Merge branch 'devel' into experimental
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commit
11d1f78d3d
984 changed files with 730 additions and 245 deletions
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@ -2,8 +2,8 @@ Class PulseAmmo : Ammo
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{
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Default
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{
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Tag "Pulse Cell";
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Inventory.PickupMessage "You picked up a Pulse Cell.";
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Tag "$T_PULSEAMMO";
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Inventory.PickupMessage "$I_PULSEAMMO";
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Inventory.Amount 25;
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Inventory.MaxAmount 200;
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Ammo.BackpackAmount 40;
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@ -161,7 +161,7 @@ Class PulseBall : Actor
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{
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Default
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{
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Obituary "%o ate %k's burning plasma death.";
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Obituary "$O_PULSEGUN";
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DamageType 'Pulsed';
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RenderStyle "Add";
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DamageFunction 20;
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@ -491,7 +491,7 @@ Class PulseBolt : Actor
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Default
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{
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RenderStyle "Add";
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Obituary "%o ate %k's burning plasma death.";
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Obituary "$O_PULSEGUN";
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Radius 0.1;
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Height 0;
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+NOGRAVITY;
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@ -543,13 +543,15 @@ Class PulseGun : UTWeapon
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int clipcount;
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double sangle;
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Actor beam;
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transient ui Font usmf;
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Property ClipCount : clipcount;
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override void PostRender( double lbottom )
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{
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if ( !flak_pulsereload ) return;
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Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,lbottom-Screen.GetHeight()*0.01-confont.GetHeight(),String.Format("Clip: %2d / 50",clipcount));
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if ( !usmf ) usmf = Font.GetFont('USMALLFONT');
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Screen.DrawText(usmf,Font.FindFontColor('UGreen'),Screen.GetWidth()*0.01,lbottom-Screen.GetHeight()*0.01-usmf.GetHeight(),String.Format("%s: %2d / 50",StringTable.Localize("$M_CLIP"),clipcount));
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}
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action void A_Reloading()
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@ -699,8 +701,8 @@ Class PulseGun : UTWeapon
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}
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Default
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{
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Tag "Pulse Gun";
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Inventory.PickupMessage "You got a Pulse Gun";
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Tag "$T_PULSEGUN";
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Inventory.PickupMessage "$I_PULSEGUN";
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Weapon.UpSound "pulse/select";
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Weapon.SlotNumber 5;
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Weapon.SelectionOrder 5;
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