Model "WarheadAmmo"
{
	Path "models"
	Model 0 "missile_d.3d"
	Skin 0 "jmissile_01_.png"
	Scale 0.2 0.2 0.24
	ZOffset 21

	FrameIndex WMIS A 0 0
}

Model "ShockWave"
{
	Path "models"
	Model 0 "shockwavem_d.3d"
	Skin 0 "shockt1.png"
	Scale 1.2 1.0 1.0
	PitchOffset 90

	FrameIndex RWAV A 0 0
	FrameIndex RWAV B 0 1
}

Model "WarShell"
{
	Path "models"
	Model 0 "missile_d.3d"
	Skin 0 "jmissile_01.png"
	Scale 0.24 0.2 0.2
	Offset -13 0 0
	PitchOffset -90
	USEACTORPITCH
	USEACTORROLL

	FrameIndex WMIS A 0 0
}
Model "GuidedWarShell"
{
	Path "models"
	Model 0 "missile_d.3d"
	Skin 0 "jmissile_01.png"
	Scale 0.24 0.2 0.2
	Offset -13 0 0
	PitchOffset -90
	USEACTORPITCH
	USEACTORROLL

	FrameIndex WMIS A 0 0
}

Model "WarheadLauncher"
{
	Path "models"
	Model 1 "whpick_d.3d"
	Skin 1 "jwhpick1.png"
	Scale 0.2 0.24 0.2
	ZOffset 12
	RollOffset -90
	ROTATING

	FrameIndex RDMP A 1 0
}
Model "WarheadLauncher"
{
	Path "models"
	Model 1 "whpick_d.3d"
	Skin 1 "jwhpick1.png"
	Scale 0.2 0.24 0.2
	RollOffset -90
	ZOffset 11

	FrameIndex RDMP B 1 0
}

Model "WarheadLauncher"
{
	Path "models"
	Model 0 "warhead_d.3d"
	SurfaceSkin 0 0 "jwarhead1.png"
	SurfaceSkin 0 1 "jwarhead2.png"
	SurfaceSkin 0 2 "jwarhead3.png"
	SurfaceSkin 0 3 "jwarhead4.png"
	Scale 0.2 -0.1 0.2
	AngleOffset 90
	PitchOffset 35.0
	RollOffset -85.0
	Offset 5.8 -13.6 -5.2

	// select
	FrameIndex WARS A 0 0
	FrameIndex WARS B 0 1
	FrameIndex WARS C 0 2
	FrameIndex WARS D 0 3
	FrameIndex WARS E 0 4
	FrameIndex WARS F 0 5
	FrameIndex WARS G 0 6
	FrameIndex WARS H 0 7
	FrameIndex WARS I 0 8
	FrameIndex WARS J 0 9
	FrameIndex WARS K 0 10
	FrameIndex WARS L 0 11
	FrameIndex WARS M 0 12
	FrameIndex WARS N 0 13
	FrameIndex WARS O 0 14
	// idle
	FrameIndex WARI A 0 15
	FrameIndex WARI B 0 16
	FrameIndex WARI C 0 17
	FrameIndex WARI D 0 18
	FrameIndex WARI E 0 19
	// deselect
	FrameIndex WARD A 0 20
	FrameIndex WARD B 0 21
	FrameIndex WARD C 0 22
	FrameIndex WARD D 0 23
	FrameIndex WARD E 0 24
	FrameIndex WARD F 0 25
	FrameIndex WARD G 0 26
	// fire
	FrameIndex WARF A 0 28
	FrameIndex WARF B 0 29
	FrameIndex WARF C 0 30
	FrameIndex WARF D 0 31
	FrameIndex WARF E 0 32
	FrameIndex WARF F 0 33
	FrameIndex WARF G 0 34
}
