Model "MiniAmmo"
{

	Path "models"
	Model 0 "MiniAmmom_d.3d"
	Skin 0 "JM21.png"
	Offset 2 0 8
	Scale 0.12 0.12 0.134

	FrameIndex MAMO A 0 0
}

Model "MinigunTracer"
{
	Path "models"
	Model 0 "MiniTrace_d.3d"
	Skin 0 "JUT_Tracer_01.png"
	Scale 0.6 0.2 0.24
	USEACTORPITCH
	USEACTORROLL
	DONTCULLBACKFACES

	FrameIndex TRAC A 0 0
}

Model "Minigun"
{
	Path "models"
	Model 1 "MinigunPick_d.3d"
	Skin 1 "Mini_t.png"
	Scale 0.2 0.2 0.24
	AngleOffset 90
	ZOffset 12
	ROTATING

	FrameIndex MGNP A 1 0
}
Model "Minigun"
{
	Path "models"
	Model 1 "MinigunPick_d.3d"
	Skin 1 "Mini_t.png"
	Scale 0.2 0.2 0.24
	AngleOffset 90
	ZOffset 6

	FrameIndex MGNP B 1 0
}

Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz1.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ A 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz2.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ B 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz3.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ C 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz4.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ D 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz5.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ E 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz6.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ F 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz7.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ G 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz8.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ H 2 0
}
Model "Minigun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "Muz9.png"
	Scale 0.08 0.08 0.08
	Offset 5.0 -32.0 -8.0
	AngleOffset 90
	PitchOffset 90

	FrameIndex MMUZ I 2 0
}

Model "Minigun"
{
	Path "models"
	Model 0 "Minigun2m_d.3d"
	SurfaceSkin 0 0 "Mini_t1.png"
	SurfaceSkin 0 1 "Mini_t2.png"
	SurfaceSkin 0 2 "Mini_t3.png"
	SurfaceSkin 0 3 "Mini_t4.png"
	SurfaceSkin 0 4 "miniammoledbase.png"
	Scale 0.12 -0.06 0.12
	Offset 0.0 -15.5 -12.8
	AngleOffset 90

	// Select
	FrameIndex MGNS A 0 0
	FrameIndex MGNS B 0 1
	FrameIndex MGNS C 0 2
	FrameIndex MGNS D 0 3
	FrameIndex MGNS E 0 4
	FrameIndex MGNS F 0 5
	FrameIndex MGNS G 0 6
	FrameIndex MGNS H 0 7
	FrameIndex MGNS I 0 8
	FrameIndex MGNS J 0 9
	FrameIndex MGNS K 0 10
	FrameIndex MGNS L 0 11
	FrameIndex MGNS M 0 12
	FrameIndex MGNS N 0 13
	FrameIndex MGNS O 0 14
	FrameIndex MGNS P 0 15
	FrameIndex MGNS Q 0 16
	FrameIndex MGNS R 0 17
	FrameIndex MGNS S 0 18
	FrameIndex MGNS T 0 19
	// Fire
	FrameIndex MGNF A 0 61
	FrameIndex MGNF B 0 62
	FrameIndex MGNF C 0 63
	FrameIndex MGNF D 0 64
	FrameIndex MGNF E 0 65
	FrameIndex MGNF F 0 66
	FrameIndex MGNF G 0 67
	FrameIndex MGNF H 0 68
	FrameIndex MGNF I 0 69
	FrameIndex MGNF J 0 70
	FrameIndex MGNF K 0 71
	FrameIndex MGNF L 0 72
	FrameIndex MGNF M 0 73
	FrameIndex MGNF N 0 74
	FrameIndex MGNF O 0 75
	FrameIndex MGNF P 0 76
	FrameIndex MGNF Q 0 77
	FrameIndex MGNF R 0 78
	FrameIndex MGNF S 0 79
	// Unwind
	FrameIndex MGNU A 0 80
	FrameIndex MGNU B 0 81
	FrameIndex MGNU C 0 82
	FrameIndex MGNU D 0 83
	FrameIndex MGNU E 0 84
	FrameIndex MGNU F 0 85
	FrameIndex MGNU G 0 86
	FrameIndex MGNU H 0 87
	FrameIndex MGNU I 0 88
	FrameIndex MGNU J 0 89
	FrameIndex MGNU K 0 90
	FrameIndex MGNU L 0 91
	FrameIndex MGNU M 0 92
	FrameIndex MGNU N 0 93
	FrameIndex MGNU O 0 94
	FrameIndex MGNU P 0 95
	FrameIndex MGNU Q 0 96
	FrameIndex MGNU R 0 97
	FrameIndex MGNU S 0 98
	FrameIndex MGNU T 0 99
	FrameIndex MGNU U 0 100
	FrameIndex MGNU V 0 101
	FrameIndex MGNU W 0 102
	FrameIndex MGNU X 0 103
	FrameIndex MGNU Y 0 104
	FrameIndex MGNU Z 0 105
	FrameIndex MGU2 A 0 106
	FrameIndex MGU2 B 0 107
	FrameIndex MGU2 C 0 108
	FrameIndex MGU2 D 0 109
	FrameIndex MGU2 E 0 110
	FrameIndex MGU2 F 0 111
	FrameIndex MGU2 G 0 112
	FrameIndex MGU2 H 0 113
	FrameIndex MGU2 I 0 114
	FrameIndex MGU2 J 0 115
	FrameIndex MGU2 K 0 116
	FrameIndex MGU2 L 0 117
	FrameIndex MGU2 M 0 118
	// Idle
	FrameIndex MGNI A 0 121
	FrameIndex MGNI B 0 122
	FrameIndex MGNI C 0 123
	FrameIndex MGNI D 0 124
	FrameIndex MGNI E 0 125
	FrameIndex MGNI F 0 126
	FrameIndex MGNI G 0 127
	FrameIndex MGNI H 0 128
	FrameIndex MGNI I 0 129
	FrameIndex MGNI J 0 130
	FrameIndex MGNI K 0 131
	FrameIndex MGNI L 0 132
	FrameIndex MGNI M 0 133
	FrameIndex MGNI N 0 134
	FrameIndex MGNI O 0 135
	FrameIndex MGNI P 0 136
	FrameIndex MGNI Q 0 137
	FrameIndex MGNI R 0 138
	FrameIndex MGNI S 0 139
	// Down
	FrameIndex MGND A 0 141
	FrameIndex MGND B 0 142
	FrameIndex MGND C 0 143
	FrameIndex MGND D 0 144
	FrameIndex MGND E 0 145
	FrameIndex MGND F 0 146
	FrameIndex MGND G 0 147
	FrameIndex MGND H 0 148
	FrameIndex MGND I 0 149
	FrameIndex MGND J 0 150
}