Enable HITOWNER on bounce for grenades (small hack was required), flak shrapnel, ripper blades.
Enable HITOWNER on biosludge after colliding with a surface. Not needed, but just done for the sake of it. Enable HITOWNER on guided redeemer missiles after they're far away from the shooter.
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6 changed files with 14 additions and 1 deletions
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@ -136,6 +136,7 @@ Class Razor2 : Actor
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Bounce:
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RAZB A 0
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{
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bHITOWNER = true;
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Vector3 dir = vel.unit();
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A_SetAngle(atan2(dir.y,dir.x));
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A_SetPitch(asin(-dir.z));
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