This should fix all those damn VM aborts when using UT gibbing.
Small fixes and adjustments.
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3 changed files with 14 additions and 7 deletions
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@ -2708,7 +2708,7 @@ Class UTMainHandler : EventHandler
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e.Thing.A_XScream();
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e.Thing.A_NoBlocking();
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e.Thing.A_BossDeath();
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e.Thing.Destroy();
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e.Thing.SetStateLabel("Null"); // instead of destroying, should prevent random VM aborts
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return;
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}
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// attach damage accumulator for corpses
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