1.3.1 update. compatibility w/ newer versions of source ports.
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efc08c3d16
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1583863894
16 changed files with 58 additions and 205 deletions
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@ -1,4 +1,4 @@
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vec4 ProcessTexel()
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void SetupMaterial( inout Material mat )
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{
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vec2 uv = vTexCoord.st;
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vec2 ccoord = uv-vec2(.5,1.1);
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@ -9,13 +9,13 @@ vec4 ProcessTexel()
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vec3 bcol = texture(starstex,fract(coord)).rgb;
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coord = uv*1.5;
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coord = (coord-vec2(.8,.3))*2.;
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vec4 mcol = texture(moontex,coord);
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vec4 mcol = texture(moontex,clamp(coord,vec2(0.),vec2(1.)));
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bcol = mix(bcol*.3,mcol.rgb*.7,mcol.a);
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coord = proj*.5+vec2(-.5,-1.)*timer*.1;
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coord = fract(coord);
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vec3 col = getTexel(coord).rgb;
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col *= mix(vec3(1.9,.4,.2),vec3(1.),pow(pt.z,.5));
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col *= mix(vec3(1.3,.5,.3),vec3(1.),pow(pt.x+.8,.5));
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col *= mix(vec3(1.1,1.4,1.3),vec3(.3),clamp(1.3*pow(distance(pt.xy,vec2(.2,-.25)),.9),0.,1.));
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return vec4(bcol+col,1.);
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}
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mat.Base = vec4(bcol+col,1.);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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