Enable HITOWNER on bounce for grenades (small hack was required), flak shrapnel, ripper blades.
Enable HITOWNER on biosludge after colliding with a surface. Not needed, but just done for the sake of it. Enable HITOWNER on guided redeemer missiles after they're far away from the shooter.
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6 changed files with 14 additions and 1 deletions
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@ -303,6 +303,7 @@ Class BioGel : Actor
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// align self to what surface was hit, currently does not support 3d floors + slopes properly
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virtual void AlignSelf()
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{
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bHITOWNER = true;
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A_NoGravity();
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A_Stop();
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if ( bAMBUSH )
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