1.3.1 update. compatibility w/ newer versions of source ports.

This commit is contained in:
Marisa the Magician 2025-11-01 13:32:57 +01:00
commit 1583863894
16 changed files with 58 additions and 205 deletions

View file

@ -1,7 +1,8 @@
// imitation of the Unreal Engine 1.x bMeshEnviroMap effect, not 1:1 but gets close
vec4 ProcessTexel()
void SetupMaterial( inout Material mat )
{
vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
return getTexel(norm.xz*.5+.5);
mat.Base = getTexel(norm.xz*.5+.5);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}