Added first person visual effects to all weapons.

Added "instant rocket" mode to RL, toggleable with reload button.
Various adjustments to offsets and scales.
Fixed a bug where other armors wouldn't absorb damage if at least one of them is depleted.
Reduced armor bonus pickup amount to 1, and made it absorb more damage the more you have, up to a 75% cap at max amount.
Tweaked vibration on the Chainsaw.
More particles for rockets and flak slugs.
Reduced delay for rocket launcher refire.
Fixed Pulse balls having no XY billboarding.
Tweaked Pulse bolt visual effects.
Reduced shake of Shock Rifle and Enhanced Shock Rifle to more bearable levels.
Fixed clipping on the Ripper after offsets were changed.
This commit is contained in:
Marisa the Magician 2018-06-11 18:25:09 +02:00
commit 07915ea7c2
13 changed files with 454 additions and 109 deletions

View file

@ -41,17 +41,13 @@ This mod requires GZDoom 3.4.0 or later.
- Minigun (slot 7)
- Sniper Rifle (slot 0)
- Rocket Launcher (slot 9)
- "Instant Rocket" mode toggleable with reload
- Scaling/Customization options for the HUD
## In progress
- General polishing and bugfixing
- Add some more effects
- Additional particle effects on explosions
- Smoke on spent casings [DONE]
- View-space particles for weapon fire [WIP]
- Done: Enforcer, Biorifle
- Remaining: Shock Rifle, Pulsegun, Minigun, Flak Cannon, Rocket Launcher, Sniper rifle, Chainsaw
- Visual recoil affecting aim (time to recycle SM's A_Swing once again)
- Lava/Slime footstep sounds?
- Additional model optimization and cleanup
@ -69,6 +65,7 @@ This mod requires GZDoom 3.4.0 or later.
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
scripted textures are implemented.
- Add player models + weapon attachment support when that is also added in.
## Known bugs
@ -76,4 +73,5 @@ This mod requires GZDoom 3.4.0 or later.
enforcer is reloading. No idea what causes this (Could be bobbing-related)
- Pulse gun beams behave oddly when the player is moving or looking up and
down. This might just be a rendering interpolation glitch, as usual
- Translocator allows telefragging of other players in coop.
- Translocator allows telefragging of other players in coop
- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly