From 00458b669b31339bb790ca91c8149bd3c4740c47 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Thu, 5 Dec 2019 13:34:00 +0100 Subject: [PATCH] 1.0.6 release: - Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently. --- Readme.md | 2 +- modeldef.boss | 2 +- modeldef.chainsaw | 4 +- modeldef.commando | 2 +- modeldef.eightball | 20 +++--- modeldef.enforcer | 16 ++--- modeldef.fcommando | 4 +- modeldef.flak | 20 +++--- modeldef.ges | 16 ++--- modeldef.gore | 38 +++++------ modeldef.impact | 6 +- modeldef.minigun | 12 ++-- modeldef.misc | 160 ++++++++++++++++++++++----------------------- modeldef.pulse | 16 ++--- modeldef.rifle | 14 ++-- modeldef.ripper | 16 ++--- modeldef.sgirl | 4 +- modeldef.shock | 52 ++++++--------- modeldef.soldier | 2 +- modeldef.transloc | 6 +- modeldef.warhead | 21 +++--- 21 files changed, 211 insertions(+), 222 deletions(-) diff --git a/Readme.md b/Readme.md index f7ffc1c..0c3f385 100644 --- a/Readme.md +++ b/Readme.md @@ -61,7 +61,7 @@ This mod requires GZDoom 4.2.4 or later. ## In progress - - N/A, this is the 1.0.5 release. + - N/A, this is the 1.0.6 release. ## Planned diff --git a/modeldef.boss b/modeldef.boss index d16ba98..4f91bd2 100644 --- a/modeldef.boss +++ b/modeldef.boss @@ -7,7 +7,7 @@ Model "UTPlayerTBoss" SurfaceSkin 0 2 "boss3.png" SurfaceSkin 0 3 "boss4.png" SurfaceSkin 0 5 "GunPick1.png" - Scale 0.256 0.23 0.23 + Scale 0.23 0.23 0.23 Offset 0 -5 29 RollOffset -90 AngleOffset -90 diff --git a/modeldef.chainsaw b/modeldef.chainsaw index a4a0e59..1594976 100644 --- a/modeldef.chainsaw +++ b/modeldef.chainsaw @@ -14,8 +14,8 @@ Model "UTChainsaw" Path "models" Model 1 "ChainSawPick_d.3d" Skin 1 "JChainSawPick1.png" - Offset -10.5 -0.84 6 - Scale 0.14 0.168 0.14 + Offset -10.5 -0.7 6 + Scale 0.14 0.14 0.14 RollOffset -90 FrameIndex CSWP B 1 0 diff --git a/modeldef.commando b/modeldef.commando index 13f5f29..1420dc5 100644 --- a/modeldef.commando +++ b/modeldef.commando @@ -7,7 +7,7 @@ Model "UTPlayerTMale1" SurfaceSkin 0 2 "cmdo3.png" SurfaceSkin 0 3 "cmdo4.png" SurfaceSkin 0 5 "GunPick1.png" - Scale 0.256 0.23 0.23 + Scale 0.23 0.23 0.23 Offset 0 -5 29 RollOffset -90 AngleOffset -90 diff --git a/modeldef.eightball b/modeldef.eightball index 234385a..d83a268 100644 --- a/modeldef.eightball +++ b/modeldef.eightball @@ -3,7 +3,7 @@ Model "UTRocketAmmo" Path "models" Model 0 "RocketPackMesh_d.3d" Skin 0 "JRocketPack1.png" - Scale 0.072 0.0864 0.072 + Scale 0.072 0.072 0.072 RollOffset -90 ZOffset 7 @@ -15,8 +15,8 @@ Model "UTRocketAmmo2" Path "models" Model 0 "UTRocket_d.3d" Skin 0 "JuRocket1_.png" - Offset 0 1.4796 6 - Scale 0.0822 0.09864 0.07 + Offset 0 1.233 6 + Scale 0.0822 0.0822 0.07 RollOffset -90 FrameIndex RCKT A 0 0 @@ -27,8 +27,8 @@ Model "UTGrenade" Path "models" Model 0 "UTRocket_d.3d" Skin 0 "JuRocket1.png" - Offset 0 0 1.4796 - Scale 0.0822 0.0822 0.09864 + Offset 0 0 1.233 + Scale 0.0822 0.0822 0.0822 USEACTORPITCH USEACTORROLL AngleOffset 90 @@ -40,8 +40,8 @@ Model "UTRocket" Path "models" Model 0 "UTRocket_d.3d" Skin 0 "JuRocket1.png" - Offset 10.175 0 1.4796 - Scale 0.0822 0.0822 0.09864 + Offset 10.175 0 1.233 + Scale 0.0822 0.0822 0.0822 USEACTORPITCH USEACTORROLL AngleOffset 90 @@ -54,13 +54,13 @@ Model "UTRocketLauncher" Path "models" Model 1 "Eight2Pick_d.3d" Skin 1 "Eight_t.png" - Scale 0.24 0.24 0.288 + Scale 0.24 0.24 0.24 AngleOffset 90 - ZOffset 6 + ZOffset 5 FrameIndex EBLP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex EBLP A 1 0 } diff --git a/modeldef.enforcer b/modeldef.enforcer index ef988a5..87c6891 100644 --- a/modeldef.enforcer +++ b/modeldef.enforcer @@ -3,8 +3,8 @@ Model "EClip" Path "models" Model 0 "EClipM_d.3d" Skin 0 "JEClip.png" - Scale 0.072 0.072 0.0864 - ZOffset 2.5 + Scale 0.072 0.072 0.072 + ZOffset 2 FrameIndex ECLP A 0 0 } @@ -14,7 +14,7 @@ Model "EnforcerMag" Path "models" Model 0 "UsedMag_d.3d" Skin 0 "jautot1_.png" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 ZOffset 1 USEACTORPITCH USEACTORROLL @@ -29,7 +29,7 @@ Model "UTCasing" Path "models" Model 0 "Shellc_d.3d" Skin 0 "Shellcase1.png" - Scale 0.0168 0.014 0.014 + Scale 0.014 0.014 0.014 AngleOffset 270 RollOffset 90 ZOffset 1 @@ -45,7 +45,7 @@ Model "BulletImpact" { Path "models" Model 0 "BulletImpact_d.3d" - Scale 0.32 0.268 0.24 + Scale 0.32 0.24 0.24 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -67,13 +67,13 @@ Model "Enforcer" Path "models" Model 1 "MagPick_d.3d" Skin 1 "Jautot1.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 AngleOffset 90 - ZOffset 6 + ZOffset 5 FrameIndex ENFP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex ENFP A 1 0 } diff --git a/modeldef.fcommando b/modeldef.fcommando index e49f599..0486dcf 100644 --- a/modeldef.fcommando +++ b/modeldef.fcommando @@ -6,8 +6,8 @@ Model "UTPlayerTFemale1" SurfaceSkin 0 1 "fcmd2.png" SurfaceSkin 0 2 "fcmd4.png" SurfaceSkin 0 4 "GunPick1.png" - Scale 0.256 0.23 0.23 - Offset -3 3 36 + Scale 0.23 0.23 0.23 + Offset -2.5 3 36 RollOffset -90 AngleOffset -90 IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it diff --git a/modeldef.flak b/modeldef.flak index 3670c4b..59a999e 100644 --- a/modeldef.flak +++ b/modeldef.flak @@ -3,7 +3,7 @@ Model "FlakAmmo" Path "models" Model 0 "FlakAmmoM_d.3d" Skin 0 "jfa1.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 ZOffset 4.5 FrameIndex FAMO A 0 0 @@ -14,7 +14,7 @@ Model "FlakAmmo2" Path "models" Model 0 "flakslugm_d.3d" Skin 0 "jflakslugel1_.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 AngleOffset 180 ZOffset 2 @@ -26,7 +26,7 @@ Model "FlakSlug" Path "models" Model 0 "flakslugm_d.3d" Skin 0 "jflakslugel1.png" - Scale 0.048 0.04 0.04 + Scale 0.04 0.04 0.04 AngleOffset 180 PitchOffset 90 USEACTORPITCH @@ -38,7 +38,7 @@ Model "FlakChunk" { Path "models" Model 0 "chunkm_d.3d" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL @@ -75,7 +75,7 @@ Model "FlakChunk" { Path "models" Model 1 "chunk2m_d.3d" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL @@ -112,7 +112,7 @@ Model "FlakChunk" { Path "models" Model 2 "chunk3m_d.3d" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL @@ -149,7 +149,7 @@ Model "FlakChunk" { Path "models" Model 3 "chunk4m_d.3d" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 ZOffset 2 USEACTORPITCH USEACTORROLL @@ -187,7 +187,7 @@ Model "FlakMag" Path "models" Model 0 "UsedFlak_d.3d" Skin 0 "flak_t_.png" - Scale 0.15 0.3 0.36 + Scale 0.15 0.3 0.3 AngleOffset 90 ZOffset 1 USEACTORPITCH @@ -204,8 +204,8 @@ Model "FlakCannon" Model 1 "flak2pick_d.3d" Skin 1 "flak_t.png" AngleOffset 90 - Scale 0.14 0.14 0.168 - Offset 18.9 0 12 + Scale 0.14 0.14 0.14 + Offset 18.9 0 10 FrameIndex FPCK B 1 0 diff --git a/modeldef.ges b/modeldef.ges index 878ce21..958be9a 100644 --- a/modeldef.ges +++ b/modeldef.ges @@ -3,7 +3,7 @@ Model "BioAmmo" Path "models" Model 0 "BioAmmoM_d.3d" Skin 0 "Jbammo1.png" - Scale 0.08 0.096 0.08 + Scale 0.08 0.08 0.08 PitchOffset 180 RollOffset 90 ZOffset 4 @@ -15,7 +15,7 @@ Model "BioAmmo2" Path "models" Model 0 "BioAmmoM_d.3d" Skin 0 "Jbammo1.png" - Scale 0.08 0.096 0.08 + Scale 0.08 0.08 0.08 PitchOffset 180 RollOffset 90 ZOffset 4 @@ -28,7 +28,7 @@ Model "BioGel" Path "models" Model 0 "BioGelm_d.3d" Skin 0 "Jgreen.png" - Scale 0.096 0.08 0.08 + Scale 0.08 0.08 0.08 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -100,7 +100,7 @@ Model "BioSplash" Path "models" Model 0 "BioGelm_d.3d" Skin 0 "Jgreen.png" - Scale 0.096 0.08 0.08 + Scale 0.08 0.08 0.08 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -172,7 +172,7 @@ Model "BioGlob" Path "models" Model 0 "BioGelm_d.3d" Skin 0 "Jgreen.png" - Scale 0.096 0.08 0.08 + Scale 0.08 0.08 0.08 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -244,13 +244,13 @@ Model "BioRifle" Path "models" Model 1 "BRifle2Pick_d.3d" Skin 1 "JBRifle2.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 AngleOffset 90 - ZOffset 10 + ZOffset 9 FrameIndex BIOP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex BIOP A 1 0 } diff --git a/modeldef.gore b/modeldef.gore index 37444b8..4d22238 100644 --- a/modeldef.gore +++ b/modeldef.gore @@ -3,7 +3,7 @@ Model "UTGenericGib1" Path "models" Model 0 "chunkM_d.3d" Skin 0 "JGCow1.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 Offset 0 0 2 USEACTORPITCH USEACTORROLL @@ -18,7 +18,7 @@ Model "UTGenericGib2" Path "models" Model 0 "chunk2M_d.3d" Skin 0 "JGCow1.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 Offset 0 0 2 USEACTORPITCH USEACTORROLL @@ -33,7 +33,7 @@ Model "UTGenericGib3" Path "models" Model 0 "chunk3M_d.3d" Skin 0 "JGCow1.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 Offset 0 0 2 USEACTORPITCH USEACTORROLL @@ -48,7 +48,7 @@ Model "UTGenericGib4" Path "models" Model 0 "chunk4M_d.3d" Skin 0 "JGCow1.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 Offset 0 0 2 USEACTORPITCH USEACTORROLL @@ -63,7 +63,7 @@ Model "UTThigh" Path "models" Model 0 "ThighUTM_d.3d" Skin 0 "ThighT.png" - Scale 0.1 0.12 0.1 + Scale 0.1 0.1 0.1 Offset 0 3.5 0 PitchOffset 90 AngleOffset -90 @@ -80,7 +80,7 @@ Model "UTLiver" Path "models" Model 0 "LiverM_d.3d" Skin 0 "Jparts1.png" - Scale 0.04 0.04 0.048 + Scale 0.04 0.04 0.04 Offset 0 0 1 USEACTORPITCH USEACTORROLL @@ -95,7 +95,7 @@ Model "UTStomach" Path "models" Model 0 "stomachM_d.3d" Skin 0 "Jparts1.png" - Scale 0.06 0.06 0.072 + Scale 0.06 0.06 0.06 Offset 0 0 1 USEACTORPITCH USEACTORROLL @@ -110,7 +110,7 @@ Model "UTHeart" Path "models" Model 0 "PHeartM_d.3d" Skin 0 "Jmisc1.png" - Scale 0.03 0.03 0.036 + Scale 0.03 0.03 0.03 Offset 0 0 0.5 USEACTORPITCH USEACTORROLL @@ -130,7 +130,7 @@ Model "UTFemaleArm" Path "models" Model 0 "femalearmm_d.3d" Skin 0 "femalearmT.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 1.5 USEACTORPITCH USEACTORROLL @@ -145,7 +145,7 @@ Model "UTFemaleFoot" Path "models" Model 0 "femalefootm_d.3d" Skin 0 "femalefootT.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 1.5 USEACTORPITCH USEACTORROLL @@ -160,7 +160,7 @@ Model "UTFemaleTorso" Path "models" Model 0 "femaletorsom_d.3d" Skin 0 "femaletorsoT.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 4 USEACTORPITCH USEACTORROLL @@ -175,7 +175,7 @@ Model "UTMaleArm" Path "models" Model 0 "malearmm_d.3d" Skin 0 "malearmT.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 1.5 USEACTORPITCH USEACTORROLL @@ -190,7 +190,7 @@ Model "UTMaleFoot" Path "models" Model 0 "malefootm_d.3d" Skin 0 "malefootT.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 1.5 USEACTORPITCH USEACTORROLL @@ -205,7 +205,7 @@ Model "UTMaleTorso" Path "models" Model 0 "maletorsom_d.3d" Skin 0 "maletorsoT.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 4 USEACTORPITCH USEACTORROLL @@ -220,7 +220,7 @@ Model "UTBossArm" Path "models" Model 0 "bossarmm_d.3d" Skin 0 "bossgibT.png" - Scale 0.12 0.12 0.144 + Scale 0.12 0.12 0.12 Offset 0 0 1.5 USEACTORPITCH USEACTORROLL @@ -235,7 +235,7 @@ Model "UTBossFoot" Path "models" Model 0 "bossthighm_d.3d" Skin 0 "bossgibT.png" - Scale 0.12 0.12 0.144 + Scale 0.12 0.12 0.12 Offset 0 0 1.5 USEACTORPITCH USEACTORROLL @@ -250,7 +250,7 @@ Model "UTHeadFemale" Path "models" Model 0 "HeadFemaleM_d.3d" Skin 0 "FMT1.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 3 AngleOffset -90 USEACTORPITCH @@ -266,7 +266,7 @@ Model "UTHeadMale" Path "models" Model 0 "headmalem_d.3d" Skin 0 "MMT1.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 Offset 0 0 3 AngleOffset -90 USEACTORPITCH @@ -282,7 +282,7 @@ Model "UTHeadBoss" Path "models" Model 0 "bossheadm_d.3d" Skin 0 "bossgibT.png" - Scale 0.07 0.07 0.084 + Scale 0.07 0.07 0.07 Offset 0 0 3 AngleOffset -90 USEACTORPITCH diff --git a/modeldef.impact b/modeldef.impact index 8832db6..1a7507b 100644 --- a/modeldef.impact +++ b/modeldef.impact @@ -3,13 +3,13 @@ Model "ImpactHammer" Path "models" Model 1 "ImpPick_d.3d" Skin 1 "JImpPick1.png" - Scale 0.2 0.24 0.2 + Scale 0.2 0.2 0.2 RollOffset -90 - ZOffset 9 + ZOffset 7.5 FrameIndex IMPP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex IMPP A 1 0 } diff --git a/modeldef.minigun b/modeldef.minigun index 17fa83c..59cb3f8 100644 --- a/modeldef.minigun +++ b/modeldef.minigun @@ -4,8 +4,8 @@ Model "MiniAmmo" Path "models" Model 0 "MiniAmmom_d.3d" Skin 0 "JM21.png" - Offset 2 0 8 - Scale 0.12 0.12 0.134 + Offset 2 0 7 + Scale 0.12 0.12 0.12 FrameIndex MAMO A 0 0 } @@ -15,7 +15,7 @@ Model "MinigunTracer" Path "models" Model 0 "MiniTrace_d.3d" Skin 0 "JUT_Tracer_01.png" - Scale 0.6 0.2 0.24 + Scale 0.6 0.2 0.2 Offset 60 0 0 USEACTORPITCH USEACTORROLL @@ -29,13 +29,13 @@ Model "Minigun" Path "models" Model 1 "MinigunPick_d.3d" Skin 1 "Mini_t.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 AngleOffset 90 - ZOffset 6 + ZOffset 5 FrameIndex MGNP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex MGNP A 1 0 } diff --git a/modeldef.misc b/modeldef.misc index 34d16e2..7b0bc89 100644 --- a/modeldef.misc +++ b/modeldef.misc @@ -3,8 +3,8 @@ Model "UTTeleportFog" Path "models" Model 0 "Tele2_d.3d" Skin 0 "JTele2_01.png" - Scale 0.2 0.2 0.24 - ZOffset 16 + Scale 0.2 0.2 0.2 + ZOffset 14 DONTCULLBACKFACES FrameIndex TELE A 0 0 @@ -51,7 +51,7 @@ Model "UTHealthPack" // indices start at 1 for this mesh SurfaceSkin 0 1 "jhbox1.png" SurfaceSkin 0 2 "fizzfull" - Scale 0.2 0.24 0.2 + Scale 0.2 0.2 0.2 RollOffset -90 ZOffset 16 @@ -65,7 +65,7 @@ Model "ActHealthPack" // indices start at 1 for this mesh SurfaceSkin 0 1 "jhbox1.png" SurfaceSkin 0 2 "fizzfull" - Scale 0.2 0.24 0.2 + Scale 0.2 0.2 0.2 RollOffset -90 ZOffset 16 @@ -80,8 +80,8 @@ Model "UTHealthBox" SurfaceSkin 0 1 "jhboxbeta1.png" SurfaceSkin 0 2 "fizzside" SurfaceSkin 0 3 "fizzfull" - Scale 0.08 0.08 0.096 - ZOffset 4 + Scale 0.08 0.08 0.08 + ZOffset 3.5 FrameIndex HBOX B 0 0 } @@ -94,8 +94,8 @@ Model "ActHealthBox" SurfaceSkin 0 1 "jhboxbeta1.png" SurfaceSkin 0 2 "fizzside" SurfaceSkin 0 3 "fizzfull" - Scale 0.08 0.08 0.096 - ZOffset 4 + Scale 0.08 0.08 0.08 + ZOffset 3.5 FrameIndex HBOX B 0 0 } @@ -107,8 +107,8 @@ Model "UTMedBox" // indices start at 1 for this mesh SurfaceSkin 0 1 "JMedBox1.png" SurfaceSkin 0 2 "fizzfull" - Scale 0.06 0.06 0.072 - ZOffset 5 + Scale 0.06 0.06 0.06 + ZOffset 4 FrameIndex HBOX C 0 0 } @@ -120,8 +120,8 @@ Model "ActMedBox" // indices start at 1 for this mesh SurfaceSkin 0 1 "JMedBox1.png" SurfaceSkin 0 2 "fizzfull" - Scale 0.06 0.06 0.072 - ZOffset 5 + Scale 0.06 0.06 0.06 + ZOffset 4 FrameIndex HBOX C 0 0 } @@ -133,8 +133,8 @@ Model "UTHealthBonus" SurfaceSkin 0 0 "JVial0.png" SurfaceSkin 0 1 "fizzside" SurfaceSkin 0 2 "fizztop" - Scale 0.04 0.04 0.048 - ZOffset 8 + Scale 0.04 0.04 0.04 + ZOffset 7 DONTCULLBACKFACES FrameIndex VIAL A 0 0 @@ -145,7 +145,7 @@ Model "UTArmorBonus" Path "models" Model 0 "ubonus_d.3d" Skin 0 "shield.png" - Scale 0.08 -0.08 0.096 + Scale 0.08 -0.08 0.08 AngleOffset 90 FrameIndex XANH A 0 0 @@ -156,7 +156,7 @@ Model "UTThighPads" Path "models" Model 0 "ThighPads_d.3d" Skin 0 "JThighPads_01.png" - Scale 0.08 0.08 0.096 + Scale 0.08 0.08 0.08 ZOffset 12 ROTATING @@ -168,8 +168,8 @@ Model "UTBodyArmor" Path "models" Model 0 "Armor2M_d.3d" Skin 0 "Jarmor2.png" - Scale 0.12 0.12 0.134 - ZOffset 12 + Scale 0.12 0.12 0.12 + ZOffset 10 FrameIndex UARM A 0 0 } @@ -179,9 +179,9 @@ Model "UTShieldBelt" Path "models" Model 0 "ShieldBeltMeshM_d.3d" Skin 0 "AUbelt1.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 AngleOffset -90 - ZOffset 4 + ZOffset 3.5 FrameIndex BELT A 0 0 } @@ -191,8 +191,8 @@ Model "UDamage" Path "models" Model 0 "UDamage_d.3d" Skin 0 "GoldSkin2.png" - Scale 0.16 0.16 0.192 - ZOffset 24 + Scale 0.16 0.16 0.16 + ZOffset 20 ROTATING FrameIndex UDAM A 0 0 @@ -203,8 +203,8 @@ Model "ActUDamage" Path "models" Model 0 "UDamage_d.3d" Skin 0 "GoldSkin2.png" - Scale 0.16 0.16 0.192 - ZOffset 24 + Scale 0.16 0.16 0.16 + ZOffset 20 ROTATING FrameIndex UDAM A 0 0 @@ -215,9 +215,9 @@ Model "UTRedSkull" Path "models" Model 0 "RelicSkull_d.3d" Skin 0 "JRelicSkull_01r.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 AngleOffset -90 // relic of death faces to the side originally - ZOffset 12 + ZOffset 10 ROTATING FrameIndex USKL A 0 15 @@ -227,9 +227,9 @@ Model "UTGoldSkull" Path "models" Model 0 "RelicSkull_d.3d" Skin 0 "JRelicSkull_01g.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 AngleOffset -90 // relic of death faces to the side originally - ZOffset 12 + ZOffset 10 ROTATING FrameIndex USKL B 0 15 @@ -239,9 +239,9 @@ Model "UTBlueSkull" Path "models" Model 0 "RelicSkull_d.3d" Skin 0 "JRelicSkull_01b.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 AngleOffset -90 // relic of death faces to the side originally - ZOffset 12 + ZOffset 10 ROTATING FrameIndex USKL C 0 15 @@ -251,8 +251,8 @@ Model "UTRedKey" Path "models" Model 0 "DomR_d.3d" Skin 0 "RedSkin2.png" - Scale 0.04 0.04 0.048 - ZOffset 16 + Scale 0.04 0.04 0.04 + ZOffset 14 ROTATING FrameIndex UKEY A 0 0 @@ -262,8 +262,8 @@ Model "UTGoldKey" Path "models" Model 0 "MercSymbol_d.3d" Skin 0 "GoldSkin2.png" - Scale 0.08 0.08 0.096 - ZOffset 16 + Scale 0.08 0.08 0.08 + ZOffset 14 ROTATING FrameIndex UKEY B 0 0 @@ -273,8 +273,8 @@ Model "UTBlueKey" Path "models" Model 0 "DomB_d.3d" Skin 0 "BlueSkin2.png" - Scale 0.04 0.04 0.048 - ZOffset 16 + Scale 0.04 0.04 0.04 + ZOffset 14 ROTATING FrameIndex UKEY C 0 0 @@ -284,8 +284,8 @@ Model "UTHereticYellowKey" Path "models" Model 0 "MercSymbol_d.3d" Skin 0 "GoldSkin2.png" - Scale 0.08 0.08 0.096 - ZOffset 16 + Scale 0.08 0.08 0.08 + ZOffset 14 ROTATING FrameIndex UKEY B 0 0 @@ -295,8 +295,8 @@ Model "UTHereticGreenKey" Path "models" Model 0 "UDamage_d.3d" Skin 0 "NewGreen.png" - Scale 0.08 0.08 0.096 - ZOffset 16 + Scale 0.08 0.08 0.08 + ZOffset 14 ROTATING FrameIndex UKEY D 0 0 @@ -306,8 +306,8 @@ Model "UTHereticBlueKey" Path "models" Model 0 "DomB_d.3d" Skin 0 "BlueSkin2.png" - Scale 0.04 0.04 0.048 - ZOffset 16 + Scale 0.04 0.04 0.04 + ZOffset 14 ROTATING FrameIndex UKEY C 0 0 @@ -317,8 +317,8 @@ Model "UTHereticRedKey" Path "models" Model 0 "DomR_d.3d" Skin 0 "RedSkin2.png" - Scale 0.04 0.04 0.048 - ZOffset 16 + Scale 0.04 0.04 0.04 + ZOffset 14 ROTATING FrameIndex UKEY A 0 0 @@ -329,8 +329,8 @@ Model "UTBackpack" Path "models" Model 0 "Backpack2_d.3d" // edited out of SelectionMale1 Skin 0 "bpak.png" - ZOffset 16 - Scale 0.3 0.3 0.36 + ZOffset 14 + Scale 0.3 0.3 0.3 AngleOffset -90 ROTATING @@ -343,8 +343,8 @@ Model "UTInvisibility" Model 0 "invis2M_d.3d" // indices start at 1 for this mesh SurfaceSkin 0 1 "jinvis.png" - Scale 0.1 0.1 0.12 - ZOffset 9 + Scale 0.1 0.1 0.1 + ZOffset 7.5 FrameIndex INVS A 0 0 } @@ -355,8 +355,8 @@ Model "UTInvisibilityX" // gzdoom doesn't handle the environment mapped flag, so I had to edit // it into a separate texnum SurfaceSkin 0 2 "invis00" - Scale 0.1 0.1 0.12 - ZOffset 9 + Scale 0.1 0.1 0.1 + ZOffset 7.5 FrameIndex INVS A 0 0 } @@ -367,8 +367,8 @@ Model "ActUTInvisibility" Model 0 "invis2M_d.3d" // indices start at 1 for this mesh SurfaceSkin 0 1 "jinvis.png" - Scale 0.1 0.1 0.12 - ZOffset 9 + Scale 0.1 0.1 0.1 + ZOffset 7.5 FrameIndex INVS A 0 0 } @@ -379,8 +379,8 @@ Model "UTMapRevealer" Model 0 "cheapcomp_d.3d" SurfaceSkin 0 1 "JAllMap2.png" SurfaceSkin 0 2 "JAllMap3.png" - Scale 0.04 0.04 0.048 - ZOffset 3 + Scale 0.04 0.04 0.04 + ZOffset 2.5 AngleOffset 90 SurfaceSkin 0 0 "JAllMap1_a00.png" @@ -398,8 +398,8 @@ Model "UTJumpBoots" Path "models" Model 0 "jboot_d.3d" Skin 0 "Jlboot2.png" - Scale 0.09 0.09 0.108 - ZOffset 7 + Scale 0.09 0.09 0.09 + ZOffset 6 FrameIndex JBUT A 0 0 } @@ -409,8 +409,8 @@ Model "ActJumpBoots" Path "models" Model 0 "jboot_d.3d" Skin 0 "Jlboot2.png" - Scale 0.09 0.09 0.108 - ZOffset 7 + Scale 0.09 0.09 0.09 + ZOffset 6 FrameIndex JBUT A 0 0 } @@ -420,7 +420,7 @@ Model "UTChip" Path "models" Model 0 "ChipM_d.3d" Skin 0 "Chip1.png" - Scale 0.12 0.12 0.134 + Scale 0.12 0.12 0.12 USEACTORPITCH USEACTORROLL USEROTATIONCENTER @@ -438,8 +438,8 @@ Model "UTInvulnerability" Path "models" Model 0 "U_d.3d" Skin 0 "GOLD.png" - Scale 0.15 0.15 0.18 - ZOffset 24 + Scale 0.15 0.15 0.15 + ZOffset 20 ROTATING FrameIndex UKEY A 0 0 @@ -450,8 +450,8 @@ Model "ActUTInvulnerability" Path "models" Model 0 "U_d.3d" Skin 0 "GOLD.png" - Scale 0.15 0.15 0.18 - ZOffset 24 + Scale 0.15 0.15 0.15 + ZOffset 20 ROTATING FrameIndex UKEY A 0 0 @@ -462,8 +462,8 @@ Model "UTNightVision" Path "models" Model 0 "VisionM_d.3d" SurfaceSkin 0 0 "s_camera.png" - Scale 0.15 0.15 0.18 - ZOffset 24 + Scale 0.15 0.15 0.15 + ZOffset 20 ROTATING FrameIndex UKEY A 0 0 @@ -474,8 +474,8 @@ Model "ActUTNightVision" Path "models" Model 0 "VisionM_d.3d" SurfaceSkin 0 0 "s_camera.png" - Scale 0.15 0.15 0.18 - ZOffset 24 + Scale 0.15 0.15 0.15 + ZOffset 20 ROTATING FrameIndex UKEY A 0 0 @@ -486,8 +486,8 @@ Model "UTNightVisionX" Path "models" Model 0 "VisionM_d.3d" SurfaceSkin 0 1 "Effect1.png" - Scale 0.15 0.15 0.18 - ZOffset 24 + Scale 0.15 0.15 0.15 + ZOffset 20 ROTATING DONTCULLBACKFACES @@ -499,7 +499,7 @@ Model "WaterRing" Path "models" Model 0 "RingEx_d.3d" Skin 0 "WetRing.png" - Scale 1.0 1.0 1.2 + Scale 1.0 1.0 1.0 ZOffset 1 DONTCULLBACKFACES USEACTORPITCH @@ -517,7 +517,7 @@ Model "UTWaterSplash" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_water.png" - Scale 0.16 0.16 0.192 + Scale 0.16 0.16 0.16 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -554,7 +554,7 @@ Model "UTWaterSplish" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_water.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -592,7 +592,7 @@ Model "UTBloodSplash" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_blood.png" - Scale 0.16 0.16 0.192 + Scale 0.16 0.16 0.16 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -629,7 +629,7 @@ Model "UTBloodSplish" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_blood.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -667,7 +667,7 @@ Model "UTSlimeSplash" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_sludge.png" - Scale 0.16 0.16 0.192 + Scale 0.16 0.16 0.16 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -704,7 +704,7 @@ Model "UTSlimeSplish" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_sludge.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -742,7 +742,7 @@ Model "UTNukageSplash" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_nukage.png" - Scale 0.16 0.16 0.192 + Scale 0.16 0.16 0.16 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -779,7 +779,7 @@ Model "UTNukageSplish" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_nukage.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -817,7 +817,7 @@ Model "UTLavaSplash" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_lava.png" - Scale 0.16 0.16 0.192 + Scale 0.16 0.16 0.16 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES @@ -854,7 +854,7 @@ Model "UTLavaSplish" Path "models" Model 0 "WaterImpactM_d.3d" Skin 0 "splash_lava.png" - Scale 0.1 0.1 0.12 + Scale 0.1 0.1 0.1 USEACTORPITCH USEACTORROLL DONTCULLBACKFACES diff --git a/modeldef.pulse b/modeldef.pulse index 9ccc8db..73e2ccc 100644 --- a/modeldef.pulse +++ b/modeldef.pulse @@ -3,8 +3,8 @@ Model "PulseAmmo" Path "models" Model 0 "PAmmo_d.3d" Skin 0 "JPammo_01.png" - Scale 0.06 0.06 0.072 - ZOffset 6 + Scale 0.06 0.06 0.06 + ZOffset 5 FrameIndex PAMO A 0 0 } @@ -14,7 +14,7 @@ Model "PulseBolt" Path "models" Model 0 "PBolt_d.3d" Offset 40.5 0 0 - Scale 0.405 0.2025 0.243 + Scale 0.405 0.2025 0.2025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -37,7 +37,7 @@ Model "StarterBolt" Path "models" Model 0 "SBolt_d.3d" Offset 40.5 0 0 - Scale 0.405 0.2025 0.243 + Scale 0.405 0.2025 0.2025 AngleOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -60,7 +60,7 @@ Model "PulseMag" Path "models" Model 0 "UsedPulse_d.3d" Skin 0 "JPulseGun_02.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 ZOffset 2 USEACTORPITCH USEACTORROLL @@ -75,12 +75,12 @@ Model "PulseGun" Path "models" Model 1 "PulsePickup_d.3d" Skin 1 "JPulsePickup_01.png" - Scale 0.16 0.16 0.192 - ZOffset 8 + Scale 0.16 0.16 0.16 + ZOffset 7 FrameIndex PGNP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex PGNP A 1 0 } diff --git a/modeldef.rifle b/modeldef.rifle index 1eb964d..cd44b10 100644 --- a/modeldef.rifle +++ b/modeldef.rifle @@ -3,8 +3,8 @@ Model "RifleAmmo" Path "models" Model 0 "BulletBoxM_d.3d" Skin 0 "BulletBoxT.png" - Scale 0.07 0.07 0.084 - ZOffset 3 + Scale 0.07 0.07 0.07 + ZOffset 2.5 FrameIndex SBOX A 0 0 } @@ -14,8 +14,8 @@ Model "RifleAmmo2" Path "models" Model 0 "RifleRoundM_d.3d" Skin 0 "RifleR1.png" - Scale 0.02 0.02 0.024 - ZOffset 4 + Scale 0.02 0.02 0.02 + ZOffset 3.5 FrameIndex SRND A 0 0 } @@ -25,13 +25,13 @@ Model "SniperRifle" Path "models" Model 1 "RiflePick_d.3d" Skin 1 "JRifle2.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 AngleOffset 90 - ZOffset 6 + ZOffset 5 FrameIndex SRFP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex SRFP A 1 0 } diff --git a/modeldef.ripper b/modeldef.ripper index 3694b3d..ea0922c 100644 --- a/modeldef.ripper +++ b/modeldef.ripper @@ -3,8 +3,8 @@ Model "RipperAmmo" Path "models" Model 0 "BladeHopperM_d.3d" Skin 0 "BladeHopperT.png" - Scale 0.1 0.1 0.12 - ZOffset 10 + Scale 0.1 0.1 0.1 + ZOffset 8 FrameIndex BHOP A 0 0 } @@ -14,13 +14,13 @@ Model "Ripper2" Path "models" Model 1 "RazPick2_d.3d" Skin 1 "JRazorw.png" - Scale 0.2 0.2 0.24 + Scale 0.2 0.2 0.2 AngleOffset 90 - ZOffset 10 + ZOffset 9 FrameIndex RZRP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex RZRP A 1 0 } @@ -32,7 +32,7 @@ Model "Razor2" // indices start at 1 for this mesh SurfaceSkin 0 1 "RazSkin.png" Offset -9.5 0 0 - Scale 0.18 0.18 0.216 + Scale 0.18 0.18 0.18 AngleOffset 90 USEACTORPITCH @@ -46,7 +46,7 @@ Model "Razor2Trail" // indices start at 1 for this mesh SurfaceSkin 0 2 "RazTrail.png" Offset -19 0 0 - Scale 0.36 0.18 0.216 + Scale 0.36 0.18 0.18 AngleOffset 90 USEACTORPITCH DONTCULLBACKFACES @@ -61,7 +61,7 @@ Model "Razor2Alt" // indices start at 1 for this mesh SurfaceSkin 0 1 "RazSkin.png" Offset -9.5 0 0 - Scale 0.18 0.18 0.216 + Scale 0.18 0.18 0.18 AngleOffset 90 USEACTORPITCH USEACTORROLL diff --git a/modeldef.sgirl b/modeldef.sgirl index fbbeb11..35b8861 100644 --- a/modeldef.sgirl +++ b/modeldef.sgirl @@ -7,8 +7,8 @@ Model "UTPlayerTFemale2" SurfaceSkin 0 2 "army3.png" SurfaceSkin 0 3 "army4.png" SurfaceSkin 0 5 "GunPick1.png" - Scale 0.256 0.23 0.23 - Offset -3 3 36 + Scale 0.23 0.23 0.23 + Offset -2.5 3 36 RollOffset -90 AngleOffset -90 IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it diff --git a/modeldef.shock b/modeldef.shock index 9c0f3d4..0e2126f 100644 --- a/modeldef.shock +++ b/modeldef.shock @@ -3,8 +3,8 @@ Model "ShockAmmo" Path "models" Model 0 "ShockCoreM_d.3d" Skin 0 "JShockCore.png" - Scale 0.11 0.11 0.132 - ZOffset 12 + Scale 0.11 0.11 0.11 + ZOffset 10 FrameIndex SHOA A 0 0 } @@ -13,8 +13,8 @@ Model "ShockAmmo2" Path "models" Model 0 "ShockCoreM_d.3d" Skin 0 "JShockCore_2.png" - Scale 0.11 0.11 0.132 - ZOffset 12 + Scale 0.11 0.11 0.11 + ZOffset 10 FrameIndex SHOA A 0 0 } @@ -24,8 +24,8 @@ Model "EnhancedShockAmmo" Path "models" Model 0 "ShockCoreM_d.3d" Skin 0 "JSShockCore.png" - Scale 0.11 0.11 0.132 - ZOffset 12 + Scale 0.11 0.11 0.11 + ZOffset 10 FrameIndex SHOA A 0 0 } @@ -35,8 +35,7 @@ Model "ShockRifleWave" Path "models" Model 0 "shockrwm_d.3d" Skin 0 "shocktt1.png" - Scale 0.6 0.5 0.5 - PitchOffset 90 + Scale 0.5 0.5 0.5 FrameIndex SWAV A 0 0 FrameIndex SWAV B 0 1 @@ -47,8 +46,7 @@ Model "SuperShockRifleWave" Path "models" Model 0 "shockrwm_d.3d" Skin 0 "sshocktt1.png" - Scale 0.6 0.5 0.5 - PitchOffset 90 + Scale 0.5 0.5 0.5 FrameIndex SWAV A 0 0 FrameIndex SWAV B 0 1 @@ -59,7 +57,7 @@ Model "ShockBeamRing" Path "models" Model 0 "utringex_d.3d" Skin 0 "asaring.png" - Scale 1.2 1.0 1.0 + Scale 1.0 1.0 1.0 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -81,7 +79,7 @@ Model "SuperShockBeamRing" Path "models" Model 0 "utringex_d.3d" Skin 0 "ASasRing.png" - Scale 1.2 1.0 1.0 + Scale 1.0 1.0 1.0 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -103,7 +101,7 @@ Model "ShockBlastRing" Path "models" Model 0 "utringex_d.3d" Skin 0 "ppurplering.png" - Scale 1.2 1.0 1.0 + Scale 1.0 1.0 1.0 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -125,7 +123,7 @@ Model "SuperShockBlastRing" Path "models" Model 0 "utringex_d.3d" Skin 0 "ASasRing.png" - Scale 1.2 1.0 1.0 + Scale 1.0 1.0 1.0 PitchOffset 90 DONTCULLBACKFACES USEACTORPITCH @@ -148,12 +146,12 @@ Model "ShockRifle" Model 1 "asmd2pick_d.3d" Skin 1 "asmd_t.png" AngleOffset 90 - Scale 0.14 0.14 0.18 - ZOffset 4 + Scale 0.14 0.14 0.14 + ZOffset 3 FrameIndex ASMP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex ASMP A 1 0 } @@ -227,22 +225,14 @@ Model "EnhancedShockRifle" Model 1 "asmd2pick_d.3d" Skin 1 "sasmd_t.png" AngleOffset 90 - Scale 0.14 0.14 0.18 - ZOffset 12 - ROTATING - - FrameIndex ASMP A 1 0 -} -Model "EnhancedShockRifle" -{ - Path "models" - Model 1 "asmd2pick_d.3d" - Skin 1 "sasmd_t.png" - AngleOffset 90 - Scale 0.14 0.14 0.18 - ZOffset 4 + Scale 0.14 0.14 0.14 + ZOffset 3 FrameIndex ASMP B 1 0 + + ZOffset 10 + ROTATING + FrameIndex ASMP A 1 0 } Model "EnhancedShockRifle" diff --git a/modeldef.soldier b/modeldef.soldier index 3db89dc..7270166 100644 --- a/modeldef.soldier +++ b/modeldef.soldier @@ -7,7 +7,7 @@ Model "UTPlayerTMale2" SurfaceSkin 0 2 "sldr3.png" SurfaceSkin 0 3 "sldr4.png" SurfaceSkin 0 5 "GunPick1.png" - Scale 0.256 0.23 0.23 + Scale 0.23 0.23 0.23 Offset 0 -5 29 RollOffset -90 AngleOffset -90 diff --git a/modeldef.transloc b/modeldef.transloc index 7200af8..4821b5c 100644 --- a/modeldef.transloc +++ b/modeldef.transloc @@ -3,8 +3,8 @@ Model "TranslocatorModule" Path "models" Model 0 "Module_d.3d" Skin 0 "tloc2_.png" - Scale 0.056 0.056 0.0672 - ZOffset 6 + Scale 0.056 0.056 0.056 + ZOffset 5 USEACTORPITCH FrameIndex TMOD A 0 0 @@ -18,7 +18,7 @@ Model "Translocator" Model 1 "Trans3loc_d.3d" SurfaceSkin 1 0 "tloc1_.png" SurfaceSkin 1 1 "tloc2_.png" - Scale 0.046 0.046 0.0552 + Scale 0.046 0.046 0.046 AngleOffset -90 ZOffset 1 diff --git a/modeldef.warhead b/modeldef.warhead index 903226a..ee050b6 100644 --- a/modeldef.warhead +++ b/modeldef.warhead @@ -3,8 +3,8 @@ Model "WarheadAmmo" Path "models" Model 0 "missile_d.3d" Skin 0 "jmissile_01_.png" - Scale 0.2 0.2 0.24 - ZOffset 21 + Scale 0.2 0.2 0.2 + ZOffset 17.5 FrameIndex WMIS A 0 0 } @@ -14,8 +14,7 @@ Model "ShockWave" Path "models" Model 0 "shockwavem_d.3d" Skin 0 "shockt1.png" - Scale 1.2 1.0 1.0 - PitchOffset 90 + Scale 1.0 1.0 1.0 FrameIndex RWAV A 0 0 FrameIndex RWAV B 0 1 @@ -26,8 +25,8 @@ Model "WarShell" Path "models" Model 0 "missile_d.3d" Skin 0 "jmissile_01.png" - Scale 0.24 0.2 0.2 - Offset -13 0 0 + Scale 0.2 0.2 0.2 + Offset -11 0 0 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -39,8 +38,8 @@ Model "GuidedWarShell" Path "models" Model 0 "missile_d.3d" Skin 0 "jmissile_01.png" - Scale 0.24 0.2 0.2 - Offset -13 0 0 + Scale 0.2 0.2 0.2 + Offset -11 0 0 PitchOffset -90 USEACTORPITCH USEACTORROLL @@ -53,13 +52,13 @@ Model "WarheadLauncher" Path "models" Model 1 "whpick_d.3d" Skin 1 "jwhpick1.png" - Scale 0.2 0.24 0.2 + Scale 0.2 0.2 0.2 RollOffset -90 - ZOffset 11 + ZOffset 9 FrameIndex RDMP B 1 0 - ZOffset 12 + ZOffset 10 ROTATING FrameIndex RDMP A 1 0 }