Small fixes from devel branch.
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65222b474c
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17622ad3c8
2 changed files with 2 additions and 2 deletions
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@ -313,7 +313,7 @@ Class UTRocketLauncher : UTWeapon
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crosshair = 0;
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return;
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}
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if ( LockedOn && (!LockedTarget || (LockedTarget.Health <= 0) || !LockedTarget.bIsMonster || LockedTarget.bKilled || LockedTarget.bCorpse || !LockedTarget.bShootable) )
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if ( LockedOn && (!LockedTarget || (LockedTarget.Health <= 0) || !LockedTarget.bIsMonster || LockedTarget.bKilled || LockedTarget.bCorpse || !LockedTarget.bShootable || (Owner.player.ReadyWeapon != self)) )
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{
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LockedTarget = null;
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LockedOn = false;
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@ -1964,7 +1964,7 @@ Class UTMainHandler : EventHandler
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qf.c = c;
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qf.tic = gametic;
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qf.cam = camera;
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let hnd = UTMainHandler(StaticEventHandler.Find("UTMainHandler"));
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let hnd = UTMainHandler(EventHandler.Find("UTMainHandler"));
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hnd.flashes.push(qf);
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}
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