diff --git a/Readme.md b/Readme.md index dd8ee56..fd5531b 100644 --- a/Readme.md +++ b/Readme.md @@ -3,9 +3,9 @@ What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod. -## Currently you have to patch in [this pull request](https://github.com/coelckers/gzdoom/pull/495) yourself for models to render correctly. +### Currently you have to patch in [this pull request](https://github.com/coelckers/gzdoom/pull/495) yourself for models to render correctly. -Currently implemented: +## Currently implemented - Flak Cannon (slot 8) - ASMD Shock Rifle (slot 4) @@ -43,14 +43,14 @@ Currently implemented: - Rocket Launcher (slot 9) - Scaling/Customization options for the HUD -In progress: +## In progress - Make biorifle sludge follow ceiling and wall movement (this might be hard) - Add some more effects, maybe some nicer recoil on guns too - General polishing and bugfixing - Trim out unused animations -Known bugs: +## Known bugs - Sometimes the slave enforcer has its psprite "lower" slightly while the main enforcer is reloading. No idea what causes this (Could be bobbing-related)