[default eng enc ena enz eni ens enj enb enl ent enw]
/* DamNums support */
DAMNUM_TYPECOLOR_PULSED = "DamGreen";
DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
DAMNUM_TYPECOLOR_SHOT = "DamYellow";
DAMNUM_TYPECOLOR_JOLTED = "DamLightBlue";
DAMNUM_TYPECOLOR_JOLTEDX = "DamOrange";
DAMNUM_TYPECOLOR_REDEEMERDEATH = "DamBlack";
DAMNUM_TYPECOLOR_SHREDDED = "DamBrick";
DAMNUM_TYPECOLOR_FLAKDEATH = "DamGold";
DAMNUM_TYPECOLOR_SLASHED = "DamRed";
DAMNUM_TYPECOLOR_DECAPITATED = "DamDarkRed";
DAMNUM_TYPECOLOR_SLIME = "DamDarkGreen";
DAMNUM_TYPECOLOR_IMPACT = "DamGray";
DAMNUM_TYPECOLOR_RIPPERALTDEATH = "DamCream";
DAMNUM_TYPECOLOR_ROCKETDEATH = "DamTan";
DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan";
/* Obituaries */
O_BIORIFLE = "%o drank a glass of %k's dripping green load.";
O_CHAINSAW = "%k ripped into %o with a blood soaked Chainsaw.";
O_EIGHTBALL = "%o was smacked down by %k's Rocket Launcher.";
O_ENFORCER = "%k riddled %o full of holes with the Enforcer.";
O_ENFORCER2 = "%k riddled %o full of holes with dual Enforcers.";
O_FLAKCANNON = "%o was ripped to shreds by %k's Flak Cannon.";
O_IMPACTHAMMER = "%o was smeared by %k's piston.";
O_MINIGUN = "%k's Minigun turned %o into a leaky piece of meat.";
O_PULSEGUN = "%o ate %k's burning plasma death.";
O_RIPPER = "%k ripped a chunk of meat out of %o with the Ripper.";
O_SHOCKRIFLE = "%k inflicted mortal damage upon %o with the Shock Rifle";
O_SSHOCKRIFLE = "%k electrified %o with the Enhanced Shock Rifle.";
O_SNIPER = "%k put a bullet through %o.";
O_SNIPERDECAP = "%k put a bullet through %o's head.";
O_REDEEMER = "%o was vaporized by %k's Redeemer!!";
/* Pickup messages */
I_ARMORBONUS = "You picked up an Armor Bonus.";
I_THIGHPADS = "You got the Thigh Pads.";
I_BODYARMOR = "You got the Body Armor.";
I_SHIELDBELT = "You got the Shield Belt.";
I_BIOAMMO = "You picked up the Biosludge Ammo.";
I_BIOAMMO2 = "You picked up the small Biosludge Ammo.";
I_BIORIFLE = "You got the GES BioRifle.";
I_CHAINSAW = "It's been twenty five years since I've seen one of these."; // was five years in UT99
I_REDKEY = "You got the Red Key.";
I_GREENKEY = "You got the Green Key.";
I_BLUEKEY = "You got the Blue Key.";
I_YELLOWKEY = "You got the Yellow Key.";
I_GOLDKEY = "You got the Gold Key.";
I_REDSKULL = "You got the Red Skull.";
I_BLUESKULL = "You got the Blue Skull.";
I_GOLDSKULL = "You got the Gold Skull.";
I_ROCKETAMMO = "You picked up a Rocket Pack.";
I_ROCKETAMMO2 = "You picked up a Rocket.";
I_EIGHTBALL = "You got the Rocket Launcher.";
I_CLIP = "You picked up a Clip.";
I_ENFORCER = "You picked up another Enforcer!";
I_FLAKAMMOL = "You picked up ";
I_FLAKAMMOR = " Flak Shells.";
I_FLAKAMMO2 = "You picked up a Flak Shell.";
I_FLAKCANNON = "You got the Flak Cannon.";
I_SUPERHEALTH = "You picked up the Big Keg O' Health.";
I_HEALTHBOX = "You picked up a Health Box.";
I_MEDBOX = "You picked up a Health Pack.";
I_VIAL = "You picked up a Health Vial.";
I_IMPACTHAMMER = "You got the Impact Hammer.";
I_MINIAMMOL = "You picked up ";
I_MINIAMMOR = " bullets.";
I_MINIGUN = "You got the Minigun.";
I_UDAMAGE = "You got the Damage Amplifier!";
I_BACKPACK = "You got a Backpack.";
I_INVISIBILITY = "You have Invisibility.";
I_MAPREVEALER = "You got the Computer Map.";
I_JUMPBOOTS = "You picked up the AntiGrav boots.";
I_SEARCHLIGHT = "You picked up the Searchlight.";
I_PULSEAMMO = "You picked up a Pulse Cell.";
I_PULSEGUN = "You got a Pulse Gun.";
I_RIPPERAMMO = "You picked up Razor Blades.";
I_RIPPER = "You got the Ripper.";
I_SHOCKAMMO = "You picked up a Shock Core.";
I_SHOCKAMMO2 = "You picked up a used Shock Core.";
I_SHOCKRIFLE = "You got the ASMD Shock Rifle.";
I_SSHOCKAMMO = "You picked up an Enhanced Shock Core.";
I_SSHOCKRIFLE = "You got an Enhanced Shock Rifle!";
I_RIFLEAMMO = "You picked up a box of Rifle Rounds.";
I_RIFLEAMMO2 = "You got a Rifle Round.";
I_SNIPER = "You got the Sniper Rifle.";
I_TRANSLOCATOR = "You got the Translocator Source Module.";
I_WARHEADAMMO = "You picked up a Redeemer Missile.";
I_REDEEMER = "You got the Redeemer.";
/* Tags */
T_ARMORBONUS = "Armor Bonus";
T_THIGHPADS = "Thigh Pads";
T_BODYARMOR = "Body Armor";
T_SHIELDBELT = "Shield Belt";
T_BIOAMMO = "Biosludge Ammo";
T_BIOAMMO2 = "Small Biosludge Ammo";
T_BIORIFLE = "GES Bio Rifle";
T_CHAINSAW = "Chainsaw";
T_REDKEY = "Red Key";
T_GREENKEY = "Green Key";
T_BLUEKEY = "Blue Key";
T_YELLOWKEY = "Yellow Key";
T_GOLDKEY = "Gold Key";
T_REDSKULL = "Red Skull";
T_BLUESKULL = "Blue Skull";
T_GOLDSKULL = "Gold Skull";
T_ROCKETAMMO = "Rocket Pack";
T_ROCKETAMMO2 = "Single Rocket";
T_EIGHTBALL = "Rocket Launcher";
T_CLIP = "Clip";
T_ENFORCER = "Enforcer";
T_ENFORCER2 = "Dual Enforcers";
T_FLAKAMMO = "Flak Shells";
T_FLAKAMMO2 = "Flak Shell";
T_FLAKCANNON = "Flak Cannon";
T_SUPERHEALTH = "Big Keg O' Health";
T_HEALTHBOX = "Health Box";
T_MEDBOX = "Health Pack";
T_VIAL = "Health Vial";
T_IMPACTHAMMER = "Impact Hammer";
T_MINIAMMO = "Large Bullets";
T_MINIGUN = "Minigun";
T_UDAMAGE = "Damage Amplifier";
T_BACKPACK = "Backpack";
T_INVISIBILITY = "Invisibility";
T_JUMPBOOTS = "AntiGrav Boots";
T_SEARCHLIGHT = "Searchlight";
T_PULSEAMMO = "Pulse Cell";
T_PULSEGUN = "Pulse Gun";
T_RIPPERAMMO = "Razor Blades";
T_RIPPER = "Ripper";
T_SHOCKAMMO = "Shock Core";
T_SHOCKAMMO2 = "Used Shock Core";
T_SHOCKRIFLE = "Shock Rifle";
T_SSHOCKAMMO = "Enhanced Shock Core";
T_SSHOCKRIFLE = "Enhanced Shock Rifle";
T_RIFLEAMMO = "Box of Rifle Rounds";
T_RIFLEAMMO2 = "Rifle Round";
T_SNIPER = "Sniper Rifle";
T_TRANSLOCATORAMMO = "Translocator Charges";
T_TRANSLOCATOR = "Translocator";
T_WARHEADAMMO = "Redeemer Missile";
T_REDEEMER = "Redeemer";
/* Miscellaneous */
D_SHIELDBELT = "The Shield Belt has depleted.";
D_UDAMAGE = "Damage Amplifier has worn off.";
D_INVISIBILITY = "Invisibility has worn off.";
D_JUMPBOOTS = "The AntiGrav Boots have drained.";
D_SEARCHLIGHT = "Searchlight batteries have died.";
N_TBOSS = "Boss";
N_TMALE1 = "Male Commando";
N_TMALE2 = "Male Soldier";
N_TFEMALE1 = "Female Commando";
N_TFEMALE2 = "Female Soldier";
M_SINGLEROCKETON = "Instant Rocket mode enabled";
M_SINGLEROCKETOFF = "Instant Rocket mode disabled";
M_CLIP = "Clip";
M_LCLIP = "L Clip";
M_RCLIP = "R Clip";
M_NAME = "Name";
M_HEALTH = "Health";
/* Menus */
FLAK_BTOP1 = "Standard";
FLAK_BTOP2 = "Beta";
FLAK_BTOP3 = "Beta (extended theme)";
FLAK_CPOP1 = "Team";
FLAK_CPOP2 = "Player";
FLAK_CPOP3 = "Custom";
FLAK_MTITLE = "UT Options";
FLAK_MOPTS = "Menu Options";
FLAK_SMENU = "Show menu";
FLAK_MTYPE = "Menu type";
FLAK_APPLY = "Apply changes";
FLAK_WOPTS = "Weapon Options";
FLAK_ERELOAD = "Enforcer reloading";
FLAK_PRELOAD = "Pulsegun reloading";
FLAK_RREADOUT = "Redeemer target visuals";
FLAK_RUPDATES = "Per-frame target updates";
FLAK_RSHADER = "Redeemer view shader";
FLAK_RSWITCH = "No Redeemer autoswitch";
FLAK_CSSHOCK = "Classic Enhanced Shock Rifle";
FLAK_RECOIL = "Visual recoil";
FLAK_RSTRENGTH = "Visual recoil strength";
FLAK_IOPTS = "Item Options";
FLAK_RADBOOTS = "Jump Boots act like Radsuit";
FLAK_DMSSHOCK = "Allow Enhanced Shock Rifle in DM";
FLAK_TOPTS = "Translocator Options";
FLAK_TLOCBOSS = "Prevent boss telefrag";
FLAK_TLOCAMMO = "Translocator has ammo";
FLAK_TLOCENABLE = "Enable Translocator";
FLAK_POPTS = "Player Options";
FLAK_UTMOVE = "Enable UT movement";
FLAK_DPSPEED = "Doom player speed";
FLAK_DACONTROL = "Doom air control";
FLAK_WDROPOFF = "Walk disables dropoff (glitchy)";
FLAK_DTDODGE = "Double tap dodge";
FLAK_DTSENS = "Double tap sensitivity in tics";
FLAK_HOPTS = "HUD Options";
FLAK_SWBAR = "Show weapon bar";
FLAK_SSDOLL = "Show status doll";
FLAK_SFRAGS = "Show frags";
FLAK_SAMMO = "Show ammo";
FLAK_SPINFO = "Show player names";
FLAK_HSIZE = "HUD size";
FLAK_WSIZE = "Weapon bar size";
FLAK_DSIZE = "Status doll size";
FLAK_CCHOOSE = "Color choice";
FLAK_CCOLOR = "Custom color";
FLAK_HOPAC = "HUD opacity";
FLAK_MSOPTS = "Misc Options";
FLAK_UTFOOT = "UT footsteps";
FLAK_BFOOT = "Boss class uses unique footsteps";
FLAK_UBLOD = "UT blood";
FLAK_UGIB = "[WIP] UT gibbing";
FLAK_UCORPS = "[WIP] Corpses take damage";
FLAK_DTEST = "Edit Kinsie's test map";
FLAK_FSTRENGTH = "Screen flash strength";

[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
/* Obituaries */
O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k.";
O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada.";
O_EIGHTBALL = "%o fue vapulead@[ao_esp] por el Lanzacohetes de %k.";
O_ENFORCER = "%k acribilló a %o con el Reforzador.";
O_ENFORCER2 = "%k acribilló a %o con dos Reforzadores.";
O_FLAKCANNON = "%o fue hech@[ao_esp] añicos por el Cañón Antiaéreo de %k.";
O_IMPACTHAMMER = "%o fue derrotad@[ao_esp] por el pistón de %k.";
O_MINIGUN = "La Miniarma de %k convirtió a %o en un pedazo de carne chorreante.";
O_PULSEGUN = "%o se tragó el plasma mortal ardiente de %k.";
O_RIPPER = "%k arrancó un trozo de carne de %o con el Destripador.";
O_SHOCKRIFLE = "%k hirió mortalmente a %o con el Rifle de Choque";
O_SSHOCKRIFLE = "%k electrificó a %o con el Rifle de Choque Mejorado.";
O_SNIPER = "%k metió una bala a través de %o.";
O_SNIPERDECAP = "%k metió una bala a través de la cabeza de %o.";
O_REDEEMER = "¡¡%o fue vaporizad@[ao_esp] por el Redentor de %k!!";
/* Pickup messages */
I_ARMORBONUS = "Has recogido Armadura Extra.";
I_THIGHPADS = "Has obtenido unas Musleras.";
I_BODYARMOR = "Has obtenido un Blindaje de Cuerpo Entero.";
I_SHIELDBELT = "Has obtenido el Cinturón Protector.";
I_BIOAMMO = "Has recogido la Munición de Biolodo.";
I_BIOAMMO2 = "Has recogido la Munición de Biolodo pequeña.";
I_BIORIFLE = "Has obtenido el Biorifle GES.";
I_CHAINSAW = "Hace veinticinco años que no veo una de estas."; // was five years in UT99
I_REDKEY = "Has obtenido la Llave Roja.";
I_GREENKEY = "Has obtenido la Llave Verde.";
I_BLUEKEY = "Has obtenido la Llave Azul.";
I_YELLOWKEY = "Has obtenido la Llave Amarilla.";
I_GOLDKEY = "Has obtenido la Llave Dorada.";
I_REDSKULL = "Has obtenido la Calavera Roja.";
I_BLUESKULL = "Has obtenido la Calavera Azul.";
I_GOLDSKULL = "Has obtenido la Calavera Dorada.";
I_ROCKETAMMO = "Has recogido un paquete de Cohetes.";
I_ROCKETAMMO2 = "Has recogido un Cohete.";
I_EIGHTBALL = "Has obtenido el Lanzacohetes.";
I_CLIP = "Has recogido un Cargador.";
I_ENFORCER = "¡Has recogido otro Reforzador!";
I_FLAKAMMOL = "Has recogido ";
I_FLAKAMMOR = " Proyectiles Antiaéreos.";
I_FLAKAMMO2 = "Has recogido un Proyectil Antiaéreo.";
I_FLAKCANNON = "Has obtenido el Cañón Antiaéreo.";
I_SUPERHEALTH = "Has recogido el Barril de Salud.";
I_HEALTHBOX = "Has recogido una Caja de Salud.";
I_MEDBOX = "Has recogido un Paquete de Salud.";
I_VIAL = "Has recogido un Frasco de Salud.";
I_IMPACTHAMMER = "Has obtenido el Martillo de Impacto.";
I_MINIAMMOL = "Has recogido ";
I_MINIAMMOR = " balas.";
I_MINIGUN = "Has obtenido la Miniarma.";
I_UDAMAGE = "¡Has obtenido el Amplificador de Daño!";
I_BACKPACK = "Has obtenido una Mochila.";
I_INVISIBILITY = "Tienes la Invisibilidad.";
I_MAPREVEALER = "Has obtenido un Mapa Computarizado.";
I_JUMPBOOTS = "Has recogido las Botas Antigravedad.";
I_SEARCHLIGHT = "Has recogido el Faro.";
I_PULSEAMMO = "Has recogido una Pila de Impulsos.";
I_PULSEGUN = "Has obtenido el Arma de Impulsos.";
I_RIPPERAMMO = "Has recogido Cuchillas.";
I_RIPPER = "Has obtenido el Destripador.";
I_SHOCKAMMO = "Has recogido un Núcleo de Choque.";
I_SHOCKAMMO2 = "Has recogido un Núcleo de Choque usado.";
I_SHOCKRIFLE = "Has conseguido el Rifle de Choque ASMD.";
I_SSHOCKAMMO = "Has recogido un Núcleo de Choque Mejorado.";
I_SSHOCKRIFLE = "¡Has obtenido el Rifle de Choque Mejorado!";
I_RIFLEAMMO = "Has recogido un paquete de Balas de Rifle.";
I_RIFLEAMMO2 = "Has recogido una Bala de Rifle.";
I_SNIPER = "Has obtenido el Rifle de Francotirador.";
I_TRANSLOCATOR = "Has conseguido el Módulo Fuente del Translocalizador.";
I_WARHEADAMMO = "Has recogido un Misil de Redentor.";
I_REDEEMER = "Has obtenido el Redentor.";
/* Tags */
T_ARMORBONUS = "Armadura Extra";
T_THIGHPADS = "Musleras";
T_BODYARMOR = "Armadura de Cuerpo Entero";
T_SHIELDBELT = "Cinturón Protector";
T_BIOAMMO = "Munición de Biolodo";
T_BIOAMMO2 = "Munición de Biolodo pequeña";
T_BIORIFLE = "Biorifle GES";
T_CHAINSAW = "Motosierra";
T_REDKEY = "Llave Roja";
T_GREENKEY = "Llave Verde";
T_BLUEKEY = "Llave Azul";
T_YELLOWKEY = "Llave Amarilla";
T_GOLDKEY = "Llave Dorada";
T_REDSKULL = "Calavera Roja";
T_BLUESKULL = "Calavera Azul";
T_GOLDSKULL = "Calavera Dorada";
T_ROCKETAMMO = "Paquete de Cohetes";
T_ROCKETAMMO2 = "Un Cohete";
T_EIGHTBALL = "Lanzacohetes";
T_CLIP = "Cargador";
T_ENFORCER = "Reforzadores";
T_ENFORCER2 = "Dos Reforzadores";
T_FLAKAMMO = "Proyectiles Antiaéreos";
T_FLAKAMMO2 = "Proyectil Antiaéreos";
T_FLAKCANNON = "Cañón Antiaéreo";
T_SUPERHEALTH = "Barril de Salud";
T_HEALTHBOX = "Caja de Salud";
T_MEDBOX = "Paquete de Salud";
T_VIAL = "Frasco de Salud";
T_IMPACTHAMMER = "Martillo de Impacto";
T_MINIAMMO = "Balas Grandes";
T_MINIGUN = "Miniarma";
T_UDAMAGE = "Amplificador de Daño";
T_BACKPACK = "Mochila";
T_INVISIBILITY = "Invisibilidad";
T_JUMPBOOTS = "Botas Antigravedad";
T_SEARCHLIGHT = "Faro";
T_PULSEAMMO = "Pila de Impulsos";
T_PULSEGUN = "Arma de Impulsos";
T_RIPPERAMMO = "Cuchillas";
T_RIPPER = "Destripador";
T_SHOCKAMMO = "Núcleo de Choque";
T_SHOCKAMMO2 = "Núcleo de Choque usado";
T_SHOCKRIFLE = "Rifle de Choque";
T_SSHOCKAMMO = "Núcleo de Choque Mejorado";
T_SSHOCKRIFLE = "Rifle de Choque Mejorado";
T_RIFLEAMMO = "Paquete de Balas de Rifle";
T_RIFLEAMMO2 = "Bala de Rifle";
T_SNIPER = "Rifle de Francotirador";
T_TRANSLOCATORAMMO = "Cargas de Translocalizador";
T_TRANSLOCATOR = "Translocalizador";
T_WARHEADAMMO = "Misil de Redentor";
T_REDEEMER = "Redentor";
/* Miscellaneous */
D_SHIELDBELT = "El Cinturón Protector se ha agotado.";
D_UDAMAGE = "El Amplificador de Daño ha desaparecido.";
D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
D_SEARCHLIGHT = "Las pilas del Faro se han agotado.";
N_TBOSS = "Jefe";
N_TMALE1 = "Comando Hombre";
N_TMALE2 = "Soldado Hombre";
N_TFEMALE1 = "Comando Mujer";
N_TFEMALE2 = "Soldado Mujer";
M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";
M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado";
M_CLIP = "Cargador";
M_LCLIP = "Cargador Izq.";
M_RCLIP = "Cargador Dch.";
M_NAME = "Nombre";
M_HEALTH = "Salud";
/* Menus */
FLAK_BTOP1 = "Estándar";
FLAK_BTOP2 = "Beta";
FLAK_BTOP3 = "Beta (tema extendido)";
FLAK_CPOP1 = "Equipo";
FLAK_CPOP2 = "Jugador";
FLAK_CPOP3 = "Personalizado";
FLAK_MTITLE = "Opciones de UT";
FLAK_MOPTS = "Opciones de Menú";
FLAK_SMENU = "Mostrar menú";
FLAK_MTYPE = "Tipo de menú";
FLAK_APPLY = "Aplicar cambios";
FLAK_WOPTS = "Opciones de Arma";
FLAK_ERELOAD = "Reforzador recarga";
FLAK_PRELOAD = "Arma de Impulsos recarga";
FLAK_RREADOUT = "Visualización de objetivos del redentor";
FLAK_RUPDATES = "Actualizar objetivos cada frame";
FLAK_RSHADER = "Shader de vista de redentor";
FLAK_RSWITCH = "No cambiar a Redentor automáticamente";
FLAK_CSSHOCK = "Rifle de Choque Mejorado clásico";
FLAK_RECOIL = "Retroceso visual";
FLAK_RSTRENGTH = "Potencia de retroceso visual";
FLAK_IOPTS = "Opciones de Inventario";
FLAK_RADBOOTS = "Botas Antigrav. funcionan como Traje Antirradiación";
FLAK_DMSSHOCK = "Permitir Rifle de Choque Mejorado en DM";
FLAK_TOPTS = "Opciones de Translocalizador";
FLAK_TLOCBOSS = "Evitar telecarga a jefes";
FLAK_TLOCAMMO = "Translocalizador con munición";
FLAK_TLOCENABLE = "Permitir Translocalizador";
FLAK_POPTS = "Opciones de Jugador";
FLAK_UTMOVE = "Activar movimiento de UT";
FLAK_DPSPEED = "Velocidad de jugador de Doom";
FLAK_DACONTROL = "Control en el aire de Doom";
FLAK_WDROPOFF = "Caminar evita caer de bordes (Defectuoso)";
FLAK_DTDODGE = "Esquivar con doble pulsado";
FLAK_DTSENS = "Sensibilidad de doble pulsado en tics";
FLAK_HOPTS = "Opciones de HUD";
FLAK_SWBAR = "Mostrar barra de armas";
FLAK_SSDOLL = "Mostrar muñeco de estado";
FLAK_SFRAGS = "Mostrar bajas";
FLAK_SAMMO = "Mostrar munición";
FLAK_SPINFO = "Mostrar nombres de jugadores";
FLAK_HSIZE = "Tamaño de HUD";
FLAK_WSIZE = "Tamaño de barra de armas";
FLAK_DSIZE = "Tamaño de muñeco de estado";
FLAK_CCHOOSE = "Selección de color";
FLAK_CCOLOR = "Color personalizado";
FLAK_HOPAC = "Opacidad de HUD";
FLAK_MSOPTS = "Opciones Misceláneas";
FLAK_UTFOOT = "Sonidos de pasos de UT";
FLAK_BFOOT = "La clase Jefe usa sonidos de pasos propios";
FLAK_UBLOD = "Sangre de UT";
FLAK_UGIB = "[WIP] Vísceras de UT";
FLAK_UCORPS = "[WIP] Los cadáveres reciben daño";
FLAK_DTEST = "Editar mapa de pruebas de Kinsie";
FLAK_FSTRENGTH = "Intensidad de destellos en pantalla";

[fr]

[it]
