# DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual
full UT weapon and item mod.

This mod requires GZDoom 4.2.4 or later.

## Currently implemented

 - Flak Cannon (slot 8)
 - ASMD Shock Rifle (slot 4)
 - Redeemer (slot 0)
   - 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
 - GES Biorifle (slot 3)
 - Pulsegun (slot 5) (with optional beta reload)
 - Health
  - Big Keg O' Health (soulsphere)
  - Beta Super Health (medkit)
  - Health Pack (stimpak)
  - Health Vial (health bonus)
 - Some configuration options
 - Damage Amplifier (berserk)
 - Keys
 - Backpack
 - Armor
  - Armor Bonus (armor bonus)
  - Thigh Pads (green armor)
  - Body Armor (blue armor)
  - Shield Belt (megasphere)
 - Invisibility (blursphere)
 - Computer Map (computer area map)
 - Searchlight (light amplification visor)
 - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
   - Instagib DM mode
 - UT HUD
 - Impact Hammer (slot 1)
 - Chainsaw (slot 1)
   - Option to make chainsaw use ammo (random drop from enemies killed without it)
 - Translocator (slot 1)
   - Option to make it use regenerating ammo like in UT2k4
 - Enforcer (slot 2)
   - Dual Enforcers (slot 2)
   - Restored reloading (optional)
 - Ripper (slot 6)
 - Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
 - Minigun (slot 7)
 - Sniper Rifle (slot 0)
 - Rocket Launcher (slot 9)
   - "Instant Rocket" mode toggleable with reload
 - Scaling/Customization options for the HUD
 - UT-like player movement physics
 - Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be
   toggled)
 - UT-like weapon dropping style
 - UT player classes
 - Heretic compatibility
 - Spanish localization
 - UT gore system (WIP, toggleable)
 - Liquid splashes
 - Original Invulnerability and Night Vision items

## In progress

 - Tooltips for menu options.
 - Help screens describing items and stuff (maybe?).

## Planned

 - Stuff for 1.1
   - Fancy titlemap like Doomreal.
   - Touch up blood/gibbing features. At the moment, Nashgore is still a
     superior alternative.
   - Hexen/Strife compatibility ???
 - Stuff for much later
   - Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher
     once scripted textures are implemented
   - Redo player models once GZDoom gets a well deserved model animation system
     overhaul (mainly to clean up the current, messy implementation of this)
   - Add weapon attachment support to player models when that is also added in
     (at the moment all player models have an integrated placeholder weapon)

## Known bugs

 - Biorifle sludge doesn't attach properly when it lands on the edge between
   sectors. This is most noticeable with moving sectors and 3d floors. This
   might be fixed once there's virtuals for world collision.
