Pulsegun now uses meshes for the beam, copying exact UT behavior.
Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
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33 changed files with 318 additions and 78 deletions
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@ -214,6 +214,11 @@ Class PowerUTInvisibility : PowerInvisibility
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Super.EndEffect();
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PrintPickupMessage(true,"Invisibility has worn off.");
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}
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override bool isBlinking()
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{
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// don't cause blinking, it bugs out models
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return false;
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}
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}
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Class UTInvisibility : PowerupGiver replaces BlurSphere
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