Class UTHealthPack : Health replaces Soulsphere
{
	Default
	{
		Tag "Big Keg O' Health";
		+COUNTITEM;
		+INVENTORY.AUTOACTIVATE;
		+INVENTORY.ALWAYSPICKUP;
		+INVENTORY.FANCYPICKUPSOUND;
		Inventory.Amount 100;
		Inventory.MaxAmount 200;
		Inventory.PickupMessage "You picked up the Big Keg O' Health.";
		Inventory.PickupSound "misc/ut_keg";
		Inventory.RespawnTics 3500;
	}
	States
	{
	Spawn:
		HBOX A -1;
		Stop;
	}
}

Class UTHealthBox : Health replaces Medikit
{
	Default
	{
		Tag "Health Box";
		Inventory.Amount 50;
		Inventory.PickupMessage "You picked up a Health Box.";
		Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
		Inventory.PickupSound "misc/ut_heal";
	}
	States
	{
	Spawn:
		HBOX B -1;
		Stop;
	}
}

Class UTMedBox : Health replaces Stimpack
{
	Default
	{
		Tag "Health Pack";
		Inventory.Amount 20;
		Inventory.PickupMessage "You picked up a Health Pack.";
		Inventory.PickupSound "misc/ut_heal";
		Inventory.RespawnTics 700;
	}
	States
	{
	Spawn:
		HBOX C -1;
		Stop;
	}
}

Class UTHealthBonus : Health replaces HealthBonus
{
	Default
	{
		Tag "Health Vial";
		+COUNTITEM;
		+INVENTORY.ALWAYSPICKUP;
		Inventory.Amount 5;
		Inventory.MaxAmount 200;
		Inventory.PickupMessage "You picked up a Health Vial.";
		Inventory.PickupSound "misc/ut_heal";
		RenderStyle "Add";
	}
	States
	{
	Spawn:
		VIAL A -1;
		Stop;
	}
}