Model "RipperAmmo"
{
	Path "models"
	Model 0 "BladeHopperM_d.3d"
	Skin 0 "BladeHopperT.png"
	Scale 0.1 0.1 0.12
	ZOffset 10

	FrameIndex BHOP A 0 0
}

Model "Ripper2"
{
	Path "models"
	Model 1 "RazPick2_d.3d"
	Skin 1 "JRazorw.png"
	Scale 0.2 0.2 0.24
	AngleOffset 90
	ZOffset 12
	ROTATING

	FrameIndex RZRP A 1 0
}
Model "Ripper2"
{
	Path "models"
	Model 1 "RazPick2_d.3d"
	Skin 1 "JRazorw.png"
	Scale 0.2 0.2 0.24
	AngleOffset 90
	ZOffset 10

	FrameIndex RZRP B 1 0
}

Model "Razor2"
{
	Path "models"
	Model 0 "RazorBlade_d.3d"
	SurfaceSkin 0 0 "RazSkin.png"
	Offset -9.5 0 0
	Scale 0.18 0.18 0.216
	AngleOffset 90
	USEACTORPITCH
	USEACTORROLL

	FrameIndex RAZB A 0 0
}

Model "Razor2Trail"
{
	Path "models"
	Model 0 "RazorBlade_d.3d"
	SurfaceSkin 0 1 "RazTrail.png"
	Offset -19 0 0
	Scale 0.36 0.18 0.216
	AngleOffset 90
	USEACTORPITCH
	USEACTORROLL
	DONTCULLBACKFACES

	FrameIndex RAZB A 0 0
}

Model "Razor2Alt"
{
	Path "models"
	Model 0 "RazorBlade_d.3d"
	SurfaceSkin 0 0 "RazSkin.png"
	Offset -9.5 0 0
	Scale 0.18 0.18 0.216
	AngleOffset 90
	USEACTORPITCH
	USEACTORROLL

	FrameIndex RAZB A 0 0
}

Model "Ripper2"
{
	Path "models"
	Model 0 "Razor2_d.3d"
	SurfaceSkin 0 0 "RazSkin.png"
	SurfaceSkin 0 1 "JRazor2.png"
	SurfaceSkin 0 2 "JRazor4.png"
	SurfaceSkin 0 3 "JRazor5.png"
	SurfaceSkin 0 4 "JRazor3.png"
	Scale 0.16 -0.08 0.16
	Offset 6.4 -9.8 -8.4
	AngleOffset 90

	// Select
	FrameIndex RZRS A 0 0
	FrameIndex RZRS B 0 1
	FrameIndex RZRS C 0 2
	FrameIndex RZRS D 0 3
	FrameIndex RZRS E 0 4
	FrameIndex RZRS F 0 5
	FrameIndex RZRS G 0 6
	FrameIndex RZRS H 0 7
	FrameIndex RZRS I 0 8
	FrameIndex RZRS J 0 9
	FrameIndex RZRS K 0 10
	FrameIndex RZRS L 0 11
	FrameIndex RZRS M 0 12
	FrameIndex RZRS N 0 13
	FrameIndex RZRS O 0 14
	FrameIndex RZRS P 0 15
	FrameIndex RZRS Q 0 16
	FrameIndex RZRS R 0 17
	FrameIndex RZRS S 0 18
	FrameIndex RZRS T 0 19
	FrameIndex RZRS U 0 20
	FrameIndex RZRS V 0 21
	FrameIndex RZRS W 0 22
	FrameIndex RZRS X 0 23
	FrameIndex RZRS Y 0 24
	FrameIndex RZRS Z 0 25
	FrameIndex RZS2 A 0 26
	FrameIndex RZS2 B 0 27
	FrameIndex RZS2 C 0 28
	FrameIndex RZS2 D 0 29
	// Fire
	FrameIndex RZRF A 0 32
	FrameIndex RZRF B 0 33
	FrameIndex RZRF C 0 34
	FrameIndex RZRF D 0 35
	FrameIndex RZRF E 0 36
	FrameIndex RZRF F 0 37
	FrameIndex RZRF G 0 38
	FrameIndex RZRF H 0 39
	FrameIndex RZRF I 0 40
	FrameIndex RZRF J 0 41
	FrameIndex RZRF K 0 42
	FrameIndex RZRF L 0 43
	FrameIndex RZRF M 0 44
	FrameIndex RZRF N 0 45
	FrameIndex RZRF O 0 46
	// Idle
	FrameIndex RZRI A 0 47
	FrameIndex RZRI B 0 48
	FrameIndex RZRI C 0 49
	FrameIndex RZRI D 0 50
	FrameIndex RZRI E 0 51
	FrameIndex RZRI F 0 52
	FrameIndex RZRI G 0 53
	FrameIndex RZRI H 0 54
	FrameIndex RZRI I 0 55
	FrameIndex RZRI J 0 56
	FrameIndex RZRI K 0 57
	FrameIndex RZRI L 0 58
	FrameIndex RZRI M 0 59
	FrameIndex RZRI N 0 60
	FrameIndex RZRI O 0 61
	FrameIndex RZRI P 0 62
	FrameIndex RZRI Q 0 63
	FrameIndex RZRI R 0 64
	FrameIndex RZRI S 0 65
	// Down
	FrameIndex RZRD A 0 67
	FrameIndex RZRD B 0 68
	FrameIndex RZRD C 0 69
	FrameIndex RZRD D 0 70
	FrameIndex RZRD E 0 71
	FrameIndex RZRD F 0 72
}