This should fix all those damn VM aborts when using UT gibbing.

Small fixes and adjustments.
This commit is contained in:
Marisa the Magician 2019-09-27 00:42:28 +02:00
commit 00de3f29e1
3 changed files with 14 additions and 7 deletions

View file

@ -66,14 +66,21 @@ This mod requires GZDoom g4.3pre-79-gbcef44051 or later.
## Ideas
- Code cleanup / backporting of improvements from Doomreal
- Stop using A_Overlay instead of player.SetPSprite, this breaks stuff (and
is the reason the Enforcer does that lowering thing when reloading)
- Simplify certain fire loops (especially the minigun/biorifle)
- Add ####-based tweening to some weapon animations where needed
- Remember to flip the translocator model so people stop complaining
- Fancy titlemap like Doomreal
- Pickup lights like Doomreal
- Figure out some alternative invincibility item. Kinda like how I improvised
the backpack replacement.
the backpack replacement
## Future plans
- Additional model optimization and cleanup (optional, not needed for 1.0)
- Trim out unused animations (this one is going to be very time-consuming)
- Recenter the backpack mesh (it was a complete hack job to begin with)
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
scripted textures are implemented
- Redo player models once GZDoom gets a well deserved model animation system