Added a different obituary to the Sniper Rifle depending on whether or not it's a headshot.
Reduced the screen tint of the Damage Amplifier. More tweaks to the DOOMTEST enhancer, now it looks very pretty.
This commit is contained in:
parent
db4d51fa9d
commit
17add7f007
23 changed files with 150 additions and 23 deletions
|
|
@ -149,10 +149,15 @@ Class SniperRifle : UTWeapon
|
|||
c.scale *= 1.25;
|
||||
c.vel = x*FRandom[Junk](-2,2)+y*FRandom[Junk](3,6)+z*FRandom[Junk](3,5);
|
||||
}
|
||||
override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
|
||||
{
|
||||
if ( mod == 'Decapitated' ) return "%k put a bullet through %o's head.";
|
||||
return Obituary;
|
||||
}
|
||||
Default
|
||||
{
|
||||
Tag "Sniper Rifle";
|
||||
Obituary "%k put a bullet through %o's head.";
|
||||
Obituary "%k put a bullet through %o.";
|
||||
Inventory.PickupMessage "You got the Sniper Rifle.";
|
||||
Weapon.UpSound "sniper/select";
|
||||
Weapon.SlotNumber 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue