From 10f51e4414925b9bb3bf17a4619466b0ce0cbccc Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Fri, 1 Jun 2018 18:19:25 +0200 Subject: [PATCH] Go into more detail about the pulse beam interpolation quirks. --- Readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Readme.md b/Readme.md index f7c504e..742873c 100644 --- a/Readme.md +++ b/Readme.md @@ -56,5 +56,5 @@ This mod requires a recent devbuild of QZDoom. You can get them - Sometimes the slave enforcer has its psprite "lower" slightly while the main enforcer is reloading. No idea what causes this (Could be bobbing-related) - Sludge doesn't react to ceiling and wall movement - - Pulse gun beams behave oddly when the player is on moving platforms. - This might just be a rendering interpolation glitch, as usual + - Pulse gun beams behave oddly when the player is moving or looking up and + down. This might just be a rendering interpolation glitch, as usual