A 1 0
}
Model "ImpactHammer"
{
	Path "models"
	Model 1 "ImpPick_d.3d"
	Skin 1 "JImpPick1.png"
	Scale 0.2 0.24 0.2
	RollOffset -90
	ZOffset 9

	FrameIndex IMPP B 1 0
}

Model "ImpactHammer"
{
	Path "models"
	Model 0 "ImpactHammer_d.3d"
	SurfaceSkin 0 0 "JImpactHammer1.png"
	SurfaceSkin 0 1 "JImpactHammer2.png"
	SurfaceSkin 0 2 "JImpactHammer3.png"
	SurfaceSkin 0 3 "JImpactHammer4.png"
	AngleOffset 90
	RollOffset -85
	Scale 0.1 -0.05 0.1
	Offset 4.8 -11.8 -6.7

	// select
	FrameIndex IMPS A 0 0
	FrameIndex IMPS B 0 1
	FrameIndex IMPS C 0 2
	FrameIndex IMPS D 0 3
	FrameIndex IMPS E 0 4
	FrameIndex IMPS F 0 5
	FrameIndex IMPS G 0 6
	FrameIndex IMPS H 0 7
	FrameIndex IMPS I 0 8
	FrameIndex IMPS J 0 9
	FrameIndex IMPS K 0 10
	FrameIndex IMPS L 0 11
	FrameIndex IMPS M 0 12
	FrameIndex IMPS N 0 13
	FrameIndex IMPS O 0 14
	FrameIndex IMPS P 0 15
	FrameIndex IMPS Q 0 16
	// idle
	FrameIndex IMPI A 0 17
	// pull
	FrameIndex IMPL A 0 17
	FrameIndex IMPL B 0 18
	FrameIndex IMPL C 0 19
	FrameIndex IMPL D 0 20
	FrameIndex IMPL E 0 21
	// shake
	FrameIndex IMPR A 0 22
	FrameIndex IMPR B 0 23
	FrameIndex IMPR C 0 24
	FrameIndex IMPR D 0 25
	FrameIndex IMPR E 0 26
	FrameIndex IMPR F 0 27
	FrameIndex IMPR G 0 28
	FrameIndex IMPR H 0 29
	FrameIndex IMPR I 0 30
	FrameIndex IMPR J 0 31
	// fire
	FrameIndex IMPF A 0 35
	FrameIndex IMPF B 0 36
	FrameIndex IMPF C 0 37
	FrameIndex IMPF D 0 38
	FrameIndex IMPF E 0 39
	FrameIndex IMPF F 0 40
	FrameIndex IMPF G 0 41
	FrameIndex IMPF H 0 42
	FrameIndex IMPF I 0 43
	FrameIndex IMPF J 0 44
	FrameIndex IMPF K 0 45
	FrameIndex IMPF L 0 46
	FrameIndex IMPF M 0 47
	FrameIndex IMPF N 0 48
	FrameIndex IMPF O 0 49
	FrameIndex IMPF P 0 50
	// down
	FrameIndex IMPD A 0 51
	FrameIndex IMPD B 0 52
	FrameIndex IMPD C 0 53
	FrameIndex IMPD D 0 54
	FrameIndex IMPD E 0 55
}