diff --git a/zscript/ammoled.zsc b/zscript/ammoled.zsc index 4d0acd8..fb8dcf6 100644 --- a/zscript/ammoled.zsc +++ b/zscript/ammoled.zsc @@ -20,7 +20,7 @@ Class PulseGunLED : Actor override void PostBeginPlay() { - SetOrigin((PULSELEDBASE+128,0,0),false); + SetOrigin((PULSELEDBASE+128,PULSELEDBASE,0),false); SetZ(floorz); roll = 180; angle = 180; @@ -28,20 +28,20 @@ Class PulseGunLED : Actor double halfstretch = (1.+level.pixelstretch)/2.; if ( !base ) { - base = Spawn("AmmoLEDScreen",(PULSELEDBASE,-128.,floorz+64./halfstretch)); + base = Spawn("AmmoLEDScreen",(PULSELEDBASE,PULSELEDBASE-128.,floorz+64./halfstretch)); base.scale.y /= level.pixelstretch; } for ( int i=0; i<3; i++ ) { if ( !digits[i] ) { - digits[i] = Spawn("LEDFont",(PULSELEDBASE+1.,-72.+48.*i,floorz+50./halfstretch)); + digits[i] = Spawn("LEDFont",(PULSELEDBASE+1.,PULSELEDBASE-72.+48.*i,floorz+50./halfstretch)); digits[i].scale.y /= level.pixelstretch; } } if ( !bar ) { - bar = Spawn("AmmoCountBar",(PULSELEDBASE+1.,-98.,floorz-26./halfstretch)); + bar = Spawn("AmmoCountBar",(PULSELEDBASE+1.,PULSELEDBASE-98.,floorz-26./halfstretch)); bar.scale.y /= level.pixelstretch; } } @@ -87,7 +87,7 @@ Class FlakCannonLED : Actor override void PostBeginPlay() { - SetOrigin((FLAKLEDBASE+64,0,0),false); + SetOrigin((FLAKLEDBASE+64,FLAKLEDBASE,0),false); SetZ(floorz); roll = 180; angle = 180; @@ -95,14 +95,14 @@ Class FlakCannonLED : Actor double halfstretch = (1.+level.pixelstretch)/2.; if ( !base ) { - base = Spawn("AmmoLEDScreen",(FLAKLEDBASE,-64.,floorz+32./halfstretch)); + base = Spawn("AmmoLEDScreen",(FLAKLEDBASE,FLAKLEDBASE-64.,floorz+32./halfstretch)); base.scale.y /= level.pixelstretch; } for ( int i=0; i<3; i++ ) { if ( !digits[i] ) { - digits[i] = Spawn("LEDFont",(FLAKLEDBASE+1.,-30.+20.*i,floorz+16./halfstretch)); + digits[i] = Spawn("LEDFont",(FLAKLEDBASE+1.,FLAKLEDBASE-30.+20.*i,floorz+16./halfstretch)); digits[i].scale.y /= level.pixelstretch; } } @@ -138,7 +138,7 @@ Class MinigunLED : Actor override void PostBeginPlay() { - SetOrigin((MINILEDBASE+32,0,0),false); + SetOrigin((MINILEDBASE+32,MINILEDBASE,0),false); SetZ(floorz); roll = 180; angle = 180; @@ -146,14 +146,14 @@ Class MinigunLED : Actor double halfstretch = (1.+level.pixelstretch)/2.; if ( !base ) { - base = Spawn("AmmoLEDScreen",(MINILEDBASE,-32.,floorz+32./halfstretch)); + base = Spawn("AmmoLEDScreen",(MINILEDBASE,MINILEDBASE-32.,floorz+32./halfstretch)); base.scale.y /= level.pixelstretch; } for ( int i=0; i<3; i++ ) { if ( !digits[i] ) { - digits[i] = Spawn("LEDFont",(MINILEDBASE+1.,-30.+20.*i,floorz+16./halfstretch)); + digits[i] = Spawn("LEDFont",(MINILEDBASE+1.,MINILEDBASE-30.+20.*i,floorz+16./halfstretch)); digits[i].scale.y /= level.pixelstretch; } } @@ -179,7 +179,7 @@ Class UTRocketLauncherLED : Actor override void PostBeginPlay() { - SetOrigin((ROCKETLEDBASE+32,0,0),false); + SetOrigin((ROCKETLEDBASE+32,ROCKETLEDBASE,0),false); SetZ(floorz); roll = 180; angle = 180; @@ -187,14 +187,14 @@ Class UTRocketLauncherLED : Actor double halfstretch = (1.+level.pixelstretch)/2.; if ( !base ) { - base = Spawn("AmmoLEDScreen",(ROCKETLEDBASE,-32.,floorz+32./halfstretch)); + base = Spawn("AmmoLEDScreen",(ROCKETLEDBASE,ROCKETLEDBASE-32.,floorz+32./halfstretch)); base.scale.y /= level.pixelstretch; } for ( int i=0; i<3; i++ ) { if ( !digits[i] ) { - digits[i] = Spawn("LEDFont",(ROCKETLEDBASE+1.,-30.+20.*i,floorz+16./halfstretch)); + digits[i] = Spawn("LEDFont",(ROCKETLEDBASE+1.,ROCKETLEDBASE-30.+20.*i,floorz+16./halfstretch)); digits[i].scale.y /= level.pixelstretch; } }