This should fix all those damn VM aborts when using UT gibbing.
Small fixes and adjustments.
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Readme.md
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Readme.md
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@ -66,14 +66,21 @@ This mod requires GZDoom g4.3pre-79-gbcef44051 or later.
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## Ideas
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- Code cleanup / backporting of improvements from Doomreal
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- Stop using A_Overlay instead of player.SetPSprite, this breaks stuff (and
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is the reason the Enforcer does that lowering thing when reloading)
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- Simplify certain fire loops (especially the minigun/biorifle)
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- Add ####-based tweening to some weapon animations where needed
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- Remember to flip the translocator model so people stop complaining
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- Fancy titlemap like Doomreal
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- Pickup lights like Doomreal
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- Figure out some alternative invincibility item. Kinda like how I improvised
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the backpack replacement.
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the backpack replacement
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## Future plans
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- Additional model optimization and cleanup (optional, not needed for 1.0)
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- Trim out unused animations (this one is going to be very time-consuming)
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- Recenter the backpack mesh (it was a complete hack job to begin with)
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- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
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scripted textures are implemented
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- Redo player models once GZDoom gets a well deserved model animation system
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