user int flak_protomenu = 0;
user bool flak_showmenu = true;
server bool flak_pulsereload = false;
server bool flak_enforcerreload = false;
user bool flak_redeemerreadout = true;
user int flak_colorprefs = 2;
user color flak_colorcustom = "00 80 ff";
user int flak_opacity = 15;	// UT's opacity is 1 <-> 16 in steps of 1 (default 15)
				// 16 means fully opaque, everything else is just additive with gradually lowering alpha
				// status is never fully opaque (clamped under 16)
				// currently selected weapon and numbers are fully opaque until 8 opacity (their opacity is bumped by 7 basically)
user bool flak_showweapons = true;	// if disabled, frags and ammo are shown centered, with a gap for armor and health
user bool flak_showstatus = true;	// if disabled armor and health show on the top right (or center between frags and ammo if weapon display is disabled)
user bool flak_showammo = true;
user bool flak_showfrags = true;
user bool flak_showinfo = true;
user float flak_hudsize = 1.0;		// 0.2 <-> 1.0 in steps of 0.2 (default 1.0)
user float flak_weaponsize = 0.8;	// 0.2 <-> 1.0 in steps of 0.2 (default 0.8)
user float flak_statussize = 1.0;	// 0.5 <-> 1.5 in steps of 0.1 (default 1.0)
user bool flak_footsteps = true;
server bool flak_translocator = false;
