Make biorifle damage proportional to square of sludge scale.

Tweaked the timing of the Enforcer and Dual Enforcers.
This commit is contained in:
Marisa the Magician 2018-06-13 13:38:23 +02:00
commit 046833ccc1
2 changed files with 16 additions and 9 deletions

View file

@ -402,7 +402,7 @@ Class BioGel : Actor
s.args[3] = int(s.args[3]*Scale.x);
invoker.deadtimer = -2;
if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
A_Explode(int(Random[GES](20,40)*Scale.x),Min(150,int(Scale.x*25)));
A_Explode(int(Random[GES](10,20)*Scale.x*Scale.x),Min(150,int(Scale.x*25)));
A_PlaySound("ges/explode",CHAN_VOICE);
int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
for ( int i=0; i<numpt; i++ )
@ -428,7 +428,7 @@ Class BioGel : Actor
{
Obituary "%o drank a glass of %k's dripping green load.";
DamageType 'Slime';
DamageFunction Random[GES](20,40)*Scale.x;
DamageFunction int(Random[GES](10,20)*Scale.x*Scale.x);
RenderStyle "Add";
Radius 3;
Height 3;