Enable HITOWNER on bounce for grenades (small hack was required), flak shrapnel, ripper blades.

Enable HITOWNER on biosludge after colliding with a surface. Not needed, but just done for the sake of it.
Enable HITOWNER on guided redeemer missiles after they're far away from the shooter.
This commit is contained in:
Marisa the Magician 2018-08-17 21:09:18 +02:00
commit 0c8a16807f
6 changed files with 14 additions and 1 deletions

View file

@ -303,6 +303,7 @@ Class BioGel : Actor
// align self to what surface was hit, currently does not support 3d floors + slopes properly
virtual void AlignSelf()
{
bHITOWNER = true;
A_NoGravity();
A_Stop();
if ( bAMBUSH )