diff --git a/Readme.md b/Readme.md index f7c504e..742873c 100644 --- a/Readme.md +++ b/Readme.md @@ -56,5 +56,5 @@ This mod requires a recent devbuild of QZDoom. You can get them - Sometimes the slave enforcer has its psprite "lower" slightly while the main enforcer is reloading. No idea what causes this (Could be bobbing-related) - Sludge doesn't react to ceiling and wall movement - - Pulse gun beams behave oddly when the player is on moving platforms. - This might just be a rendering interpolation glitch, as usual + - Pulse gun beams behave oddly when the player is moving or looking up and + down. This might just be a rendering interpolation glitch, as usual