Merge branch 'devel' into experimental

This commit is contained in:
Marisa the Magician 2019-04-13 19:24:03 +02:00
commit 11d1f78d3d
984 changed files with 730 additions and 245 deletions

View file

@ -2,8 +2,8 @@ Class ShockAmmo : Ammo
{
Default
{
Tag "Shock Core";
Inventory.PickupMessage "You picked up a Shock Core.";
Tag "$T_SHOCKAMMO";
Inventory.PickupMessage "$I_SHOCKAMMO";
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 20;
@ -22,8 +22,8 @@ Class ShockAmmo2 : ShockAmmo
{
Default
{
Tag "Used Shock Core";
Inventory.PickupMessage "You picked up a used Shock Core.";
Tag "$T_SHOCKAMMO2";
Inventory.PickupMessage "$I_SHOCKAMMO2";
Inventory.Amount 3;
Ammo.DropAmount 3;
}
@ -271,7 +271,7 @@ Class ShockBeam : Actor
Default
{
Obituary "%k inflicted mortal damage upon %o with the Shock Rifle";
Obituary "$O_SHOCKRIFLE";
DamageType 'jolted';
RenderStyle "Add";
Radius 0.1;
@ -503,7 +503,7 @@ Class SuperShockBeam : Actor
Default
{
Obituary "%k electrified %o with the Enhanced Shock Rifle.";
Obituary "$O_SSHOCKRIFLE";
DamageType 'joltedX';
RenderStyle "Add";
Radius 0.1;
@ -878,7 +878,7 @@ Class ShockBall : Actor
}
Default
{
Obituary "%k inflicted mortal damage upon %o with the Shock Rifle";
Obituary "$O_SHOCKRIFLE";
RenderStyle "Add";
DamageType 'jolted';
Radius 2;
@ -943,7 +943,7 @@ Class SuperShockBall : Actor
}
Default
{
Obituary "%k electrified %o with the Enhanced Shock Rifle.";
Obituary "$O_SSHOCKRIFLE";
RenderStyle "Add";
DamageType 'joltedX';
Radius 2;
@ -1094,8 +1094,8 @@ Class ShockRifle : UTWeapon
Default
{
Tag "Shock Rifle";
Inventory.PickupMessage "You got the ASMD Shock Rifle.";
Tag "$T_SHOCKRIFLE";
Inventory.PickupMessage "$I_SHOCKRIFLE";
Weapon.UpSound "shock/select";
Weapon.SlotNumber 4;
Weapon.SelectionOrder 6;
@ -1164,8 +1164,8 @@ Class EnhancedShockAmmo : Ammo
}
Default
{
Tag "Enhanced Shock Core";
Inventory.PickupMessage "You picked up an Enhanced Shock Core.";
Tag "$T_SSHOCKAMMO";
Inventory.PickupMessage "$I_SSHOCKAMMO";
Inventory.Amount 5;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 0;
@ -1281,8 +1281,8 @@ Class EnhancedShockRifle : UTWeapon
}
Default
{
Tag "Enhanced Shock Rifle";
Inventory.PickupMessage "You got an Enhanced Shock Rifle!";
Tag "$T_SSHOCKRIFLE";
Inventory.PickupMessage "$I_SSHOCKRIFLE";
Weapon.UpSound "shock/select";
Weapon.SlotNumber 4;
Weapon.SelectionOrder 6;