Various rebalances. Corrected some things that weren't 1:1 with UT.

Restored original flak chunk damage function (no longer falls off with distance).
Fixed the minigun altfire shooting bullets at the same speed as the primary fire.
Small hackaround for janky player movement while moving down slopes.
[WIP] The very beginning of an UT gore system (toggleable).
This commit is contained in:
Marisa the Magician 2018-09-05 18:56:04 +02:00
commit 1c0f7d08a5
11 changed files with 99 additions and 34 deletions

View file

@ -59,9 +59,12 @@ This mod requires a recent GZDoom devbuild (g3.6pre-31-gd965c9aa7 or later).
- Fix some oddly-oriented triangles (e.g. some parts of the flak cannon, can
be easily noticed when using invisibility)
- Recenter the backpack mesh (it was a complete hack job to begin with)
- UT gore system (toggleable)
## Future plans
- Change the way inventory items are dropped to be more UT-like, this will
require GZDoom changes
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
scripted textures are implemented
- Add player models once GZDoom gets a well deserved model animation system
@ -69,7 +72,6 @@ This mod requires a recent GZDoom devbuild (g3.6pre-31-gd965c9aa7 or later).
the current state-tied system)
- Add weapon attachment support to player models when that is also added in
- Migrate RandomSpawners to CheckReplacement
- Perhaps come up with an add-on that imitates UT's blood/gore system
- Unreal 1 weapons mod and maybe also a monsters mod
- Port some of my UT weapon mods