1.3.1 update. compatibility w/ newer versions of source ports.
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16 changed files with 58 additions and 205 deletions
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@ -4500,10 +4500,6 @@ Class UTMainHandler : EventHandler
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{
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if ( players[consoleplayer].camera.player && players[consoleplayer].camera.player.ReadyWeapon && (players[consoleplayer].camera.player.ReadyWeapon is 'UTWeapon') )
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UTWeapon(players[consoleplayer].camera.player.ReadyWeapon).RenderOverlay(e);
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// ambient-glow shader tweaking
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if ( !glowtcanvas ) glowtcanvas = TexMan.GetCanvas("AmbGlowT");
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int fc = flak_ambglow;
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glowtcanvas.Clear(0,0,4,4,(fc==2)?0xFF00FF00:(fc==1)?0xFF000000:0xFFFF0000);
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bool deemershader = flak_deemershader;
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if ( e.Camera is 'GuidedWarShell' )
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{
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