Make biorifle damage proportional to square of sludge scale.
Tweaked the timing of the Enforcer and Dual Enforcers.
This commit is contained in:
parent
569ef037ec
commit
046833ccc1
2 changed files with 16 additions and 9 deletions
|
|
@ -402,7 +402,7 @@ Class BioGel : Actor
|
|||
s.args[3] = int(s.args[3]*Scale.x);
|
||||
invoker.deadtimer = -2;
|
||||
if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
|
||||
A_Explode(int(Random[GES](20,40)*Scale.x),Min(150,int(Scale.x*25)));
|
||||
A_Explode(int(Random[GES](10,20)*Scale.x*Scale.x),Min(150,int(Scale.x*25)));
|
||||
A_PlaySound("ges/explode",CHAN_VOICE);
|
||||
int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
|
|
@ -428,7 +428,7 @@ Class BioGel : Actor
|
|||
{
|
||||
Obituary "%o drank a glass of %k's dripping green load.";
|
||||
DamageType 'Slime';
|
||||
DamageFunction Random[GES](20,40)*Scale.x;
|
||||
DamageFunction int(Random[GES](10,20)*Scale.x*Scale.x);
|
||||
RenderStyle "Add";
|
||||
Radius 3;
|
||||
Height 3;
|
||||
|
|
|
|||
|
|
@ -456,16 +456,22 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
ENFF A 0 A_Overlay(-9999,"Null");
|
||||
Hold:
|
||||
ENFF A 0 A_EnforcerFire();
|
||||
ENFF ABCDEFGHI 1;
|
||||
ENFF J 3 A_EnforcerRefire();
|
||||
ENFF ABCDEFGHIJ 1;
|
||||
ENFF J 0 A_EnforcerRefire();
|
||||
ENFF J 2;
|
||||
ENFI A 0;
|
||||
Goto Idle;
|
||||
LeftFire:
|
||||
2NFI A 0 A_Overlay(-9998,"Null");
|
||||
2NFI A 1 A_SetTics(Random[Enforcer](0,5));
|
||||
2NFI A 1 A_SetTics(Random[Enforcer](5,6));
|
||||
2NFI A 0 A_EnforcerRefire(1,true);
|
||||
Goto LeftIdle;
|
||||
LeftHold:
|
||||
2NFF A 0 A_EnforcerFire(false,true);
|
||||
2NFF ABCDEFGHI 1;
|
||||
2NFF J 3 A_EnforcerRefire("LeftHold",true);
|
||||
2NFF ABCDEFGHIJ 1;
|
||||
2NFF J 0 A_EnforcerRefire("LeftHold",true);
|
||||
2NFF J 2;
|
||||
2NFI A 0;
|
||||
Goto LeftIdle;
|
||||
AltFire:
|
||||
ENFA A 0 A_Overlay(-9999,"Null");
|
||||
|
|
@ -478,8 +484,9 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
Goto Idle;
|
||||
LeftAltFire:
|
||||
2NFI A 0 A_Overlay(-9998,"Null");
|
||||
2NFI A 1 A_SetTics(Random[Enforcer](0,5));
|
||||
2NFI A 0;
|
||||
2NFI A 1 A_SetTics(Random[Enforcer](5,6));
|
||||
2NFI A 0 A_EnforcerRefire(1,true);
|
||||
Goto LeftIdle;
|
||||
2NFA ABCDEF 1;
|
||||
LeftAltHold:
|
||||
2NFA G 0 A_EnforcerFire(true,true);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue