Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged).
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11 changed files with 316 additions and 39 deletions
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@ -68,10 +68,6 @@ Class ChunkLight : DynamicLight
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DynamicLight.Type "Point";
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Args 255,224,128,8;
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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}
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override void Tick()
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{
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Super.Tick();
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@ -146,7 +142,7 @@ Class FlakChunk : Actor
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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Radius 2;
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Height 2;
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Height 0;
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Speed 50;
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DamageFunction Random[Flak](12,18);
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DamageType 'Shredded';
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@ -365,13 +361,13 @@ Class FlakSlug : Actor
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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DamageType 'FlakDeath';
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Radius 4;
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Height 4;
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DamageFunction Random[Flak](60,80);
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Radius 2;
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Height 0;
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Speed 40;
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PROJECTILE;
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-NOGRAVITY;
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+SKYEXPLODE;
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+FORCERADIUSDMG;
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+HITTRACER;
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}
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override void PostBeginPlay()
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@ -398,7 +394,7 @@ Class FlakSlug : Actor
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A_SprayDecal("RocketBlast",150);
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A_NoGravity();
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A_SetScale(1.2);
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A_Explode(Random[Flak](60,80),150);
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A_Explode(Random[Flak](40,60),150);
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A_QuakeEx(4,4,4,8,0,200,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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A_PlaySound("flak/explode",CHAN_VOICE);
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A_AlertMonsters();
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