Fix long-standing visual bug with pulsegun beam (thanks, RELATIVETOFLOOR flag).
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2 changed files with 2 additions and 6 deletions
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@ -80,9 +80,3 @@ This mod requires GZDoom 3.7.0 or later.
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- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly.
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This is due to the unavailability of 3D floor data on ZScript and will be
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fixed once 3D floors are exported to scripting (still waiting on that PR)
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## Known bugs that are not this mod's fault
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- Pulse gun beams behave oddly when the player is standing on a moving floor.
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This is an interpolation quirk in GZDoom and I can probably find some hacky
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way to fix it eventually
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