Model "PulseAmmo"
{
	Path "models"
	Model 0 "PAmmo_d.3d"
	Skin 0 "JPammo_01.png"
	Scale 0.06 0.06 0.072
	ZOffset 6

	FrameIndex PAMO A 0 0
}

Model "PulseBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "pbolt0.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT A 0 0
}
Model "PulseBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "pbolt1.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT B 0 0
}
Model "PulseBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "pbolt2.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT C 0 0
}
Model "PulseBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "pbolt3.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT D 0 0
}
Model "PulseBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "pbolt4.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT E 0 0
}

Model "StarterBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "sbolt0.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT A 0 0
}
Model "StarterBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "sbolt1.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT B 0 0
}
Model "StarterBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "sbolt2.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT C 0 0
}
Model "StarterBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "sbolt3.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT D 0 0
}
Model "StarterBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Skin 0 "sbolt4.png"
	Offset 20.25 0 0
	Scale 0.2025 0.10125 0.1215
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex PBLT E 0 0
}

Model "PulseGun"
{
	Path "models"
	Model 1 "PulsePickup_d.3d"
	Skin 1 "JPulsePickup_01.png"
	Scale 0.16 0.16 0.192
	ZOffset 12
	ROTATING

	FrameIndex PGNP A 1 0
}
Model "PulseGun"
{
	Path "models"
	Model 1 "PulsePickup_d.3d"
	Skin 1 "JPulsePickup_01.png"
	Scale 0.16 0.16 0.192
	ZOffset 8

	FrameIndex PGNP B 1 0
}

Model "PulseGun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "MuzzyPulse.png"
	AngleOffset 90
	PitchOffset 90
	Scale 0.08 0.08 0.08
	Offset 8.5 -25.0 -3.5

	FrameIndex PMUZ A 2 0
}

Model "PulseGun"
{
	Path "models"
	Model 0 "PulseGunR_d.3d"
	SurfaceSkin 0 0 "AmmoLedBase.png"
	SurfaceSkin 0 1 "JPulseGun_02.png"
	SurfaceSkin 0 2 "JPulseGun_03.png"
	AngleOffset 90
	Scale 0.26 -0.195 0.26
	Offset 0.0 -7.5 -7.0

	// Select
	FrameIndex PGNS A 0 2
	FrameIndex PGNS B 0 3
	FrameIndex PGNS C 0 4
	FrameIndex PGNS D 0 5
	FrameIndex PGNS E 0 6
	FrameIndex PGNS F 0 7
	FrameIndex PGNS G 0 8
	FrameIndex PGNS H 0 9
	FrameIndex PGNS I 0 10
	FrameIndex PGNS J 0 11
	FrameIndex PGNS K 0 12
	FrameIndex PGNS L 0 13
	FrameIndex PGNS M 0 14
	FrameIndex PGNS N 0 15
	FrameIndex PGNS O 0 16
	FrameIndex PGNS P 0 17
	FrameIndex PGNS Q 0 18
	FrameIndex PGNS R 0 19
	FrameIndex PGNS S 0 20
	FrameIndex PGNS T 0 21
	FrameIndex PGNS U 0 22
	FrameIndex PGNS V 0 23
	FrameIndex PGNS W 0 24
	// Cooldown
	FrameIndex PGNC A 0 40
	FrameIndex PGNC B 0 41
	FrameIndex PGNC C 0 42
	FrameIndex PGNC D 0 43
	FrameIndex PGNC E 0 44
	FrameIndex PGNC F 0 45
	FrameIndex PGNC G 0 46
	FrameIndex PGNC H 0 47
	FrameIndex PGNC I 0 48
	FrameIndex PGNC J 0 49
	FrameIndex PGNC K 0 50
	FrameIndex PGNC L 0 51
	FrameIndex PGNC M 0 52
	FrameIndex PGNC N 0 53
	FrameIndex PGNC O 0 54
	FrameIndex PGNC P 0 55
	FrameIndex PGNC Q 0 56
	FrameIndex PGNC R 0 57
	FrameIndex PGNC S 0 58
	FrameIndex PGNC T 0 59
	FrameIndex PGNC U 0 60
	FrameIndex PGNC V 0 61
	FrameIndex PGNC W 0 62
	FrameIndex PGNC X 0 63
	FrameIndex PGNC Y 0 64
	// Reload
	FrameIndex PGNR A 0 65
	FrameIndex PGNR B 0 66
	FrameIndex PGNR C 0 67
	FrameIndex PGNR D 0 68
	FrameIndex PGNR E 0 69
	FrameIndex PGNR F 0 70
	FrameIndex PGNR G 0 71
	FrameIndex PGNR H 0 72
	FrameIndex PGNR I 0 73
	FrameIndex PGNR J 0 74
	FrameIndex PGNR K 0 75
	FrameIndex PGNR L 0 76
	FrameIndex PGNR M 0 77
	FrameIndex PGNR N 0 78
	FrameIndex PGNR O 0 79
	FrameIndex PGNR P 0 80
	FrameIndex PGNR Q 0 81
	FrameIndex PGNR R 0 82
	FrameIndex PGNR S 0 83
	FrameIndex PGNR T 0 84
	FrameIndex PGNR U 0 85
	FrameIndex PGNR V 0 86
	FrameIndex PGNR W 0 87
	FrameIndex PGNR X 0 88
	FrameIndex PGNR Y 0 89
	FrameIndex PGNR Z 0 90
	FrameIndex PGR2 A 0 91
	FrameIndex PGR2 B 0 92
	FrameIndex PGR2 C 0 93
	FrameIndex PGR2 D 0 94
	FrameIndex PGR2 E 0 95
	FrameIndex PGR2 F 0 96
	FrameIndex PGR2 G 0 97
	FrameIndex PGR2 H 0 98
	FrameIndex PGR2 I 0 99
	FrameIndex PGR2 J 0 100
	FrameIndex PGR2 K 0 101
	FrameIndex PGR2 L 0 102
	FrameIndex PGR2 M 0 103
	FrameIndex PGR2 N 0 104
	FrameIndex PGR2 O 0 105
	FrameIndex PGR2 P 0 106
	FrameIndex PGR2 Q 0 107
	FrameIndex PGR2 R 0 108
	FrameIndex PGR2 S 0 109
	FrameIndex PGR2 T 0 110
	FrameIndex PGR2 U 0 111
	FrameIndex PGR2 V 0 112
	FrameIndex PGR2 W 0 113
	FrameIndex PGR2 X 0 114
	// Bolt Start
	FrameIndex PGBS A 0 115
	FrameIndex PGBS B 0 116
	FrameIndex PGBS C 0 117
	FrameIndex PGBS D 0 118
	FrameIndex PGBS E 0 119
	// Bolt Loop
	FrameIndex PGBL A 0 120
	FrameIndex PGBL B 0 121
	FrameIndex PGBL C 0 122
	FrameIndex PGBL D 0 123
	FrameIndex PGBL E 0 124
	FrameIndex PGBL F 0 125
	FrameIndex PGBL G 0 126
	FrameIndex PGBL H 0 127
	FrameIndex PGBL I 0 128
	FrameIndex PGBL J 0 129
	// Bolt End
	FrameIndex PGBE A 0 130
	FrameIndex PGBE B 0 131
	FrameIndex PGBE C 0 132
	FrameIndex PGBE D 0 133
	FrameIndex PGBE E 0 134
	// Idle
	FrameIndex PGNI A 0 135
	FrameIndex PGNI B 0 138
	FrameIndex PGNI C 0 141
	FrameIndex PGNI D 0 144
	FrameIndex PGNI E 0 147
	FrameIndex PGNI F 0 150
	FrameIndex PGNI G 0 153
	FrameIndex PGNI H 0 156
	FrameIndex PGNI I 0 159
	FrameIndex PGNI J 0 162
	FrameIndex PGNI K 0 165
	FrameIndex PGNI L 0 168
	FrameIndex PGNI M 0 171
	FrameIndex PGNI N 0 174
	FrameIndex PGNI O 0 177
	FrameIndex PGNI P 0 180
	FrameIndex PGNI Q 0 183
	FrameIndex PGNI R 0 186
	FrameIndex PGNI S 0 189
	FrameIndex PGNI T 0 192
	FrameIndex PGNI U 0 195
	FrameIndex PGNI V 0 198
	FrameIndex PGNI W 0 201
	FrameIndex PGNI X 0 204
	FrameIndex PGNI Y 0 207
	FrameIndex PGNI Z 0 210
	// Fire Loop
	FrameIndex PGNF A 0 215
	FrameIndex PGNF B 0 216
	FrameIndex PGNF C 0 217
	FrameIndex PGNF D 0 218
	FrameIndex PGNF E 0 219
	FrameIndex PGNF F 0 220
	FrameIndex PGNF G 0 221
	FrameIndex PGNF H 0 222
	FrameIndex PGNF I 0 223
	FrameIndex PGNF J 0 224
	FrameIndex PGNF K 0 225
	FrameIndex PGNF L 0 226
	FrameIndex PGNF M 0 227
	FrameIndex PGNF N 0 228
	FrameIndex PGNF O 0 229
	FrameIndex PGNF P 0 230
	FrameIndex PGNF Q 0 231
	FrameIndex PGNF R 0 232
	FrameIndex PGNF S 0 233
	FrameIndex PGNF T 0 234
	FrameIndex PGNF U 0 235
	FrameIndex PGNF V 0 236
	FrameIndex PGNF W 0 237
	FrameIndex PGNF X 0 238
	FrameIndex PGNF Y 0 239
	FrameIndex PGNF Z 0 240
	FrameIndex PGF2 A 0 241
	FrameIndex PGF2 B 0 242
	FrameIndex PGF2 C 0 243
	FrameIndex PGF2 D 0 244
	FrameIndex PGF2 E 0 245
	FrameIndex PGF2 F 0 246
	FrameIndex PGF2 G 0 247
	FrameIndex PGF2 H 0 248
	FrameIndex PGF2 I 0 249
	FrameIndex PGF2 J 0 250
	FrameIndex PGF2 K 0 251
	FrameIndex PGF2 L 0 252
	FrameIndex PGF2 M 0 253
	FrameIndex PGF2 N 0 254
}
