Enable HITOWNER on bounce for grenades (small hack was required), flak shrapnel, ripper blades.

Enable HITOWNER on biosludge after colliding with a surface. Not needed, but just done for the sake of it.
Enable HITOWNER on guided redeemer missiles after they're far away from the shooter.
This commit is contained in:
Marisa the Magician 2018-08-17 21:09:18 +02:00
commit 0c8a16807f
6 changed files with 14 additions and 1 deletions

View file

@ -136,6 +136,7 @@ Class Razor2 : Actor
Bounce:
RAZB A 0
{
bHITOWNER = true;
Vector3 dir = vel.unit();
A_SetAngle(atan2(dir.y,dir.x));
A_SetPitch(asin(-dir.z));